The code I wrote to group triangles or multires quads that
belonging to single faces into single PBVH nodes had edge
cases that failed. The code is now much simpler and simply
assigns groups of primitives to nodes.
When entering paint modes the paint pivot was cleared,
which broken rotate around pivot. Fixed for all paint modes.
PBVH modes set the pivot to the PBVH bounding box
while texture paint uses the evaluated mesh bounding box.
If no brush exists the stroke operator
falls through to the grab transform
op in the global view3d keymap.
This now works. It would be nice if
we could get rid of that keymap entry
though and add it manually to the edit/paint
modes that need it.
When applying the "Bake Action" operator in pose mode
it could throw an error saying "Nothing to Bake"
even though bones are selected
That is because the code was looking for a selected armature
But in Pose Mode, clicking into empty space to de-select would also
deselect the armature.
Then box selecting would not make the armature selected again
Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D16593
Retrieve and load the vertices selected/hidden state in pos_nor extraction.
Reviewed By: fclem
Maniphest Tasks: T102519
Differential Revision: https://developer.blender.org/D16594
With stereoscopy enabled, sseq->multiview_eye is set to left and
right eye during drawing, but this value is not reset, even if
stereoscopy is disabled.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D16639
In `Orphan Data` (or `Blender File`) view, the ID pointer of the
actions's parent tree-element wasn't actually pointing to an ID, but to
the list-base containing the IDs.
Early out (with a warning) if the object or object-data to unlink the
action from is not clear.
Caused by rBb4a2096415d9.
Similar to rBe772087ed664.
Maniphest Tasks: T102797
Differential Revision: https://developer.blender.org/D16635
Before rBa8a454287a27, edge creases were copied to the result mesh as
part of `MEdge`. Now they are stored in a separate `CD_CREASE` layer,
which I mistakenly disabled for interpolation. However, to maintain
the geometry node uses a field input, remove the interpolated attribute
there.
Caused by a8a454287a which assumed it was possible
to access the raw data of the edge creases layer. Also allow
processing vertex creases even if there aren't any edge creases.
**Empty Slot Fix**
Currently the boolean modifier transfers the default material from
meshes with no materials and empty material slots to the faces on the
base mesh. I added this in a2d59b2dac9e for the sake of consistency,
but the behavior is actually not useful at all. The default empty
material isn't chosen by users, it just signifies "nothing," so when
it replaces a material chosen by users, it feels like a bug.
This commit corrects that behavior by only transferring materials from
non-empty material slots. The implementation is now consistent between
exact mode of the boolean modifier and the geometry node.
**Index-Based Option**
"Index-based" is the new default material method for the boolean
modifier, to access the old behavior from before the breaking commit.
a2d59b2dac9e actually broke some Boolean workflows fundamentally, since
it was important to set up matching slot indices on each operand. That
isn't the cleanest workflow, and it breaks when materials change
procedurally, but historically that hasn't been a problem. The
"transfer" behavior transfers all materials except for empty slots,
but the fundamental problem is that there isn't a good way to specify
the result materials besides using the slot indices.
Even then, the transfer option is a bit more intuitive and useful for
some simpler situations, and it allows accessing the behavior that has
been in 3.2 and 3.3 for a long time, so it's also left in as an option.
The geometry node doesn't get this new option, in the hope that we'll
find a better solution in the future.
Differential Revision: https://developer.blender.org/D16187
Meta strip position relies on strips within. When meta strip is empty,
update function, that would normally update it's position returns early
and this causes translaton to behave erratically.
When strip is empty, treat it as normal strip and move its start frame
as with other strip types.
The issue was that geometry nodes was not reevaluated after changing the
content of the collection. That resulted in the other object still having a
reference to the deleted object, which resulted in a crash when it tried to
access it.
Adding the `ID_RECALC_GEOMETRY` tag indicates that the content of the
collection has changed and will trigger geometry nodes setups that depend
on the collection to update.
Add support for `pin_unselected` in new UV Packing API.
Regression introduced by API change in rBe3075f3cf7ce.
Duplicate change to rB0ce18561bc82 in master.
Issue was caused by imprecise math due to using float numbers.
Use double instead.
