Commit Graph

81745 Commits

Author SHA1 Message Date
Brecht Van Lommel
1e8a2e1a10 UI: support red alert on labels, not just buttons. 2018-11-01 19:43:46 +01:00
Brecht Van Lommel
c7752df86d Fix T57559: fix wrong disable/mute icons for particles and shape keys. 2018-11-01 19:31:20 +01:00
Brecht Van Lommel
97bb56711e Defaults: leave user prefs temp directory empty, so it gets right value per OS. 2018-11-01 19:31:20 +01:00
Antonioya
79ec5f5cb8 GP: Separate not related buttons on topbar 2018-11-01 19:03:06 +01:00
Antonioya
1237e50c9b GP: Reorganize origin popover and top area
- Draw on back buttons moves near mode
- zDepth offset moved from View Panel to Popover
- Target for Stroke mode moved to popover
- New First point snap mode
2018-11-01 17:05:04 +01:00
Pablo Vazquez
e6da49295c UI: Rename "Cursor to Center" to "Cursor to World Origin"
Center is misleading since it could mean the center of the objects, selection, etc.
Python API is left as is to not break compatibility. Maybe it could be renamed as well?
2018-11-01 16:12:52 +01:00
Pablo Vazquez
7d765eca13 UI: Rename Copy Material to Others to Copy Material to Selected.
"Others" is not clear, "selected" is more descriptive and it follows the convention used in similar operators
2018-11-01 15:57:27 +01:00
Pablo Vazquez
423e887c74 UI: Rename AO to Ambient Occlusion in tooltips and labels when possible.
Just tooltips and RNA labels when possible. Node outputs use their name to keep connections,
so they haven't been changed, otherwise it will break old files.
2018-11-01 15:57:27 +01:00
Sergey Sharybin
d6d5c436e3 Subdiv: Cleanup, better naming yet again 2018-11-01 15:45:57 +01:00
Sergey Sharybin
623574ffa2 Subdiv: Cleanup, de-duplicate some code 2018-11-01 15:20:50 +01:00
Sergey Sharybin
d710cb91b9 Subdiv: Cleanup, de-duplicate tangent matrix calculation 2018-11-01 15:20:50 +01:00
Sergey Sharybin
c2aa8d03f2 Subdiv: Cleanup. better naming 2018-11-01 15:20:50 +01:00
Sergey Sharybin
34ec716352 Subdiv: Cleanup, deduplicate some code 2018-11-01 15:20:50 +01:00
Clément Foucault
9d5edf2d39 Eevee: Fix nodegroup sockets behaviour
Node group inputs should behave like cycles now.

----

We create dummy nodes that contains the default values for the nodegroup
inputs and link them to the sockets. This way the uniform buffer gathering
function can read them.

But we also need to disconnect all the internal links to sockets that have
hidden values. Theses sockets must not get the values from the nodegroup
input sockets if there is no link to them otherwise we get broken results
(i.e.: normals for a bsdf node).
2018-11-01 15:06:42 +01:00
Dalai Felinto
c2316909ff Fix for object.set_select not updating selection in viewport
Note: This function changes the active object as well. Not sure it
should do.
2018-11-01 12:43:48 +00:00
Brecht Van Lommel
77c126dd4c Fix T57553: Python operator popup size does not follow UI scale and DPI.
Make it the convention to multiply by scaling factor inside the function, so
Python scripts that didn't add DPI scale start working correctly.
2018-11-01 12:33:27 +01:00
Antonioya
8f1b1b5abb GP: Fix Stroke mode when annotations not enabled
Internally, a drawing is done to calculate z-depth and needs always the drawing.
2018-11-01 12:02:08 +01:00
Campbell Barton
10d7ebc469 Merge branch 'master' into blender2.8 2018-11-01 16:20:52 +11:00
Campbell Barton
38f57734ea Cleanup: move progress utility module into bpy_extras
Try avoid having too many toplevel modules with generic names.
2018-11-01 16:19:49 +11:00
Dalai Felinto
ae87adc73a Font cleanup: use ELEM 2018-10-31 21:45:27 -03:00
mano-wii
4a013e5dd5 Fix T57540: 3D Cursor snap in editing mode ignoring changed geometry. 2018-10-31 20:47:51 -03:00
Dalai Felinto
95d4a6bdb1 Fix swapped on/off icons for brush overlays
This is the panels that you see when you invoke the painting tools from
the Image Editor.

If you do so from the viewport, the panels are different (and have it
properly swapped already, although the panels should be the same as
those ones I suppose - that said I like the one from the image editor
better, in regard to the overlay panel).
2018-10-31 19:27:49 -03:00
Dalai Felinto
679e0daaf8 Fix ui errors for brush toolbar 2018-10-31 19:23:58 -03:00
Clément Foucault
bb3219d2b1 Eevee: Fix pingpong buffer not using 32bit float buffer when rendering 2018-10-31 22:35:42 +01:00
Campbell Barton
c07d486dcd Fix gizmo extrude adjust & normal axis w/o faces
- Extruding edges/vertices on normals gave bad/strange results.
- The adjust gizmo used the orientation axis instead of the
  last-orientation (which could get out of sync).
2018-11-01 07:56:44 +11:00
Campbell Barton
eb8ddaee4c Transform: support for custom matrix property
Needed for situations when we can't use the orientation.

