Commit Graph

71847 Commits

Author SHA1 Message Date
Clément Foucault
12fa6750f5 Eevee : Add a workaround for bug with AMD RX VEGA Linux + Mesa Driver
This bug (explained here https://github.com/dfelinto/opengl-sandbox/blob/downsample/README.md) is breaking eevee beyond the point it's workable.

This patch workaround the issue by making sure every fbo have mipmaps that are strictly greater than 16px. This break the bloom visuals a bit but only for this setup.
2017-10-11 02:15:42 +02:00
Clément Foucault
eb734746a8 Eevee: Fix hashed and alpha clip transparency. 2017-10-11 02:15:42 +02:00
Clément Foucault
5e6329b2f8 Eevee : SSR : Fix incorrect framebuffer issue.
It was cause by a texture without mipmap levels.
2017-10-11 02:15:42 +02:00
Campbell Barton
c90ec276b8 Manipulator: add cage3d scale widget
For now only show this when scale manipulator is active.
2017-10-10 03:08:53 +11:00
Dalai Felinto
fdeb125c7a Fix T53014: Cycles material preview not working
This was introduced on 9ad2c0b615 and partly mended on 8a1d787b89.
2017-10-09 11:41:57 -03:00
Campbell Barton
6ec43a765b Merge branch 'master' into blender2.8 2017-10-10 01:36:36 +11:00
Clément Foucault
abcda06934 Eevee: Fix bad defines for volumetric shadowing 2017-10-08 18:23:45 +02:00
Clément Foucault
f7db1a4366 Gawain: Make common uniforms become builtins
This improves eevee's cache performance by 13% in my test.
2017-10-08 15:49:25 +02:00
Campbell Barton
4b3e6cb728 Cleanup: --help text
Sync with manual
2017-10-08 18:49:58 +11:00
Campbell Barton
c3d3483223 CMake: Re-order PYTHON_VERSION check
Missing paths would error first.
2017-10-08 14:05:22 +11:00
Brecht Van Lommel
f61c340bc1 Cycles: OpenCL bicubic and tricubic texture interpolation support. 2017-10-08 02:55:44 +02:00
Brecht Van Lommel
c040dedc12 Fix incorrect MIS with principled BSDF and specular roughness 0. 2017-10-07 22:10:02 +02:00
Ray Molenkamp
c921c3bcd0 [cmake] Add minimum python version check to cmake to prevent later build errors. 2017-10-07 07:58:54 -06:00
Brecht Van Lommel
d7eabc6765 Code cleanup: simplify cmake kernel install. 2017-10-07 15:32:20 +02:00
Brecht Van Lommel
2d92988f6b Cycles: CUDA bicubic and tricubic texture interpolation support.
While cubic interpolation is quite expensive on the CPU compared to linear
interpolation, the difference on the GPU is quite small.
2017-10-07 15:30:57 +02:00
Brecht Van Lommel
23098cda99 Code refactor: make texture code more consistent between devices.
* Use common TextureInfo struct for all devices, except CUDA fermi.
* Move image sampling code to kernels/*/kernel_*_image.h files.
* Use arrays for data textures on Fermi too, so device_vector<Struct> works.
2017-10-07 14:53:14 +02:00
Alexander Gavrilov
d013b56dde Actually force accumulate mode for the Smear brush in weight/vertex paint.
Just removing the checkbox from UI isn't enough for proper behavior.
2017-10-07 13:53:54 +03:00
Alexander Gavrilov
6b8abefcc6 Make weight paint blur thread safe, and fix smear ignoring mirror.
Instead of trying to be clever with swaps and lazy updating the weight
data, simply recalculate one single array. To improve performance, use
threading for that.
2017-10-07 12:45:21 +03:00
Campbell Barton
adfbf276a1 Cleanup: style, duplicate includes 2017-10-07 15:57:14 +11:00
Campbell Barton
37b457221e Cleanup: remove Py3.5 compatible code 2017-10-07 15:14:36 +11:00
Dalai Felinto
8a1d787b89 Initial fix for T53014: Cycles material preview no light
This was introduced on 9ad2c0b615.

Although this still doesn't fix the issue, it updates the preview
system to use COLLECTION_DISABLED as intended.

What is missing now is for the flushing to work effectively.
2017-10-06 18:55:48 -03:00
Clément Foucault
dfcdec914c Eevee: Shadows: Add Contact Shadows
This add the possibility to add screen space raytraced shadows to fix light leaking cause by shadows maps.

Theses inherit of the same artifacts as other screenspace methods.
2017-10-06 23:44:22 +02:00
Clément Foucault
9ab18d14f6 Eevee: Modify the raycast function to be more flexible.
Make quality a parameter, and modify the ray end to be premultiplied so that the raytrace is done on a range.

This is in order to add contact shadows.
2017-10-06 23:44:22 +02:00
Dalai Felinto
321f773ca6 Merge remote-tracking branch 'origin/master' into blender2.8 2017-10-06 13:09:24 -03:00
Sergey Sharybin
83ce02879f Cycles: Fix possible race condition when generating Beckmann table
Two issues here:

- Checking table size to be non-zero is not a proper way to go here. This is
  because we first resize the table and then fill it in. So it was possible that
  non-initialized table was used.