No negative performance impact was observed.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D16517
Meta strip range was adjusted in versioning because of previous issues
by function `version_fix_seq_meta_range`. After `speed_factor` property
was added, this changed how function works and result was incorrect
function due to uninitialized property value.
Running `version_fix_seq_meta_range` after `seq_speed_factor_set` fixes
this issue.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D16606
Overlay relationship lines were missing between the object having the
modifier and the target object.
To make this consistent with other objects types, now draw relationship
lines for greasepencil and hooks now, too.
Spotted while looking into T102741.
Maniphest Tasks: T102741
Differential Revision: https://developer.blender.org/D16609
Brush cursors were missing when opening a file saved in sculpt/vertex-/
weightpaint mode.
Since we dont do a full modeswitch on file load in `ED_editors_init` for
grease pencil since rBde994d6b7b1c, we were missing the brush cursor
toggling [`ED_gpencil_toggle_brush_cursor`] normally done in
`ED_gpencil_setup_modes`.
This is now explicitly added for any greasepencil paintmode (in case
object is active).
Maniphest Tasks: T102685
Differential Revision: https://developer.blender.org/D16603
These comments were from rBcc7460eaa491 / rBde994d6b7b1c /
rB7037ff920447 but ended up in a confusing state.
Moved into the right places and reworded appropriately.
Spotted while looking into T102685.
Maniphest Tasks: T102685
Differential Revision: https://developer.blender.org/D16601
Caused by {rBbf8507414889}
Above comit set the wrong cursors (WM_CURSOR_DEFAULT).
When releasing MMB, we need to return to WM_CURSOR_PAINT_BRUSH.
When exiting, we need to return to WM_CURSOR_DOT (since this is the
default cursor for the tool, see `_defs_gpencil_paint` >
`generate_from_brushes`)
Maniphest Tasks: T102650
Differential Revision: https://developer.blender.org/D16591
When in greasepencil sculpt-/vertexpaint mode and using selection
masking, picking points wasnt working correctly.
So regular gpencil.select (without modifier keys) was not enabled for the
keymap. This only really makes sense for RCS (right click select) atm
(and not using RC fallback tools - which I dont think are present in
these modes anyways). With RCS, this can be supported and afaict, this
does not cause conflicts.
NOTE: prior to D16576, one could use the ALT modifier key (this
combination was actually in the keymap) -- but it should select the
entire stroke, which is handled in D16576.
Differential Revision: https://developer.blender.org/D16577
Caused by rB85f90ed6fd88.
Above commit made sure whole strokes are selected when the
GP_SELECTMODE_STROKE is used in different modes, but ignored the fact
that this can also already be set by the entire_strokes select operator
property.
This is now corrected.
Differential Revision: https://developer.blender.org/D16576
Point clouds are meant to use a default radius of 0.01 when there is no
radius attribute. The curve to points node can create curves without a
radius attribute. This affects joining and the realize instances node.
Similar to 30f244d96f.
Based on discussion in D10891, this node isn't meant to be exposed and
may be removed in the future. The fact that it was exposed in search
menus was a mistake from the implementation of link-drag-search
and bdb5754147.
I explicitly removed the link drag search implementation, and added
(Legacy) to the node name which hides it from the add node search.
Ensure VolumeUniformPool uses is always incremented when retrieving a buffer in alloc().
Otherwise the same buffer will be retrieved for more than one object when incrementing the pool size.
Reviewed By: fclem
Maniphest Tasks: T101402
Differential Revision: https://developer.blender.org/D16607
The wrong guiding distribution was used when direct and indirect light
scattering happened at different locations. Now use a different distribution
for each location.
Recording is not quite correct since OpenPGL does not support spliting the
path like this, instead recording at the start of the volume ray. In practice
this seems to make little difference.
Differential Revision: https://developer.blender.org/D16448
With this change Blender, delivered via the Microsoft store, will launch without the console window flashing.
Ref T88613
Differential Revision: https://developer.blender.org/D16589
Previously when using the "Jump To Keyframe" operator
in conjunction with subframes, the decimal part would be kept.
Meaning that it wouldn't jump exactly to the frame.
This fix also makes it so it is possible to jump to keyframes
that are on subframes.
Reviewed by: Sybren
Differential Revision: https://developer.blender.org/D16595