Commit Graph

33267 Commits

Author SHA1 Message Date
Lukas Toenne
1bb491348b Fix #31339, Modifying mesh destroys particle system.
The particle system modifier has to ensure tesselation before testing for topology changes. It compares the number of vertices, edges and tesselation faces to the previously stored values.

Note that this test only detects a subset of actual topology changes (where the number of elements differs), but this is a known limitation we have to live with for now.
2012-07-25 11:26:10 +00:00
Campbell Barton
e771e07fe8 image space now has a mode for view/paint/mask editing. 2012-07-25 11:25:10 +00:00
Campbell Barton
a54fc5a99d code cleanup: comment deprecated defines 2012-07-25 10:55:45 +00:00
Jeroen Bakker
8df10a4018 Defocus node.
added some maxblur optimizations. Per tile the max blur is calcualted,
will save some unneeded CPU/GPU loops
GPU: 1:09 => 0:21
CPU: 1:50 => 0:35
2012-07-25 10:46:19 +00:00
Campbell Barton
c3a8894f57 wip mask/image commit, mostly internal function & added some TODO's 2012-07-25 10:39:54 +00:00
Lukas Toenne
93f359604c Added a missing forward declaration, causing compiler error in r49192. 2012-07-25 10:37:31 +00:00
Lukas Toenne
237b8e496a Fix #32178, Adding "File Output" node crashes when a video output type is selected.
The image format for the node and sockets were not properly initialized. The file output node only supports image types (not movies), so it needs to check for proper format type after copying from the render settings.
2012-07-25 10:25:53 +00:00
Campbell Barton
f2d9e2410c move ED_image functions into their own file. 2012-07-25 10:15:24 +00:00
Campbell Barton
3af938918a fix annoying bug where image open from ID template didn't open in the existing images path. 2012-07-25 09:04:59 +00:00
Mitchell Stokes
8f1666ee56 BGE: A better fix for using the Action Actuator with the Actuator Sensor. This one still allows frame properties to be updated after receiving a negative pulse. This also fixes bug [#32179] "Action Actuator in Loop End stops updating the Frame Property after no longer receives positive signal" reported by Dalai. 2012-07-25 04:29:48 +00:00
Campbell Barton
99947eb744 change behavior of ediutmesh separate not to cleanup geometry - its not really needed and caused a bug with some of my recent edits.
If its important it could be added back but dont think its worthwhile.
2012-07-24 21:07:29 +00:00
Campbell Barton
d9dbea1836 move mask and draw settings into its own struct to be shared between spaces. 2012-07-24 20:33:55 +00:00
Campbell Barton
8509e94d3a initial commit for supporting masks in the image view, currently active seq strip is used as the mask source.
also unify mask drawing code for clip/sequencer/image
2012-07-24 19:29:24 +00:00
Campbell Barton
c67e910df6 fix/workaround for glitch with node editing active texture bug - where a node texture in a group could get stuck and the buttons UI wouldnt update to other active nodes.
Files saved with this error will still give problems, toggling group edit will fix.
2012-07-24 12:35:41 +00:00
Lukas Toenne
dee1d86e65 Fix for RNA struct registration: the bpy_class_validate function would only check the immediate functions/properties of the pointer struct type, but not potential base structs. Now it first validates the base struct recursively before the actual properties of the registered class.
Does not have any effect for current registerable types (Operator, Menu, Panel, etc.), since none of those actually have a base struct, but will be required for future types with an actual hierarchy (custom nodes).
2012-07-24 12:00:02 +00:00
Campbell Barton
23c4026c3f warn when getting a context member fails because of type mismatch 2012-07-24 10:28:29 +00:00
Campbell Barton
7949f0057f generalize mask poll functions and sequencer mask code. 2012-07-24 09:53:29 +00:00
Sergey Sharybin
69f7e96c5c Hopefully Blender compiles again with MSVC
Seems to be a conflict between different areas defining
round() function.
2012-07-24 09:08:27 +00:00
Sergey Sharybin
d1db16b5d3 Fix corrupted frames producing by fog glare node
Seems to be simple non-initialized buffer used in math, but additional
check would be welcome here.

