Cleanup: Avoid magic number for bits per integer
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@@ -1192,7 +1192,8 @@ Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv,
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BitVector<> &bit_vector = result->runtime->subsurf_optimal_display_edges;
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bit_vector.clear();
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bit_vector.resize(subdiv_context.subdiv_display_edges.size());
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threading::parallel_for_aligned(span.index_range(), 4096, 64, [&](const IndexRange range) {
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threading::parallel_for_aligned(
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span.index_range(), 4096, bits::BitsPerInt, [&](const IndexRange range) {
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for (const int i : range) {
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bit_vector[i].set(span[i]);
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}
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