UI: Use property split for geometry nodes modifier bake path

This commit is contained in:
Hans Goudey
2023-06-12 12:06:14 -04:00
parent 612e306598
commit 655f00bb41

View File

@@ -1258,7 +1258,10 @@ static void internal_dependencies_panel_draw(const bContext * /*C*/, Panel *pane
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
NodesModifierData *nmd = static_cast<NodesModifierData *>(ptr->data);
uiItemR(layout, ptr, "simulation_bake_directory", 0, "Bake", ICON_NONE);
uiLayout *col = uiLayoutColumn(layout, false);
uiLayoutSetPropSep(col, true);
uiLayoutSetPropDecorate(col, false);
uiItemR(col, ptr, "simulation_bake_directory", 0, "Bake", ICON_NONE);
geo_log::GeoTreeLog *tree_log = get_root_tree_log(*nmd);
if (tree_log == nullptr) {