At least now result doesn't seems to be corrupted and seems to behaving
the same way as non-tile compositor.
2012-07-24 09:00:58 +00:00
Dalai Felinto
752e14ce15 no need for renaming actions that are not linked anywhere
talked with Joshua Leung (aligorith) and he agreed on that
2012-07-24 07:08:33 +00:00
Campbell Barton
603842fad4 use 2d vectors for mask point access. 2012-07-23 22:39:26 +00:00
Campbell Barton
2029b0205a mask layer rna api: add exception when removing incorrect masklayer from mask, add mask.layers.clear() 2012-07-23 21:47:11 +00:00
Mitchell Stokes
37246b3ca1 BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to Daniel Stokes). This means the following KX_LightObject properties now have support when using GLSL materials (in addition to those already supported):
* distance
  * lin_attenuation
  * quad_attenuation
  * spotsize
  * spotblend
2012-07-23 20:24:35 +00:00
Sergey Sharybin
4c22d38f92 Keying: apply garbage / core mattes after clamping
Applying this mattes before clamping produced ugly outline around
matte boundaries.
2012-07-23 18:27:06 +00:00
Campbell Barton
72309f65b8 view3d - enable background images and footage with Only Render, useful for previewing models with footage. 2012-07-23 16:41:04 +00:00
Joshua Leung
a5d08781fc Bugfix [#31994] Blend from Shape "Add" mode incorrectly added the full mesh
shape instead of just the difference/deltas applied by the source shape

Apparently this was a regression from that crept in during the BMesh merge. I've
just restored the pre-BMesh method, adapted for the BMesh style.

Also, removed a somewhat superfluous (?) copy at the end of each step (from co
back to sco). It didn't seem to be serving any purpose (i.e. we're not trying to
modify the source shape at all).
2012-07-23 13:33:09 +00:00
Joshua Leung
7f622c3cdc Minor style cleanup - remove invalid/unneeded comments 2012-07-23 12:22:09 +00:00
Bastien Montagne
d7c840aa0b Portuguese is now over 60% (also finisehd old portuguse_brazilian->portuguese move). 2012-07-23 12:10:21 +00:00
Joshua Leung
e92fea3efb Bugfix [#32155] Driver error saves in file and isnt reset on load
Error flags set on Drivers and F-Curves when they can't be evaluated or flushed
properly are now cleared when loading files, allowing drivers to be re-evaluated
when a file is reloaded. This means that if a driver couldn't be used in the
previous session due to the set of extension modules active at the time (and was
thus disabled), reloading the file with the necessary extensions loaded means
that the driver can work out of the box without manually re-enabling.
2012-07-23 12:10:02 +00:00
Mitchell Stokes
02b9ba16bc Fix for bug [#26122] "Overlay scene gets transparent when motion blur is enabled" reported by Alberto Torres Ruiz (dithi).
The problem is motion blur was being treated as a per scene operation, but all scenes were trying to use the same accumulation buffer. Now motion blur is done in EndFrame() instead of PostRenderScene().
2012-07-23 01:00:56 +00:00
Janne Karhu
161f502485 Fix for #32162 psys rotation causes size issues for particle instances
- The original scaling of the object wasn't taken into account when not using the particle dupliobject rotation option.
2012-07-22 23:07:43 +00:00
Mitchell Stokes
7fb85e1fb7 BGE LibLoad: Allow the user to disable loading text datablocks if they want to attempt to increase security by not loading potential Python scripts. 2012-07-22 22:58:12 +00:00
Campbell Barton
df3f3dff3b patch [#31925] Add a BMElemSeq.sort() method
from Antonio Ospite (ao2)


wrap bmesh sort function for python api, eg:

