Commit Graph

135012 Commits

Author SHA1 Message Date
Clément Foucault
00f4c9cbec Fix: EEVEE-Next: GLSL Compilation missing saturate declaration 2024-04-11 12:17:49 +02:00
Clément Foucault
b4bc96cc41 Cleanup: EEVEE-Next: Move light clamping out of volume_light 2024-04-11 11:51:58 +02:00
Clément Foucault
969af3e8be Cleanup: EEVEE-Next: Change clamping function to allow negative values
And also simplify the code.
2024-04-11 11:51:58 +02:00
Jacques Lucke
183ac7d2a2 Fix: update auto bezier handles after toggling cyclic 2024-04-11 11:50:35 +02:00
Christoph Lendenfeld
fb22ee6f0c Refactor: BeztMap Array to C++ Vector
Instead of using `MEM_callocN` to create an array of `BeztMap`
use a `blender::Vector`. This has the advantage that we don't need to worry about
freeing the memory.
In addition to that it can be passed as a `Span`, removing the need to pass the
length as a separate argument.
Doing that also allows to use the C++ syntax for `for` loops.

This also gives a small performance boost
| Before | After |
| - | - |
| 288ms | 260ms |

Pull Request: https://projects.blender.org/blender/blender/pulls/120507
2024-04-11 11:47:15 +02:00
Christoph Lendenfeld
8ea7d44e62 Fix #120470: Keying Set export fails in python
Caused by 30b0c5b225
That commit removed `use_insertkey_xyz_to_rgb` but
I didn't see the use of that in the python script.
Fixed by removing the usage of that property from the python script as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/120509
2024-04-11 11:15:28 +02:00
Jeroen Bakker
c15e5116ab Vulkan: MoltenVK Support for Developers
MoltenVK original intent was to let developers work on a mac system developing
for the vulkan eco-system. MoltenVK doesn't support all the features that we
require and would require additional workarounds to be actually supported.

It is not expected that we will release Blender with MoltenVK for this reason.
But it still has value for shader developers to validate shaders on metal and
vulkan on a single platform.

![image](/attachments/9a4a9904-a5f6-4922-896d-744dfb78244c)

Pull Request: https://projects.blender.org/blender/blender/pulls/117940
2024-04-11 11:04:43 +02:00
Jason Fielder
fc68a05e7e EEVEE Next: Specialize additional film parameters
Specializing other frequently used film parameters
results in an additional ~20% uplift in film pass
performance. Measured on Apple Silicon.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/119736
2024-04-11 10:58:17 +02:00
Sergey Sharybin
56cbde568b Fix #120046: Broken render on AMD Metal GPUs
This is a regression since fdc2962beb

The size of state can not be different between CPU and GPU.

This change replaces compile-time condition with a kernel feature
check, which solves the render regression on AMD Metal. It also
minimizes the state size on other GPUs when Light Tree is disabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/120476
2024-04-11 10:51:45 +02:00
Jason Fielder
5753a27624 Metal: Disable usage attachment for atomic buffer textures
Removes the implicit USAGE_ATTACHMENT flag from
atomic fallback textures which are buffer-backed.
This usage flag results in a validation failure, and is
not required by these textures as they are cleared
via the backing buffer.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/119785
2024-04-11 10:46:20 +02:00
Aras Pranckevicius
1ea014112b Fix #120253: Batch export of STL files incorrectly handles .stl suffix
It was mostly correct, except for the case where a user sets an
empty string as the export filename. What was happening is:
- STL exporter invocation adds ".stl" extension, so the path becomes
  foo/.stl
- Code tries to replace extension with "ObjectName.stl", but
  BLI_path_extension_replace sees that the filename part starts with
  a dot and thinks the ".stl" part is the whole filename, not the
  extension
- Resulting path thus becomes "foo/.stlObjectName.stl"
2024-04-11 11:07:55 +03:00
Campbell Barton
793b99ca7c Theme: ensure unique theme names, increase name size to 64
Ensure unique names when setting the name and with versioning.
2024-04-11 17:44:27 +10:00
Campbell Barton
adbec9eea9 Theme: reset the default theme fails & fix invalid ListBase links
If the theme's name was changed, resetting the default theme did
nothing from a user perspective.

Internally it would add the Default theme to the end of the list where
it was ignored, then the default theme overwrote the data including the
next/prev links causing the ListBase to be invalid.

