paint/face mask lasso select was checking for uv coords, which isnt needed, also make a mistake on this check last commit.

This commit is contained in:
Campbell Barton
2010-11-03 02:50:05 +00:00
parent bcd2d60557
commit 44f3f03f02

View File

@@ -733,8 +733,8 @@ static void do_lasso_select_paintface(ViewContext *vc, short mcords[][2], short
Object *ob= vc->obact;
Mesh *me= ob?ob->data:NULL;
rcti rect;
if(me==NULL || me->mtface==NULL || me->totface)
if(me==NULL || me->totface==0)
return;
if(extend==0 && select)