Commit Graph

40246 Commits

Author SHA1 Message Date
Campbell Barton
003df3d2de fix [#36247] Modifier Ocean (Geometry in Displace)- Subdivision Surface
regression in 2.68
2013-07-22 20:53:52 +00:00
Campbell Barton
3f53c33d4a fix [#36248] Crash using factor input on color mix node. 2013-07-22 19:59:07 +00:00
Sv. Lockal
6e98932e90 Allow creation of mask nodes in compositor with drag&drop of mask datablocks
Also remove superfluous "deselect all" operation in drag&drop for images
2013-07-22 19:24:39 +00:00
Campbell Barton
02b0c227fe fix regression in 2.68 [#36240] Painting Undo Enable Face paint Crash 2013-07-22 18:19:02 +00:00
Campbell Barton
e590abfb87 optimization:
- halve the number of allocs in layerInterp_mdeformvert list creation.
- use direct loop access in emDM_copyLoopArray
2013-07-22 18:01:27 +00:00
Campbell Barton
90fdaa8219 optimization: lazy initialize EditDerivedBMesh members vertexNos, polyNos.
also add polyCos array which cache's face centers, gives overall ~20% speedup to drawing on a high-poly mesh in face-editmode.
2013-07-22 16:49:37 +00:00
Sergej Reich
be7004237c cloth: Fix [#36224] Cloth Simulation Doesn't Work on Rearranging Modifiers
Don't return imediately when simulation has changed.
It's not needed and prevented proper initialization on startframe when
simulation changed.
2013-07-22 15:35:29 +00:00
Campbell Barton
57ce6d1470 old todo, rotate around individual origins now supports connected face/edge islands.
previously this gave very odd/annoying results, see bug reports [#36134], [#35419]
2013-07-22 14:50:38 +00:00
Campbell Barton
9634f8f115 transform was flushing the selection (inline), now skip this and use the selection as-is.
flush the selection on entering editmode instead (since the selection mode can be changed with another mesh).
is other tools leave the selection incorrectly flushed, those will need to be fixed so transform works as expected.
2013-07-22 10:44:24 +00:00
Lukas Toenne
e8b02626f2 Show full image node detail buttons in the sidebar. The image nodes in compositor, cycles and texture nodes were showing a very reduced version of the image data block UI, based on the idea of fitting it
into the confined space of a node. However, in the side bar panel there is no reason to limit the buttons. In fact it is very helpful to have this UI available, otherwise users have to have an image
editor or (BI) texture buttons window next to the node editor to access these image details.
2013-07-22 08:56:51 +00:00
Campbell Barton
7398c49776 add support for BM_mesh_calc_face_groups to use vertex connectivity (not currently used yet) 2013-07-22 08:12:50 +00:00
Sv. Lockal
bb1503417b Fix crash in adding a new mask point after subdividing an inactive spline
add_vertex_extrude relies on active spline for containing an active point
2013-07-21 17:59:36 +00:00
Jason Wilkins
4dfe00c802 _MSV_VER should be _MSC_VER 2013-07-21 17:16:04 +00:00
Campbell Barton
8bf5ec4f8a code cleanup: de-duplicate BLI_ghashIterator_new/init and disable unused text undo print function. 2013-07-21 17:05:41 +00:00
Campbell Barton
cfc13e179a correct switch statement: image_listener NC_GEOM was falling through to NC_OBJECT 2013-07-21 17:04:54 +00:00
Campbell Barton
4d47f5fe05 snap to cursor (offset option) added for UV's too. 2013-07-21 16:45:38 +00:00
Campbell Barton
b8c3efc8c3 code cleanup: compiler warnings 2013-07-21 16:40:34 +00:00
Sergey Sharybin
08ef5adb93 Fixes for recent Wlimit stuff, which makes strict gcc freak out 2013-07-21 14:26:27 +00:00
Campbell Barton
d8829122ba using shift +/- to dolly with a locked camera now works. 2013-07-21 09:59:08 +00:00
Campbell Barton
177ea51fab fix for unintended fall-through in switch statement, also reduce undo_pos increments in text editor. 2013-07-21 08:34:02 +00:00
Campbell Barton
e9cf211c9b style cleanup: depsgraph.c, committing separate since 2 gsoc branches modify. 2013-07-21 08:23:35 +00:00
Campbell Barton
7db1d6556d code cleanup: add break statements in switch ()'s, (even at the last case). 2013-07-21 08:16:37 +00:00
Campbell Barton
3ec1daaa77 fix [#36234] Dynamic Topology undo crash 2013-07-21 03:59:24 +00:00
Campbell Barton
7233f22e21 add new snap option: 'Selection to Cursor (Offset)',
rather then moving everything into the cursor location, the current selection centers around the cursor, maintaining their relative distances.
works for mesh, object, pose bones etc.
