workaround for crash when accessing vertex colors in editmode,
just disallow vertex color access in editmode as is done with UV's.
This commit is contained in:
@@ -734,13 +734,13 @@ static void rna_MeshLoopColorLayer_data_begin(CollectionPropertyIterator *iter,
|
||||
{
|
||||
Mesh *me = rna_mesh(ptr);
|
||||
CustomDataLayer *layer = (CustomDataLayer *)ptr->data;
|
||||
rna_iterator_array_begin(iter, layer->data, sizeof(MLoopCol), me->totloop, 0, NULL);
|
||||
rna_iterator_array_begin(iter, layer->data, sizeof(MLoopCol), (me->edit_btmesh) ? 0 : me->totloop, 0, NULL);
|
||||
}
|
||||
|
||||
static int rna_MeshLoopColorLayer_data_length(PointerRNA *ptr)
|
||||
{
|
||||
Mesh *me = rna_mesh(ptr);
|
||||
return me->totloop;
|
||||
return (me->edit_btmesh) ? 0 : me->totloop;
|
||||
}
|
||||
|
||||
static int rna_MeshLoopColorLayer_active_render_get(PointerRNA *ptr)
|
||||
|
||||
Reference in New Issue
Block a user