== Sculpt Mode ==
Fixed bug reported here: http://blenderartists.org/forum/showthread.php?t=102975 * Removed an opengl texture attribute change used while drawing the propset sculpt brush; was causing model shading to disappear on textured models.
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@@ -2947,7 +2947,6 @@ void drawview3dspace(ScrArea *sa, void *spacedata)
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glPushMatrix();
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glTranslatef(pd->origloc[0], pd->origloc[1], 0);
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