Fix: try to call unavailable operator
This issue was introduced in d1fbc69e03,
not exactly sure why this was renamed.
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@@ -95,7 +95,7 @@ static void catalog_assets_draw(const bContext *C, Menu *menu)
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uiLayout *layout = menu->layout;
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uiItemS(layout);
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wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_modifier_add_node_group", true);
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wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_modifier_add_asset", true);
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for (const asset_system::AssetRepresentation *asset : assets) {
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PointerRNA props_ptr;
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uiItemFullO_ptr(layout,
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