Fix #34711: matcap option not showing when switching from cycles material/rendered

draw mode to blender internal.
This commit is contained in:
Brecht Van Lommel
2013-04-02 16:51:23 +00:00
parent 0aada35e93
commit dc685bc1c3

View File

@@ -536,6 +536,21 @@ static void rna_RegionView3D_update(ID *id, RegionView3D *rv3d)
}
}
static int rna_SpaceView3D_viewport_shade_get(PointerRNA *ptr)
{
Scene *scene = ((bScreen *)ptr->id.data)->scene;
RenderEngineType *type = RE_engines_find(scene->r.engine);
View3D *v3d= (View3D*)ptr->data;
int drawtype = v3d->drawtype;
if (drawtype == OB_MATERIAL && !BKE_scene_use_new_shading_nodes(scene))
return OB_SOLID;
else if (drawtype == OB_RENDER && !(type && type->view_draw))
return OB_SOLID;
return drawtype;
}
static EnumPropertyItem *rna_SpaceView3D_viewport_shade_itemf(bContext *UNUSED(C), PointerRNA *ptr,
PropertyRNA *UNUSED(prop), int *free)
{
@@ -553,7 +568,7 @@ static EnumPropertyItem *rna_SpaceView3D_viewport_shade_itemf(bContext *UNUSED(C
if (BKE_scene_use_new_shading_nodes(scene))
RNA_enum_items_add_value(&item, &totitem, viewport_shade_items, OB_MATERIAL);
if (type->view_draw)
if (type && type->view_draw)
RNA_enum_items_add_value(&item, &totitem, viewport_shade_items, OB_RENDER);
RNA_enum_item_end(&item, &totitem);
@@ -1696,7 +1711,7 @@ static void rna_def_space_view3d(BlenderRNA *brna)
prop = RNA_def_property(srna, "viewport_shade", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "drawtype");
RNA_def_property_enum_items(prop, viewport_shade_items);
RNA_def_property_enum_funcs(prop, NULL, NULL, "rna_SpaceView3D_viewport_shade_itemf");
RNA_def_property_enum_funcs(prop, "rna_SpaceView3D_viewport_shade_get", NULL, "rna_SpaceView3D_viewport_shade_itemf");
RNA_def_property_ui_text(prop, "Viewport Shading", "Method to display/shade objects in the 3D View");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_SpaceView3D_viewport_shade_update");