Cycles: Make Christensen-Burley a default falloff function
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@@ -48,7 +48,7 @@ static void node_shader_init_subsurface_scattering(bNodeTree *UNUSED(ntree), bNo
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{
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/*bNodeSocket *sock;*/
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node->custom1 = SHD_SUBSURFACE_CUBIC;
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node->custom1 = SHD_SUBSURFACE_BURLEY;
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/*for (sock = node->inputs.first; sock; sock = sock->next) {
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if (STREQ(sock->name, "Sharpness")) {
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