Regression in [0] caused printing integers to crash.
While this function isn't widely used it could crash logging
key-map items.
Also add tests for IDP_reprN.
Ref !148109
[0]: 92cf9dd2f2
Before [0] this was read from the filepath, however some sequencer
operators only defined a `directory` & `files` and would attempt
to use a non-existent `filepath` property to detect if the path
was relative.
Resolve by making the directory relative as well as the filepath.
Ref !148106
[0]: 7d67113a8a
Improve mmap handling of IO errors on WIN32.
Make MMAP gracefully handle IO errors on Windows by replacing the
mapping with zeros using a vectored exception handler when an
EXCEPTION_IN_PAGE_ERROR is raised. This is similar to how such errors
are handled on non-Windows platforms.
On Windows, this is implemented by first creating a placeholder
allocation and then mapping the file into it. When an error occurs, the
exception handler unmaps the file, keeping the placeholder intact, and
creates an anonymous mapping into it, after which execution can
continue.
Since some required functions don't exist on older Windows versions,
the error handling will only work on Windows 10, version 1803 or newer.
Ref !139739
In 157e7e0351 edge calculation was updated to
propagate attributes, but the manifold boolean propagates
edge attributes itself. It seems this causes some issues where
boolean attributes get invalid values, which I discovered while
developing #148063. I didn't investigate too deeply because
I'm going to have to restructure this code for #122398 anyway.
Pull Request: https://projects.blender.org/blender/blender/pulls/148096
With #144591 it was not my intent to increase the width of the right-
side corner action zones when visible "Corner Handles" are enabled. It
is only the left side that gains the icon so making the right side
wider only interferes with other content. This PR just fixes this by
defining different widths for right versus left zones.
Pull Request: https://projects.blender.org/blender/blender/pulls/148076
While uncommon, brush initialization does happen in some addon
workflows. Prior changes to use custom pressure curves in more places
did not initialize the `CurveMapping` struct correctly.
Pull Request: https://projects.blender.org/blender/blender/pulls/147840
Collapsed nodes had a specific widget to change their width.
Now that collapsed nodes are square rather than pill-shaped, the edges
can be used to resize them, just like in the uncollapsed state.
Therefore the scape widget can be removed.
Pull Request: https://projects.blender.org/blender/blender/pulls/147576
Remove support in the compositor for the following nodes:
- Combine Bundle
- Separate Bundle
- Closure Input
- Closure Output
- Evaluate Closure
- Repeat Input
- Repeat Output
Pull Request: https://projects.blender.org/blender/blender/pulls/147998
Th compositor asserts when loading certain files. Those file were saved
with an invalid active viewer key, possibly due to a bug that was fixed
already in c8cb24121f, but blend files were never updated.
So starting in 5.1, we fix those files by essentially doing what
ED_node_set_active_viewer_key is supposed to do at load time during
versioning.
Pull Request: https://projects.blender.org/blender/blender/pulls/148047
This patch adds support for the dimensions property of vector sockets,
support 2D and 4D sockets in addition to the currently supported 3D one.
This just involves assigning the correct GPU type when constructing the
GPU materials from nodes.
The only node that uses 2D sockets for now is the Radial Tilling node,
so we just need to update its interface.
Pull Request: https://projects.blender.org/blender/blender/pulls/148034
Currently, sometimes shader code generation fails because the code of top-level
nodes is interleaved with the code of a repeat zone. See #147747 for more
details.
Previously, the code-generation order was just the standard toposort of the node
tree, but it does not guarantee that all nodes in a zone are next to each other.
Also, it can't easily, because the zone detection itself depends on the
toposort. This patch implements another sorting step on top of the default
toposort. It packs nodes in zones together without changing the validity of the
toposort.
This is an alternative to #147999.
Pull Request: https://projects.blender.org/blender/blender/pulls/148005
Currently, sometimes shader code generation fails because the code of top-level
nodes is interleaved with the code of a repeat zone. See #147747 for more
details.
Previously, the code-generation order was just the standard toposort of the node
tree, but it does not guarantee that all nodes in a zone are next to each other.
Also, it can't easily, because the zone detection itself depends on the
toposort. This patch implements another sorting step on top of the default
toposort. It packs nodes in zones together without changing the validity of the
toposort.
This is an alternative to #147999.
Pull Request: https://projects.blender.org/blender/blender/pulls/148005
This patch adjusts the implicit conversion rules involving float2 to
match other parts of Blender, like BKE Conversions, Geometry Nodes, and
the Compositor. The new rules also make much more sense to me on their
own.
The GPU_VEC2 is no currently used for GPU materials as far as I can see,
so this should not be a breaking change.
Pull Request: https://projects.blender.org/blender/blender/pulls/148033
The inferencing algorithm does not work reliably when the tree has cycles. So
return early and assume everything is used. The user is expected to fix the bad
link as soon as possible.
Pull Request: https://projects.blender.org/blender/blender/pulls/148009
This makes it so that the Pen Tool will return the handle type back
to `Align` after letting go of `LeftCtrl`
This effects Grease Pencil and Curves objects.
Pull Request: https://projects.blender.org/blender/blender/pulls/147943
Quick tooltips immediately show a word or two and then shows more
detailed information after a pause. It is possible to have these two
things shows at differing positions (vertically or horizontally) and
therefore jiggle. Some padding code uses the width and height and half
of a padding amount, which can result in differing values if the first
width or height is an odd amount but the second is even, or vice versa.
This happens quite infrequently and depends on the user scale. This PR
just replaces one line that does the padding in a way that results in
consistent values.
Pull Request: https://projects.blender.org/blender/blender/pulls/148019