Commit Graph

94606 Commits

Author SHA1 Message Date
Antonio Vazquez
100896e080 GPencil: Rename Overlay blend mode to Hard Light
Differential Revision: https://developer.blender.org/D7280
2020-03-30 18:23:36 +02:00
Clément Foucault
6428da84ed Fix T74663 GPencil: Fills are Flickering on Nvidia
This was caused by an unitialized variable.
2020-03-30 17:57:31 +02:00
Clément Foucault
af1e3b0270 GPencil: Fix overlay blend mode creating inverted colors 2020-03-30 17:57:31 +02:00
Clément Foucault
9371c051b1 EEVEE: Bloom: Fix inverted source and base buffer
This does not change the ouput much.
2020-03-30 17:57:31 +02:00
Sebastián Barschkis
6f15bc3b52 Fluid: Removed Empty Space option for liquid domains
The option only makes sense for gas domains where there is some density.
2020-03-30 17:34:16 +02:00
Sebastián Barschkis
1280f3c0ae Fluid: Optimization for mesh file loading
Improved loading times for mesh files by reading bigger chunks of data from the disk at once.
2020-03-30 17:32:38 +02:00
Jeroen Bakker
a2d19c1f78 NormalOverlay: Center Dot Normal Drawing With Modifiers
When using generative modifiers too many center dots were rendered in
the normal overlay. This patch only renders the normals of original
center dots.

Known issue: decoding the `norAndFlag` has issues on Intel GPU.
2020-03-30 14:39:16 +02:00
Jeroen Bakker
57d8bde088 Normal Overlay: Hide Normals Of Generated Loops
The loop normals were always drawn. We used to only draw the normals if
it was mapped to an original loop of the mesh. Due to recent changes we
can not find the correct loop and decide if we need to draw them.

Note still need to check the face dots normals. This is more complicated
as facedot normals needs to be encoded in a different way
2020-03-30 14:06:54 +02:00
Sybren A. Stüvel
a6a9a12e8f Fix T75142: No autokeying with pose mode X-Mirror
This was caused by the removal of some `BONE_TRANSFORM_MIRROR` flag
handling in rBde530a95dc7b482dc22c933b9b8b2a98c79b5663. I simply
restored those lines that caused this issue.
2020-03-30 13:26:26 +02:00
Sybren A. Stüvel
ef7229d69a Cleanup: reduce code indentation in autokeyframe_pose()
This makes the code a bit simpler to follow, by replacing
`if (x) { all the code here }` with `if (!x) { continue; }` and un-indenting
the remaining code, and by returning early.

No functional changes.
2020-03-30 13:26:26 +02:00
Jeroen Bakker
cf258b02f4 Fix T75053: Paint Overlay Show Modified Wires and Edges
The paint mask overlay showed the wires and edges of the final mesh.
This change will only draw wires and edges that are mapped to the
original mesh.

This change enables mapping data in regular Mesh extraction. This
can also be used for better drawing of the normal overlay.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7277
2020-03-30 13:13:42 +02:00
Campbell Barton
d6e0d27816 Fix help message misc argument grouping
Correct reference to non-existent argument.
2020-03-30 21:47:07 +11:00
Sergey Sharybin
3351a2655d Subdiv: Extend some comments 2020-03-30 12:26:45 +02:00
Campbell Barton
513885a991 Fix armature edit-mode selected linked
Selecting linked would only select a single arbitrary chain.

Now select linked follows all child-chains of the bone.

Also add support for following all links, similar to how this would work
if it were a mesh with connected edges instead of only child chains.

Leave this off by default to match pose mode.
2020-03-30 19:18:28 +11:00
Campbell Barton
15cb567c8e Armature: remove merge function, use dissolve instead
This was crashing, when looking into a fix I noticed that it gave
hap-hazard results dissolving past forks in the parent/child hierarchy
arbitrarily following one chain.

This functionality is almost identical to "dissolve" which delimits
forks in the chain predictably.

So remove this in favor of dissolve (available from the delete menu).
2020-03-30 19:18:09 +11:00
Campbell Barton
6462ea2a8d UI: center align icon-only pull-down menus
Resolve issue noted in D5482, texture slots '+' icon for example
was noticeably off-center.
2020-03-30 14:45:05 +11:00
Campbell Barton
7b347b225a Cleanup: remove print left in recent fix for T66655 2020-03-30 14:34:32 +11:00
Campbell Barton
ec3da20896 UI: use operator name for extrude repeat
Match names between the redo popup and the menu item.
2020-03-30 11:41:44 +11:00
Campbell Barton
9ccaf9899e Extrude Repeat: support storing the offset vector
Without this, adjusting properties always re-initialized
from the view-vector.
2020-03-30 11:41:35 +11:00
Campbell Barton
e252d2c990 Fix extrude repeat leaving selection history unselected 2020-03-30 10:39:10 +11:00
Campbell Barton
6b24f7d87c UI: move extrude repeat out of the vertex menu
This works for all selection modes,
include last below a separator since it's a specialized function.

Note that the previous commit was raising an exception as operator
properties don't support 'or'.
2020-03-30 10:29:32 +11:00
Campbell Barton
086bfffe74 Theme: adjust lamp alpha to visually match 2.82 2020-03-30 10:12:08 +11:00
Campbell Barton
6c48a36962 DRW: match edge opacity to 2.82
Edges were hard to see in some cases in edit-mesh vertex/face modes.

