Sky textures were using wrong pixel-size vectors, so images got sampled
totally blurred. Thanks plumiferos team for the poke!
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@@ -521,8 +521,8 @@ void shadeSkyPixel(float *collector, float fx, float fy, float *rco)
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fac= Normalise(view);
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if(R.wrld.skytype & WO_SKYTEX) {
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dxyview[0]= 1.0/fac;
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dxyview[1]= R.ycor/fac;
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dxyview[0]= -R.viewdx/fac;
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dxyview[1]= -R.viewdy/fac;
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}
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}
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