Fix for wrong layers UI with Cycles renderer. Thanks to IRIE Shinsuke for the report on ML!

This commit is contained in:
Bastien Montagne
2013-01-27 14:08:39 +00:00
parent 556912792a
commit 39f8b95443

View File

@@ -291,7 +291,7 @@ class CyclesRender_PT_layers(CyclesButtonsPanel, Panel):
rd = scene.render
row = layout.row()
row.template_list("RENDER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=2)
row.template_list("RENDERLAYER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=2)
col = row.column(align=True)
col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
@@ -340,7 +340,7 @@ class CyclesRender_PT_layer_options(CyclesButtonsPanel, Panel):
class CyclesRender_PT_layer_passes(CyclesButtonsPanel, Panel):
bl_label = "Layer"
bl_label = "Render Passes"
bl_options = {'DEFAULT_CLOSED'}
bl_context = "render_layer"
COMPAT_ENGINES = {'CYCLES'}