Cycles: Make Christensen-Burley a default falloff function

This commit is contained in:
Sergey Sharybin
2016-02-04 09:52:56 +01:00
parent ad26407b52
commit f41a5c60a7

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@@ -48,7 +48,7 @@ static void node_shader_init_subsurface_scattering(bNodeTree *UNUSED(ntree), bNo
{
/*bNodeSocket *sock;*/
node->custom1 = SHD_SUBSURFACE_CUBIC;
node->custom1 = SHD_SUBSURFACE_BURLEY;
/*for (sock = node->inputs.first; sock; sock = sock->next) {
if (STREQ(sock->name, "Sharpness")) {