Cleanup: Remove unused variable in a add node search function
Pull Request: https://projects.blender.org/blender/blender/pulls/109385
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committed by
Hans Goudey
parent
49977c3aee
commit
6bccea2ceb
@@ -222,7 +222,7 @@ static void add_node_search_exec_fn(bContext *C, void *arg1, void *arg2)
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}
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node_deselect_all(node_tree);
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Vector<bNode *> new_nodes = item->add_fn(*C, node_tree, storage.cursor);
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item->add_fn(*C, node_tree, storage.cursor);
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/* Ideally it would be possible to tag the node tree in some way so it updates only after the
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* translate operation is finished, but normally moving nodes around doesn't cause updates. */
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