Resolve by ensuring the default theme is always first and use the
MEMCPY_STRUCT_AFTER macro to prevent links being overwritten.
2024-04-11 17:44:27 +10:00
Campbell Barton
182f1746b7 Theme: reset the theme to the default when removing a preset
It's strange to keep the theme displayed after its removal.
2024-04-11 17:44:27 +10:00
Campbell Barton
962d2ca6a6 Cleanup: use a const ListBase argument to BLI_uniquename
The list-base isn't manipulated, only the link argument.
2024-04-11 17:44:27 +10:00
Campbell Barton
28381e6c93 Cleanup: remove unused RenderProfile DNA struct 2024-04-11 17:44:27 +10:00
Campbell Barton
a70f667f8b Cleanup: pass args by reference instead of value in mesh_boolean.cc 2024-04-11 17:44:27 +10:00
Campbell Barton
09ee8d97e6 Cleanup: use C-style comments for descriptive text 2024-04-11 17:44:27 +10:00
Campbell Barton
c666f55940 Linux desktop spec: remove "game engine" keyword
It seems this was overlooked when the game-engine was removed.
2024-04-11 17:43:38 +10:00
Campbell Barton
3a30e80f60 UI: don't translate user defined names 2024-04-11 17:43:36 +10:00
Lukas Tönne
658a9ac3a9 GPv3: Initial sculpt mode
Adds an (empty) sculpt mode for Grease Pencil v3 objects.

The object `SCULPT_GPENCIL` mode is re-used for Grease Pencil object
types. A `SCULPT_GREASE_PENCIL` context mode has been added, which is
specific to grease pencil objects. This is necessary for polling tools
and keymaps.

Pull Request: https://projects.blender.org/blender/blender/pulls/119338
2024-04-11 09:39:48 +02:00
Jesse Yurkovich
88526ab5f4 Collection Export: Don't draw ignored properties for OBJ and USD
When using Collection export skip drawing certain operator properties
which shouldn't apply for this style of export.

These suppressed properties were mentioned a few times while gathering
feedback for the feature and they are ignored internally when using
collection export anyhow.
2024-04-11 07:01:45 +02:00
Hans Goudey
0f46e02310 Mesh: Draw triangle index buffer creation improvements
This PR is another step in the refactor described by #116901.
This change applies to the triangle index buffer. The main improvement
is the ability to recognize when the mesh corner triangles index array
can be uploaded directly (when there is a single material and no hidden
faces). In that case the index data should be copied directly to the
GPU rather than to a temporary array owned by the IBO first. Though
that isn't implemented yet since it will be handled by the GPU module
later, the code is now structured to make that change simple from the
data extraction perspective.

Other than that, the main change is to not use the extractor iterator
framework anymore, and to set index data directly instead of using GPU
API functions. Though we're mainly bottlenecked by memory-bandwidth
anyway, it's nice to avoid function call overhead.

We also now avoid creating the array of sorted triangle indices when
there is a single material and no hidden faces. And we don't use
restart indices for the single-material case anymore. For Metal that's
nice because we can avoid `strip_restart_indices`.

I didn't notice significant performance improvements in my test files
beyond a few percent here and there. With a hacked implementation of
the copy-directly-to-the-gpu optimization, I did see more consistent
improvements though.

Pull Request: https://projects.blender.org/blender/blender/pulls/119130
2024-04-11 04:49:27 +02:00
Iliya Katueshenock
6bafe65d28 Mesh: Calculate edges with VectorSet instead of Map
Due to legacy reasons (`MEdge`), edge calculation was being done with
idea that edges cannot be temporarily copied. But today, edges are just
`int2`, so using `edge *` instead of `edge` actually made things worse.
And since `OrderedEdge` itself is the same thing as `int2`, it does not
make sense to use `Map` for edges. So, now edges are in a hash set.
To be able to take index of edges, `VectorSet` is used.

The only functional change now is that original edges will be reordered
as well. This should be okay just like an unintentional but stable
indices change.

For 2'000 x 2'000 x 2'000 cube edges calculation, change is around
`3703.47` -> `2911.18` ms.

In order to reduce memory usage, a template parameter is added to
`VectorSet` slots, so they can use a 32 instead of 64 bit index type.
Without that, the performance change is not consistent and might not be
better on a computer with more memory bandwidth.

