bugfix. Brush zoom could fail if uv sculpting was on
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@@ -5164,13 +5164,15 @@ static void brush_drawcursor(bContext *C, int x, int y, void *UNUSED(customdata)
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ToolSettings *ts;
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float zoomx, zoomy;
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const float size= (float)brush_size(scene, brush);
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const short use_zoom= get_imapaint_zoom(C, &zoomx, &zoomy);
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short use_zoom;
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float pixel_size;
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float alpha= 0.5f;
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ts = scene->toolsettings;
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use_zoom= get_imapaint_zoom(C, &zoomx, &zoomy)
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&& !(ts->use_uv_sculpt && (scene->basact->object->mode == OB_MODE_EDIT));
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if(use_zoom && !ts->use_uv_sculpt){
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if(use_zoom){
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pixel_size = MAX2(size * zoomx, size * zoomy);
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}
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else {
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@@ -5190,7 +5192,7 @@ static void brush_drawcursor(bContext *C, int x, int y, void *UNUSED(customdata)
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glTranslatef((float)x, (float)y, 0.0f);
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/* No need to scale for uv sculpting, on the contrary it might be useful to keep unscaled */
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if(use_zoom && !ts->use_uv_sculpt)
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if(use_zoom)
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glScalef(zoomx, zoomy, 1.0f);
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glColor4f(brush->add_col[0], brush->add_col[1], brush->add_col[2], alpha);
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