Fix #20551: sculpt mode, render and then sculpt crash.

This commit is contained in:
Brecht Van Lommel
2010-03-12 16:51:12 +00:00
parent a44f9a6df4
commit 8c9577e2ee

View File

@@ -193,12 +193,18 @@ static void projectf(bglMats *mats, const float v[3], float p[2])
int sculpt_get_redraw_rect(ARegion *ar, RegionView3D *rv3d,
Object *ob, rcti *rect)
{
/* can't use ob->sculpt->tree, only valid during sculpt */
DerivedMesh *dm= ob->derivedFinal;
PBVH *tree= (dm)? dm->getPBVH(ob, dm): NULL;
float bb_min[3], bb_max[3], pmat[4][4];
int i, j, k;
view3d_get_object_project_mat(rv3d, ob, pmat);
BLI_pbvh_redraw_BB(ob->sculpt->tree, bb_min, bb_max);
if(!tree)
return 0;
BLI_pbvh_redraw_BB(tree, bb_min, bb_max);
rect->xmin = rect->ymin = INT_MAX;
rect->xmax = rect->ymax = INT_MIN;
@@ -228,6 +234,8 @@ int sculpt_get_redraw_rect(ARegion *ar, RegionView3D *rv3d,
void sculpt_get_redraw_planes(float planes[4][4], ARegion *ar,
RegionView3D *rv3d, Object *ob)
{
DerivedMesh *dm= ob->derivedFinal;
PBVH *tree= (dm)? dm->getPBVH(ob, dm): NULL;
BoundBox *bb = MEM_callocN(sizeof(BoundBox), "sculpt boundbox");
bglMats mats;
rcti rect;
@@ -256,7 +264,8 @@ void sculpt_get_redraw_planes(float planes[4][4], ARegion *ar,
MEM_freeN(bb);
/* clear redraw flag from nodes */
BLI_pbvh_update(ob->sculpt->tree, PBVH_UpdateRedraw, NULL);
if(tree)
BLI_pbvh_update(tree, PBVH_UpdateRedraw, NULL);
}
/************************** Undo *************************/