2013-07-20 17:12:33 +00:00
Campbell Barton
6eb580e15c fix for bug snapping multiple pose bones to the cursor (it would apply pose transformation multiple times),
also named cursor vars more clearly.
2013-07-20 15:43:48 +00:00
Campbell Barton
49c61e169b misc edits
- fix for missing None check with recent 'Hidden Wire' draw option.
- avoid int overflow with mesh selection.
- remove ';' outside of functions.
2013-07-20 15:07:57 +00:00
Sv. Lockal
8ff67f12c7 Fix descriptions for mask selection operators and use less ambiguous "letter-spacing" term 2013-07-20 12:24:53 +00:00
Sv. Lockal
3de1458cdf Select more/less tool for mask splines 2013-07-20 10:24:16 +00:00
Campbell Barton
32f3771d0b hidden wireframe option for mesh editmode, important for retopology mode (can be used with xray). 2013-07-20 03:51:49 +00:00
Daniel Stokes
ef4d599194 Changing the python error when accessing SCA_JoystickSensor.axisSingle in the wrong mode to an AttributeError instead of a TypeError as this more accurately reflects the problem. 2013-07-20 03:15:57 +00:00
Daniel Stokes
ff165fa986 Re fixing BGE bug [#36223] Strange page fault of "Game" actuator
Thanks to Campbell for helping me get a better fix put together.
2013-07-20 03:01:50 +00:00
Tamito Kajiyama
65b932d9f1 Fix for docstring inconsistency in Stroke.stroke_vertices_end(). 2013-07-20 01:45:18 +00:00
Mitchell Stokes
efad3eb928 Add the Boost include to the right CMakeLists.txt... 2013-07-20 01:17:00 +00:00
Mitchell Stokes
81769b4f58 More build fixes for r58428. 2013-07-20 01:15:36 +00:00
Campbell Barton
e3c3a6e2c8 fix own bad regression/bug, removing vertex colors crashes [#36227] 2013-07-20 01:15:12 +00:00
Mitchell Stokes
f84563d213 SCons fix for r58428. 2013-07-20 01:09:16 +00:00
Mitchell Stokes
5645d9f720 Removing source files from source/gameengine/GamePlayer/common/SConscript that were removed in an earlier commit. This should allow SCons to build the game engine again. 2013-07-20 00:51:05 +00:00
Campbell Barton
a2a99bbc17 edit to r58425, BLI_math is available here, better not copy,paste from linearrgb_to_srgb.
also remove redundant check in AUD_FFMPEGReader::seek.
2013-07-20 00:35:41 +00:00
Thomas Dinges
e3c9fcd1bb * Compile fix for overloaded pow() function. 2013-07-20 00:21:16 +00:00
Campbell Barton
4b0f50597f revert r58419. caller should do NULL check here. 2013-07-20 00:15:01 +00:00
Mitchell Stokes
cf62de6c6d BGE: Partial fix for [#36151] "Distance model not carrying over to standalone" reported by Florian Schneider (drjaska).
The Blenderplayer wasn't initializing 3D audio settings from the scene settings like the embedded player was.
2013-07-19 23:31:45 +00:00
Daniel Stokes
017f09b9d4 BGE fix [#35195] Shadow Only lamps only work with Specular enabled
The way we do shadow only doesn't work well with colored shadows, though it does work if you apply enough light to the shadow.
2013-07-19 23:00:42 +00:00
Daniel Stokes
a07ac7e644 BGE fix [#35563] Object colour setting for objects and fonts not using colour management like materials 2013-07-19 22:54:02 +00:00
Mitchell Stokes
3cd53aff09 Merging from ge_dev to trunk r58091-58422. 2013-07-19 22:37:40 +00:00
Daniel Stokes
23dccfadf0 Bge fix [#33016] Blender crashes when I start the game engine
Caused by a bit of a disconnect from the BGE mesh and BMesh.
2013-07-19 22:11:26 +00:00
Mitchell Stokes
103ef7cacb Merged changes from trunk r58324-58419. 2013-07-19 22:10:11 +00:00
Daniel Stokes
318aacbc8c Cleaning up some warnings that occur when an invalid navmesh is generated. 2013-07-19 22:07:38 +00:00
Daniel Stokes
869d654ccc BGE fix [#36223] Strange page fault of "Game" actuator
Adding a NULL check to BLI_ghash_lookup
2013-07-19 22:04:06 +00:00
Antony Riakiotakis
dda61cc82f Fix some definitions for MinGW64 2013-07-19 19:19:15 +00:00
Campbell Barton
a2492e0603 style cleanup: braces/indentation 2013-07-19 16:44:17 +00:00