Fix: EEVEE-Next: Deferred tile stencil compilation

This commit is contained in:
Miguel Pozo
2023-12-07 17:39:13 +01:00
parent aaed15a2e1
commit b006bfe10b

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@@ -21,7 +21,7 @@ void main()
int tile_size = (1 << closure_tile_size_shift);
vec2 ss_coord = vec2((tile_coord + tile_corner) * tile_size) /
vec2(imageSize(direct_radiance_tx));
vec2(textureSize(direct_radiance_tx, 0));
vec2 ndc_coord = ss_coord * 2.0 - 1.0;
/* gl_Position expects Homogenous space coord. But this is the same thing as NDC in 2D mode. */