Fix #122451: Crash on animated viewport visibility + animated mesh positions
Move the bounding box synchronization to the geometry evaluation component. This way it is ensured that it is only done when the geometry is actually evaluated, solving the problem of accessing stale data when object level flags are modified. Pull Request: https://projects.blender.org/blender/blender/pulls/122509
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committed by
Sergey Sharybin
parent
6359464507
commit
1a9db9992a
@@ -228,6 +228,11 @@ void BKE_object_handle_data_update(Depsgraph *depsgraph, Scene *scene, Object *o
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}
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}
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}
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if (DEG_is_active(depsgraph)) {
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Object *object_orig = DEG_get_original_object(ob);
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object_orig->runtime->bounds_eval = BKE_object_evaluated_geometry_bounds(ob);
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}
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}
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void BKE_object_sync_to_original(Depsgraph *depsgraph, Object *object)
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@@ -257,8 +262,6 @@ void BKE_object_sync_to_original(Depsgraph *depsgraph, Object *object)
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md_orig->error = BLI_strdup(md->error);
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}
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}
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object_orig->runtime->bounds_eval = BKE_object_evaluated_geometry_bounds(object);
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}
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void BKE_object_eval_uber_transform(Depsgraph * /*depsgraph*/, Object * /*object*/) {}
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