paint/face mask lasso select was checking for uv coords, which isnt needed, also make a mistake on this check last commit.
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@@ -733,8 +733,8 @@ static void do_lasso_select_paintface(ViewContext *vc, short mcords[][2], short
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Object *ob= vc->obact;
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Mesh *me= ob?ob->data:NULL;
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rcti rect;
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if(me==NULL || me->mtface==NULL || me->totface)
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if(me==NULL || me->totface==0)
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return;
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if(extend==0 && select)
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