Co-authored-by: Hans Goudey <hans@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/120224
2024-04-11 04:33:25 +02:00
Harley Acheson
7642a5452a UI: Consistent Cursor Color
Change Console and text editor cursor color to match that of
widget_text_cursor. Console cursor is currently red which we normally
use for error conditions.

Pull Request: https://projects.blender.org/blender/blender/pulls/120491
2024-04-11 04:00:14 +02:00
Harley Acheson
4e8cc76c2d Cleanup: Make Format
Just changes resulting from running make format.
2024-04-10 18:34:52 -07:00
YimingWu
5fcbbb5b42 FCurve: Separate fcu->bezt check in deduplicate
This is to avoid uncessary assertion exception when `fcu->totvert < 2`.

Also fixes #120155

Pull Request: https://projects.blender.org/blender/blender/pulls/120158
2024-04-11 03:05:35 +02:00
Hans Goudey
19e94bf9d2 Fix: Crazyspace memory leak with curve modifier
This free was missing compared to BKE_sculpt_get_first_deform_matrices
2024-04-10 18:36:50 -04:00
Iliya Katueshenock
de6834e5c2 Cleanup: Unused argument
`ntree` is unused after 3357658c13

Pull Request: https://projects.blender.org/blender/blender/pulls/120495
2024-04-11 00:36:31 +02:00
Jesse Yurkovich
df4ccf2eed Collection Exporters: Add Alembic support
Enable Alembic support for collection exporters.

Pull Request: https://projects.blender.org/blender/blender/pulls/120493
2024-04-11 00:24:06 +02:00
Iliya Katueshenock
3357658c13 Cleanup: Nodes: Remove unnecessary socket tooltip check
There is no context in which socket can't have data to display in tooltip.
The most basic info is the name of the socket. Such tooltip can be even
for output Shader socket. If is there, socket tooltip can be built from
data of socket declaration. Description, constraints and so. Such as supported
components. At point socket was used in evaluation on CPU, there is value
to display. Any trivial types or statistic about them value. Fields can
have dependencies, which is also can be known from evaluated value.

Pull Request: https://projects.blender.org/blender/blender/pulls/120492
2024-04-11 00:21:34 +02:00
Hans Goudey
563bb7e1da Cleanup: Grammar in mesh creation comments 2024-04-10 16:06:34 -04:00
Hans Goudey
48f77b6c24 Fix #120313: Paint mode vertex selection overlay skips vertices
Before bace4c9a29, the selection was uploaded twice: both face
and vertex selection. Afterwards only the face selection was uploaded,
but the vertex selection is necessary for the paint mode vertex overlay.
Now choose between uploading the vertex or face attribute based on the
paint overlay flags.
2024-04-10 14:22:42 -04:00
Germano Cavalcante
ce354c4693 Fix #120484: Typo in Blender Python API docs 2024-04-10 14:28:22 -03:00
Lukas Tönne
efd07d8207 Fix #118509: GPv3: fix broken drawing array compression function
The `remove_drawings_with_no_users` did not work properly when removing
more than one drawing at a time. It created incorrect drawing indices
that were larger than the drawings array, causing crashes down the line.

The new implementation should be both cleaner and more efficient,
avoiding a loop over all frames for every drawing removed.

This complements #119337 which fixes disappearing keyframes during
transform.

Pull Request: https://projects.blender.org/blender/blender/pulls/120433
2024-04-10 18:23:33 +02:00
Julian Eisel
335d379667 UI: Indicate type of search in keymap search button
Shows either "Search by Name" or "Search by Key-Binding" as placeholder text in
the search button. This makes it more clear what's expected to be entered here.

Personally I often did/do the mistake of searching for the wrong thing in this
button, because I forgot that I changed it earlier. The placeholder text can
avoid this mistake.

Pull Request: https://projects.blender.org/blender/blender/pulls/113681
2024-04-10 16:36:58 +02:00
Sergey Sharybin
70b3b018c1 Fix #113182: Crash when animating Viewport visibility of Curves / GPv3 object
This is actually a deeper issue, which roots to the fact that updating
relations of the dependency graph does not properly handle cases when an
operation was previously skipped from evaluation (i.e. as a visibility
optimization).

The fix is to preserve needs-update flag throughout relations update of
a dependency graph, similar to the entry tags.

Pull Request: https://projects.blender.org/blender/blender/pulls/120477
2024-04-10 16:26:31 +02:00
Clément Foucault
99ebc1f7d3 BLI: Fix inverted 0 determinant for infinite orthographic projection
This was creating issues with triangle winding order since
the resulting matrix was degenerate (0 determinant). Which
caused the Draw manager to wrongly invert the winding.