 bm.faces.sort(key=lambda f: f.material_index)
2012-07-22 21:13:32 +00:00
Campbell Barton
76bea854b6 code cleanup: replace cos(M_PI / 4) and sin(M_PI / 4) with M_SQRT1_2 define
also some minor style cleanup.
2012-07-22 18:40:50 +00:00
Campbell Barton
ea229638a0 code cleanup: simplify view orbit operator 2012-07-22 18:31:08 +00:00
Campbell Barton
513aec7687 code cleanup: remove unused math functions (where already noted as deprecated) 2012-07-22 17:49:56 +00:00
Campbell Barton
fefddc320d code cleanup: use cosf and sinf when both args and results are float values.
also remove local math functions in KX_Camera
2012-07-22 17:35:43 +00:00
Joshua Leung
e58104c515 Bugfix [#32017] Infinite recursion in depsgraph material/node driver handling
When initially coding this functionality, I was aware of the potential for
infinite recursion here, just not how frequently such setups are actually
used/created out in the wild (nodetree.ma_node -> ma -> ma.nodetree is all too
common, and often even with several levels of indirection!).

However, the best fix for these problems was not immediately clear. Alternatives
considered included...
 1) checking for common recursive cases.  This was the solution employed for one
of the early patches committed to try and get around this. However, it's all too
easy to defeat these measures (with all the possible combinations of indirection
node groups bring).
 2) arbitrarily restricting recursion to only go down 2/3 levels? Has the risk
of missing some deeply chained/nested drivers, but at least we're guaranteed to
not get too bad. (Plus, who creates such setups anyway ;)
*3) using the generic LIB_DOIT flag (check for tagged items and not recurse down
there). Not as future-proof if some new code suddenly decides to start adding
these tags to materials along the way, but is easiest to add, and should be
flexible enough to catch most cases, since we only care that at some point those
drivers will be evaluated if they're attached to stuff we're interested in.
 4)  introducing a separate flag for Materials indicating they've been checked
already. Similar to 3) and solves the future-proofing, but this leads to...
 5) why bother with remembering to clear flags before traversing for drivers to
evaluate, when they should be tagged for evaluation like everything else?
Downside - requires depsgraph refactor so that we can actually track the fact
that there are dependencies to/from the material datablock, and not just to the
object using said material. (i.e. Currently infeasible)
2012-07-22 16:14:57 +00:00
Campbell Barton
dae8e9fbb2 fix for own error using uninitialized memory for scale compo node. 2012-07-22 15:49:20 +00:00
Campbell Barton
e646803441 fix for more new[]/delete[] mismatches 2012-07-22 15:31:12 +00:00
Campbell Barton
f9ed34cce9 fix for compositor new[]/delete[] mismatch. 2012-07-22 15:15:39 +00:00
Sergey Sharybin
8904429287 Fix #32156: Blender crashes on linking armature with custom shape
Crash was caused by using NULL pointer as a wire color for drawing
object selection when drawing flag is set to DRAW_CONSTCOLOR.

Solved by not calling drawObjectSelect when DRAW_CONSTCOLOR flag
is set, which seems reasonable -- rather than adding checks deeper
in all possible functions which are being called there easier to
just not call that functions using a single check.
2012-07-22 14:22:07 +00:00
Antony Riakiotakis
dc48fcfac0 Add property to stitch operator to clear seam flag of stitched edges (on
by default, since people usually want the layout to be updated).
Motivation has been confused user that tried to use live unwrap
afterwards and found that it would not work as it should.
2012-07-22 14:19:06 +00:00
Campbell Barton
2b286585af fix for node editor re-rendering when the background image was moved in the view. 2012-07-22 13:13:36 +00:00
Sergey Sharybin
43979f2d71 Increase maximal video bitrate to 64K
Aimed to #32153: H.264 Output Bitrate Max of 14000 kb/s is Too Low
2012-07-22 12:48:19 +00:00
Campbell Barton
9b51503307 style cleanup 2012-07-21 22:58:08 +00:00
Campbell Barton
2a98e83abd style cleanup 2012-07-21 16:21:42 +00:00
Campbell Barton
62a73381a7 use fabsf when using floats. 2012-07-21 15:27:40 +00:00
Sergey Sharybin
1bb7cfded6 Merge mask fixes from tomato branch
--
svn merge -r49075:49076 -r49086:49087  ^/branches/soc-2011-tomato
2012-07-21 09:01:39 +00:00
Sergey Sharybin
21e3e3b8fc Fix incorrect RNA access in parenting operator 2012-07-21 08:50:11 +00:00