workaround for crash when accessing vertex colors in editmode,

just disallow vertex color access in editmode as is done with UV's.
This commit is contained in:
Campbell Barton
2013-03-27 23:48:35 +00:00
parent d15d78a33a
commit 3e2619b3e7

View File

@@ -734,13 +734,13 @@ static void rna_MeshLoopColorLayer_data_begin(CollectionPropertyIterator *iter,
{
Mesh *me = rna_mesh(ptr);
CustomDataLayer *layer = (CustomDataLayer *)ptr->data;
rna_iterator_array_begin(iter, layer->data, sizeof(MLoopCol), me->totloop, 0, NULL);
rna_iterator_array_begin(iter, layer->data, sizeof(MLoopCol), (me->edit_btmesh) ? 0 : me->totloop, 0, NULL);
}
static int rna_MeshLoopColorLayer_data_length(PointerRNA *ptr)
{
Mesh *me = rna_mesh(ptr);
return me->totloop;
return (me->edit_btmesh) ? 0 : me->totloop;
}
static int rna_MeshLoopColorLayer_active_render_get(PointerRNA *ptr)