The root cause was a classic fixed-size epsilon issue. The code that
checked if an fcurve was effectively flat, and thus shouldn't be
normalized, used a fixed-size epsilon that was reasonable for values
close-ish to zero, but didn't work well for values >= 1.0.
This patch addresses the issue by introducing a new function
`ulp_diff_ff()` that robustly computes the number of floating point
steps between two floats, and using that to ensure that a minimum
number of representable floats exist between the min/max values
of the curve. This approach scales appropriately up and down to
both huge and tiny values.
This patch also updates the existing `compare_ff_relative()` function
to use the new robust ulps code for the ulps-based part of its
comparison, resolving an issue documented in its unit tests where
it behaved poorly for values close to zero.
Pull Request: https://projects.blender.org/blender/blender/pulls/110796
This feature is going to be replaced with a more thorough refactoring
of the node group interface UI, which has actual node drawing support
and a new API for integration of panels into nodes.
Design task: #109135
Implementation: #110272
Pull Request: https://projects.blender.org/blender/blender/pulls/110803
In case the reference data of a liboverride is aslo a liboverride, and
is already tagged for resync, the override of the override also needs to
be resynced.
Note that linked overrides are guaranteed to be processed by apply code
(and hence get checked for needed resync) before the liboverrides using
them.
This allows irradiance volume that have less priority to
transfer lighting to the ones with higher priority.
Meaning interactive relighting from the world or
lookdev HDRI is now supported if the world isn't baked
inside the volume data.
This should improve workflow with larger scenes and
interactivity with light setups.
To help setup with dynamic objects, this patch introduce
3 new parameter to remove some components from the
irradiance grids.
Pull Request: https://projects.blender.org/blender/blender/pulls/110838
The goal is to get to closer to removing `NOD_static_types.h` and to define all/most
aspects of a node in the node file itself instead. Data defined in node files is not
available when rna structs are created currently, because that happens in a preprocessing
step. This patch moves part of what was defined in `rna_nodetree.cc` to `node.cc` which
makes it easier to replace when `NOD_static_types.h` is removed.
Pull Request: https://projects.blender.org/blender/blender/pulls/110824
- Rename find_area_showing_r_result -> *find_area_showing_render_result.
- Only set the return window argument when the render area is found
instead of leaving this value set to the last window.
- Use doxygen sections.
The overall goal is to get rid of `NOD_static_types.h`. This patch removes
one usage of it to generate the `node.type` rna enum. Not all of the data
was available on `bNodeType` already, so I had to add the missing data there.
Pull Request: https://projects.blender.org/blender/blender/pulls/110810
Add three new nodes for operations and inputs specific to
node group operators.
- **Selection** Whether elements are selected in the viewport
- **Set Selection** Sets the edit/sculpt selection, on the point,
face, or curve domains
- **3D Cursor** Gives the location and rotation of the 3D cursor,
in the local space of the modified object.
- **Face Set** The face set value from mesh sculpt mode,
and whether the attribute exists.
- **Set Face Set** Set sculpt face set values.
In the add menu and search, the nodes are only visible in the
"Tool" context of the geometry node editor. They also give
errors when executed by a modifier.
Pull Request: https://projects.blender.org/blender/blender/pulls/109517
This function is used to retrieve the index of the n'th layer of
the specified type, if it exists. Currently the way it handles
an n value that is too big is inconsistent: if there are more
layers of different types following the ones of the correct type,
and n isn't too big, it will safely detect that the corresponding
layer is of a different type and return -1. However, if the value
results in a buffer overrun, it causes an assertion or crash.
This means that safe code should currently ensure n is always
correct, making the type check in this function pointless.
Moreover, checking the range in the caller may incur more
overhead than making this code safe.
This changes the assert into a check to ensure consistent behavior.
Pull Request: https://projects.blender.org/blender/blender/pulls/110812
- Use threadsafe normal computation (will be improved more in #93551)
- Copy data directly instead of loops when format is the same
- Use bke::CurvesGeometry wrapper and attribute API
- Avoid `push_back` when size is known ahead of time
Previously, simulation nodes would output default values when there is no
current simulation state and nothing should be computed. Now, the data is
just passed through which is usually less confusing.
Pull Request: https://projects.blender.org/blender/blender/pulls/110800
There were a bunch of duplicated usages of `NOD_static_types.h` in
`rna_nodetree.cc`. This patch reduces the duplication, making it easier
to reason about what is going on.
Pull Request: https://projects.blender.org/blender/blender/pulls/110805
Add support in the UI for the edit mode of curves, mesh, and point
cloud objects. It's possible to control for which mode sand object
types the asset is available with a dropdown in the node header.
To make this per-mode filtering possible, the static asset tree
cache is now unique per context mode.
See #101778
Pull Request: https://projects.blender.org/blender/blender/pulls/109526
The eventual goal is to get rid of `NOD_static_types.h` because that data should
be decentralized so that nodes can be more self-contained.
The switch cases are based on the state of `NOD_static_types.h` when the
versioning code was introduced in 4638e5f99a.
Pull Request: https://projects.blender.org/blender/blender/pulls/110804
This is currently meant mainly for testing, when "Developer Extras" is
enabled. The goal is to make interactive Hydra export and USD file export
identical. We are not there yet, and having the ability to compare both
in the viewport and automated tests should help us get and stay there.
Ref #110765