  Trickery with using temporary memory and then doing table.swap() might work,
  but we can not guarantee that table size will be set after the data pointer.

- Mutex guard was useless, because every thread was using own mutex. Need to
  make mutex guard static so all threads are using same mutex.
2017-10-06 21:06:15 +05:00
Julian Eisel
b0ecd2eaaa Fix crash when deleting workspace active in multiple windows 2017-10-06 18:02:15 +02:00
Dalai Felinto
5ec270c20c Merge remote-tracking branch 'origin/master' into blender2.8 2017-10-06 12:21:57 -03:00
Sergey Sharybin
837383ac78 Cycles: Cleanup, indendation 2017-10-06 19:33:59 +05:00
Clément Foucault
a4a5637d7a Gawain: Reduce shader interface bucket size
Tried 101 but it gives colisions.
I think 257 is enough now that we dont have thousands of uniforms.
This gives some noticeable performance improvement.
Could be refined further.
2017-10-06 16:25:50 +02:00
Clément Foucault
f94f141f24 Gawain: Add UBOs to shader interface. 2017-10-06 16:25:50 +02:00
Sergey Sharybin
a950af8e24 Fix T53012: Shadow catcher creates artifacts on contact area
The issue was caused by light sample being evaluated to nan at some point.
This is root of the cause which is to be fixed, but is very hard to trace down
especially via ssh (the issue only happens on AVX2 release build). Will give it
a closer look when back to my AVX2 machine.

For until then this is a good check to have anyway, it corresponds to what's
happening in regular radiance sum.
2017-10-06 17:27:34 +05:00
Sergey Sharybin
0d3c8d0701 Cycles: Cleanup, indentation and wrapping 2017-10-06 16:54:37 +05:00
Campbell Barton
ea606a7847 Merge branch 'master' into blender28 2017-10-06 21:25:33 +11:00
Campbell Barton
3df139c530 Cleanup: Math lib naming (use v3 suffix) 2017-10-06 21:06:38 +11:00
Sergey Sharybin
70aa33f069 Sequencer: Cleanup, use more BLI utilities where possible 2017-10-06 15:00:22 +05:00
Sergey Sharybin
00eac066f3 Sequencer: Use BLI math functions where possible 2017-10-06 14:36:41 +05:00
Sergey Sharybin
d56f835bff Sequencer: Avoid re-calculation index offset multiple times 2017-10-06 14:36:41 +05:00
Sergey Sharybin
5bbe818aeb Sequencer: Use funciton instead of macr oto avoid argument re-evaluation 2017-10-06 14:36:41 +05:00
Sergey Sharybin
c756787694 Fix T52940: VSE Glow Effect Strip on transparent images has no blur 2017-10-06 14:36:41 +05:00
Campbell Barton
55b7adb9e5 Error in falloff_angle range in last commit 2017-10-06 20:20:15 +11:00
Campbell Barton
471be7e7f5 Vertex Paint: move normal falloff into the brush
All related settings are already in the brush,
so it's inconvenient to switch panels to change this one option.
2017-10-06 20:15:28 +11:00
Campbell Barton
6c43490616 Vertex Paint: use view normal w/ 2D falloff
When projecting to the view, cull faces pointing
away from the view normal.
2017-10-06 19:10:33 +11:00
Campbell Barton
8ef757df3d Vertex Paint: use brush front-face setting
Follow sculpt mode more closely by using the brush front-face option.
2017-10-06 18:57:37 +11:00
Campbell Barton
082987ec74 Sculpt: use tube falloff when calculating normals
Also apply 2D clamping for other tools when the option is set.
2017-10-06 18:34:05 +11:00
Campbell Barton
3282218983 Sculpt: clamp normal to plane w/ projected falloff
Allows for editing outlines w/o pushing geometry towards/away from
the view.
2017-10-06 17:38:56 +11:00
Campbell Barton
327bb6e543 Fix ruler access from search pop-up
D2831 by @1xundoredo
2017-10-06 17:13:44 +11:00
Campbell Barton
c454d816a9 Cleanup: style 2017-10-06 16:56:41 +11:00
Clément Foucault
d7d32ad452 Gawain: Simplify / optimize the shader interface.
This changes quite a few things:
- Drops the allocation of inputs as a chunk.
- Merge the linked list system into the Gwn_ShaderInput.
- Put name buffer into another memory block, easily resizable.
- Use offset instead of char* to direct to input name.
- Add only requested uniforms dynamicaly to the Shader Interface.

This drops some minor optimisation and use a bit more memory for small shaders (which are fixed count).
But this saves a lot of memory when using UBOs because the names and the Gwn_ShaderInput were alloc'ed for every UBO variable.
This also reduce the Shader Interface initial generation.
The lookup time is left unchanged.
2017-10-06 01:50:51 +02:00
Clément Foucault
9ab3db11c7 Revert "Gawain: Optimize out extra level on top of ShaderInput"
This reverts commit 5514d2df1c.
2017-10-06 01:50:16 +02:00
Brecht Van Lommel
c82efd3276 Fix T52514: don't clear filename when dropping directory path in file browser. 2017-10-06 00:18:57 +02:00