Fix for wrong layers UI with Cycles renderer. Thanks to IRIE Shinsuke for the report on ML!
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@@ -291,7 +291,7 @@ class CyclesRender_PT_layers(CyclesButtonsPanel, Panel):
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rd = scene.render
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row = layout.row()
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row.template_list("RENDER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=2)
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row.template_list("RENDERLAYER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=2)
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col = row.column(align=True)
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col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
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@@ -340,7 +340,7 @@ class CyclesRender_PT_layer_options(CyclesButtonsPanel, Panel):
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class CyclesRender_PT_layer_passes(CyclesButtonsPanel, Panel):
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bl_label = "Layer"
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bl_label = "Render Passes"
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bl_options = {'DEFAULT_CLOSED'}
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bl_context = "render_layer"
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COMPAT_ENGINES = {'CYCLES'}
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