Since 804e90b42d alpha is handled differently,
update edge alpha to visually match 2.82.
2020-03-30 10:12:08 +11:00
Aaron Carlisle
a103d09df4 UI: Move Array Extrude Below Verticies 2020-03-29 17:36:34 -04:00
Sebastián Barschkis
7d59f84708 Fluid: Optimization for liquid / secondary particle file loading
Improved loading times for particles files by reading bigger chunks of data from the disk at once.
2020-03-29 21:31:20 +02:00
Sebastián Barschkis
b023c91118 Fluid: Use dynamic mode whenever active rigid bodies are in the scene
Required for collisions with moving rigid bodies. Otherwise the static optimization mode will be kept and the obstacles would be calculated only once at the beginning.
2020-03-29 21:31:20 +02:00
Clément Foucault
bf3b0db785 Overlay: Edit Mesh: Add offset for thicker edges
Edges with sharpness, seam and bevel are thicker and thus needs more offset
to not appear aliased.

Based on D5448 by @oficsu
2020-03-29 20:49:07 +02:00
Clément Foucault
0b57ecc665 Overlay: Edit Mesh: Make offset depth dependent (w.r.t depth precision)
The previous offset was done in view space. It is now done in NDC space
to avoid differences when adjusting the near/far plane distances.
2020-03-29 20:46:42 +02:00
Aaron Carlisle
a022cb8f62 UI: Add missing operators to menus in the 3D Viewport Mesh Edit mode
Differential Revision: https://developer.blender.org/D7263
2020-03-29 14:09:39 -04:00
Jacques Lucke
bd74f5f7ab Fix T73945: Don't grey out "Calculate to Frames" in some cases
The button seems to behave more as I'd expect without these
additional checks. Previously, the button was often grayed out when
it was actually working.

Reviewers: ISS

Differential Revision: https://developer.blender.org/D7252
2020-03-29 15:09:42 +02:00
Wayde Moss
5b8b6b4c1e RNA: expose the pin flag for AnimData and ActionGroup 2020-03-29 23:05:30 +11:00
Henrik Dick
d8e2cc9f4d Fix missing Surface Deform strength versioning 2020-03-29 22:52:06 +11:00
Yevgeny Makarov
a3d5b949d2 UI: Fix text padding for labels without an icon 2020-03-29 22:47:59 +11:00
Campbell Barton
c6143da27c Cleanup: remove DNA_view2d_types.h from DNA_sound_types.h 2020-03-29 20:32:45 +11:00
Henrik Dick
fc37318fe7 Screw Modifier: support 1-2 steps
The Screw Modifier had a lower limit for the steps value, which not only
was inconsistent between render and viewport steps, but also was capped
to 2 in UI and also in the code internally.
2020-03-29 20:25:14 +11:00
Cody Winchester
e8dd6128b5 Fix warp modifier using pose matrix without object matrix applied
Error in recent patch D6820
2020-03-29 18:58:37 +11:00
Campbell Barton
b9faf53182 Fix T72075: Incorrect Grid Fill error message 2020-03-29 18:36:00 +11:00
Campbell Barton
424fed3cc7 Cleanup: remove unicode character printing
Was added when utf8 was originally introduced - for testing,
but is no longer needed.
2020-03-29 17:11:46 +11:00
Campbell Barton
aec9e0e1b6 Cleanup: spelling, comments 2020-03-29 17:11:41 +11:00
Campbell Barton
d5163e06c3 Cleanup: strict-prototypes warning 2020-03-29 16:37:57 +11:00
Campbell Barton
ac02c702e5 Fix T75156: Cast modifier crash in edit-mode
Add NULL checks to other deform modifiers too.
2020-03-29 16:09:09 +11:00
Aaron Carlisle
a24f52c51c Fix T75088: Add tooltips for custom properties 2020-03-28 16:40:49 -04:00
Antonio Vazquez
a882debee0 Fix T75161: Random UV doesn´t work with fats drawing
Also fixed T75162
2020-03-28 15:08:13 +01:00
Antonio Vazquez
7dbf7255c2 GPencil: Fix error when stroke has 0 points
It's possible create a stroke with 0 points using python
2020-03-28 12:33:32 +01:00
Jörg Müller
bdec24b40d Cleanup: Removing unused parameter. 2020-03-28 09:14:07 +01:00
Germano Cavalcante
10bd3fb4cb Fix T74604: A.N.T Landscape Erode function reports error
Although indicated, the `rna_Object_active_vertex_group_set`
function was missing.
2020-03-27 22:14:47 -03:00
Brecht Van Lommel
79b391f3a0 Fix missing NULL terminator for new brush option 2020-03-28 02:08:06 +01:00
Asher
e0030d53bc Fix key detection issues introduced by D7229
Removing the GHOST_kKeyUnknown check from processKeyEvent() produces
epeated unknown key events whenever a modifier key is held down, due
to the way ghost uses GHOST_kKeyUnknown as a filter value for modifier
key events.

Differential Revision: https://developer.blender.org/D7257
2020-03-27 20:59:20 -03:00
mano-wii
1f949121cd Fix T74969: Crash in gpencil edit mode
Result of poor shader pre-processing on Intel HD 4000 drivers
2020-03-27 20:12:05 -03:00
Brecht Van Lommel
90aa771b30 Cleanup: compiler warnings 2020-03-27 23:21:16 +01:00