Fix uninitialized memory use rendering from the sequencer
SeqRenderData::is_playing & is_scrubbing used uninitialized stack memory, seq_prefetch_start(..) read both values. Resolve by setting defaults.
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@@ -25,29 +25,29 @@ enum eSeqTaskId {
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};
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struct SeqRenderData {
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Main *bmain;
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Depsgraph *depsgraph;
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Scene *scene;
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int rectx;
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int recty;
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int preview_render_size;
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bool use_proxies;
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bool ignore_missing_media;
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int for_render;
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int motion_blur_samples;
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float motion_blur_shutter;
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bool skip_cache;
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bool is_proxy_render;
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bool is_prefetch_render;
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bool is_playing;
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bool is_scrubbing;
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int view_id;
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Main *bmain = nullptr;
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Depsgraph *depsgraph = nullptr;
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Scene *scene = nullptr;
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int rectx = 0;
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int recty = 0;
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int preview_render_size = 0;
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bool use_proxies = false;
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bool ignore_missing_media = false;
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int for_render = 0;
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int motion_blur_samples = 0;
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float motion_blur_shutter = 0.0f;
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bool skip_cache = false;
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bool is_proxy_render = false;
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bool is_prefetch_render = false;
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bool is_playing = false;
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bool is_scrubbing = false;
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int view_id = 0;
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/* ID of task for assigning temp cache entries to particular task(thread, etc.) */
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eSeqTaskId task_id;
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eSeqTaskId task_id = SEQ_TASK_MAIN_RENDER;
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/* special case for OpenGL render */
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GPUOffScreen *gpu_offscreen;
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GPUViewport *gpu_viewport;
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GPUOffScreen *gpu_offscreen = nullptr;
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GPUViewport *gpu_viewport = nullptr;
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// int gpu_samples;
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// bool gpu_full_samples;
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};
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