This fixes a bug in EEVEE-Next mesh voxelization for volume
rendering (with accurate method).
2024-04-10 15:53:51 +02:00
Philipp Oeser
1fdd7cd098 Fix #120417: VSE crash rendering a scene strip with missing Editing data
In case a scene strips `Input` was set to `Sequencer`, but the scene did
not actually have `Editing` data (e.g. when just adding a `New` scene as
scene strip), blender would crash trying to render.

Now simply check if the required `Editing` data is present before
proceeding.

Pull Request: https://projects.blender.org/blender/blender/pulls/120418
2024-04-10 14:21:21 +02:00
Jacques Lucke
55cbb9f271 Fix #120402: memory leak in volume grid handling
The openvdb tree was not freed correctly because the destuctor
of the `shared_ptr` was not run.
2024-04-10 14:10:56 +02:00
Hans Goudey
86bde1b58b Cleanup: Make format 2024-04-10 08:01:58 -04:00
Pratik Borhade
5bc033b4d7 UI: Add Rename operator in bone collection context menu
Operator to rename tree view item already exists: `UI_OT_view_item_rename`
Add this in context menu as discussed in !120003

Pull Request: https://projects.blender.org/blender/blender/pulls/120086
2024-04-10 13:09:32 +02:00
Jacques Lucke
01ee34ebd1 Curves: add operator to set bezier handle types
This adds an operator to set the handle types of bezier curves. It also
adds the same shortcut that is available in the legacy curve edit mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/120426
2024-04-10 13:08:50 +02:00
Falk David
554b064214 Fix #120459: GPv3: Issue in conversion for layer parents
The layer parenting did not account for storing an
initial parent inverse matrix (to "keep transform").

This adds this matrix, stores it in DNA, and uses it
when we compute the parent matrices on demand.

Note: This PR does not set the parent inverse matrix
outside of conversion from GPv2. Support for
"keep transform" parenting will have to be added
in another PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/120462
2024-04-10 12:41:28 +02:00
Pratik Borhade
c8f275b777 GPv3: Deselect everything from all visible drawings when pasting strokes
To match with gpv2 behavior, fill selection attribute of all the visible
drawings with "false" value to deselect them so only the pasted stroke
from the clipboard is selected.

Pull Request: https://projects.blender.org/blender/blender/pulls/120363
2024-04-10 12:31:51 +02:00
Philipp Oeser
605de2f094 Fix #120421: Animated "Burn metadata into image" ignored during render
Seems like scene `RenderData` only gets synched once from `Scene` to
`BaseRender` in `RE_InitState` .
Animation on it is only evaluating on the scene, so the the `BaseRender`
`RenderData` is not properly updated here.

However `R_STAMP_DRAW` is part of that and it is the `BaseRender`
`RenderData` that is checked in `do_render_full_pipeline` (not the
`Scene` one) to determine if we want to stamp.

Later calls to `BKE_render_result_stamp_info` / `renderresult_stampinfo`
/ `stampdata` always get passed the scene, so individual animation stamp
details (such as Render Time) work properly.

So to resolve, use the `Scene` `RenderData` (rather than the
`BaseRender` one) for proper animation update.

NOTE: this (not updating animation of members of `RenderData`) might
actually be a problem elsewhere, too -- havent checked on this in detail
though

Pull Request: https://projects.blender.org/blender/blender/pulls/120429
2024-04-10 11:19:02 +02:00
Pratik Borhade
d049cd1dbf Fix: GPv3: Clear copy strokes buffer if nothing is selected during copy
If `clipboard.curves` has some curve and the copy operation is called
again when nothing is selected, the buffer is expected to be cleared.
Otherwise the paste operations will paste the previous copied curves.

Pull Request: https://projects.blender.org/blender/blender/pulls/120454
2024-04-10 11:15:47 +02:00
Campbell Barton
1fb36c4f5e Cleanup: avoid redundant string formatting 2024-04-10 14:48:56 +10:00
Campbell Barton
16bc74edac Cleanup: remove type hints & f-strings from core scripts
Follow conventions for core scripts.
2024-04-10 12:37:16 +10:00
Campbell Barton
74a65d77cc Cleanup: spelling in comments 2024-04-10 12:28:33 +10:00