Cleanup: Avoid magic number for bits per integer

This commit is contained in:
Hans Goudey
2023-04-23 14:19:05 -04:00
parent aa327e4ea5
commit 5bed959e81

View File

@@ -1192,7 +1192,8 @@ Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv,
BitVector<> &bit_vector = result->runtime->subsurf_optimal_display_edges;
bit_vector.clear();
bit_vector.resize(subdiv_context.subdiv_display_edges.size());
threading::parallel_for_aligned(span.index_range(), 4096, 64, [&](const IndexRange range) {
threading::parallel_for_aligned(
span.index_range(), 4096, bits::BitsPerInt, [&](const IndexRange range) {
for (const int i : range) {
bit_vector[i].set(span[i]);
}