fix for depth drawing + clipping

This commit is contained in:
Campbell Barton
2010-02-12 11:03:41 +00:00
parent f97db86139
commit 9e652ce6bb

View File

@@ -1728,7 +1728,12 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *))
v3d->transp= FALSE;
}
if(rv3d->rflag & RV3D_CLIPPING)
view3d_clr_clipping();
v3d->zbuf = zbuf;
if(!v3d->zbuf) glDisable(GL_DEPTH_TEST);
U.glalphaclip = glalphaclip;
v3d->flag = flag;
U.obcenter_dia= obcenter_dia;