Fix: EEVEE-Next: Deferred tile stencil compilation
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@@ -21,7 +21,7 @@ void main()
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int tile_size = (1 << closure_tile_size_shift);
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vec2 ss_coord = vec2((tile_coord + tile_corner) * tile_size) /
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vec2(imageSize(direct_radiance_tx));
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vec2(textureSize(direct_radiance_tx, 0));
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vec2 ndc_coord = ss_coord * 2.0 - 1.0;
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/* gl_Position expects Homogenous space coord. But this is the same thing as NDC in 2D mode. */
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