With extrude the initial extrusion recalculates normals for edges
and vertices which then don't give a useful axis.
2018-11-01 07:55:53 +11:00
Campbell Barton
798cd8a723 Cleanup: style 2018-11-01 07:32:13 +11:00
Clément Foucault
35b888fbda Eevee: Fix compilation issue cause by cleanup 2018-10-31 21:14:32 +01:00
Clément Foucault
97a1561283 Eevee: Cleanup: Remove TODOs about MSM
Soft shadows are supported in another manner, Multiple Shadow Maps are not
needed anymore.
2018-10-31 19:44:01 +01:00
Clément Foucault
f14315bac4 Eevee: Fix wrong default overscan value 2018-10-31 19:40:08 +01:00
Antonioya
e3384800a1 GP: Change icon for draw on back 2018-10-31 19:36:22 +01:00
Pablo Vazquez
acecadf16a UI: Particles improvements
* Icons in specials menu (Copy and the new Duplicate icon)
* Remove redundant "Settings" label next to ID template widget.
* Remove "Type" label and expand dropdown, since it only has 2 options (emitter/hair), saves 1 click.
* Move "Seed" to and "Hair Segments" to Emission panel
* Rename "Duplicate Particle Systems" to "Duplicate Particle System", since it
only duplicates one (the active one) at a time.
2018-10-31 18:39:01 +01:00
Pablo Vazquez
f4bc205a32 UI: Detach Material specials menu from add/remove column. 2018-10-31 18:39:01 +01:00
Clément Foucault
cde64619ca Eevee: Implement Overscan option
This option make the internal render size larger than the output size in
order to minimize screenspace effects disapearing at the render edges.

The overscan size added around the render is the maximum dimension
multiplied by the overscan percentage.
2018-10-31 18:32:54 +01:00
Brecht Van Lommel
c6466ed0d2 UI: tweak usage of duplicate/add icon for consistency.
Still difficult to know when exactly the operator will duplicate and when
it will add a new one. Some open a menu with different choices too.
2018-10-31 18:31:27 +01:00
Pablo Vazquez
1180363792 UI: Small tweaks to Shape Keys/Vertex Groups menus
Mainly added separators to the Vertex Group/Shape Keys specials menu,
separating items by type and removing redundant icons for better readability.
2018-10-31 18:14:05 +01:00
Alexander Gavrilov
748b89f124 Allow changing B-Bone custom handle references from Pose Mode.
@jpbouza was rather upset these were made read-only, and unlike
parents, it's not that hard to allow changing these Bone fields:
all is needed is to carefully refresh the matching fields in the
relevant bPoseChannel objects and properly tag update.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3870
2018-10-31 20:04:01 +03:00
William Reynish
9fbba61f4b UI: icon set updates by Andrzej Ambroz.
New icons for duplicate, driver types, window, hue/saturation.
2018-10-31 17:59:00 +01:00
William Reynish
4b7b1ba114 UI: more single column layout for brush and render properties. 2018-10-31 17:58:57 +01:00
Sergey Sharybin
a2a8e71210 OpenSubdiv: API, expose vertex boundary interpolation option
Only affects internal API, bout could be exposed as an option for
the compatibility reasons with other software.

Is a part of some ongoing development of multires, but might or
might not be used.
2018-10-31 17:47:40 +01:00
Antonioya
9c328502bb GP: Fix icons 2018-10-31 14:44:15 +01:00
Antonioya
494fbfc045 GP: Move Autlock to Layer menu 2018-10-31 14:18:39 +01:00
Jacques Lucke
a3802f66e2 Image Empties: More visibility settings
Support for showing images in background/foreground and only in perspective/orthographic view.

Internally the depth of the image is modified in the fragment shader by setting `gl_FragDepth` explicitly.

The UI still needs some work to improve usability, see D3863 for details.
Currently there is one duplicated function, not sure how to best deduplicate it yet. (`is_image_empty_visible`)

Reviewer: fclem, brecht, campbellbarton

Differential Revision: https://developer.blender.org/D3863
2018-10-31 13:42:33 +01:00
Bastien Montagne
0727abf1bc Expose full ID name in RNA as well.
That way scripts can have a consitent way to get unique ID key/string,
and can use it for access in bpy.data collections as well.

Note that this kind of douples the old py API way of doning this
(passing tuple of (ID-name, lib-path) instead of just ID-name).
2018-10-31 13:34:06 +01:00
Bastien Montagne
06c5a9426a Make new library IDs named from the .blend file.
Now that we do use that ID name of them in UI sometimes...
2018-10-31 13:34:06 +01:00
Bastien Montagne
08a92d8578 UI/Unique ID name: add library ID name if present.
Also reshuffle a bit that whole code, did some renaming,
`BKE_id_to_unique_string_key()` is now using same base code (instead of
using whole library filepath...), etc.
2018-10-31 13:34:06 +01:00
Pablo Vazquez
7fe1ecf89d UI: Move Color Management panel from Scene to Render properties.
It makes more sense to have Color Management under Render properties,
even though they are per scene (so are render dimensions anyway).
2018-10-31 13:06:44 +01:00
Clément Foucault
117bc96ce8 Eevee: Fix dot corruption on intel HD5xx/6xx series
It is caused by some sync issue apparently. Adding glFlush in these
two places fixes it.

Caveat: it might have a small perf impact (did not measure it).

The fix is limited to the affected driver/operating systems.
2018-10-31 12:32:18 +01:00
Clément Foucault
a248c2001a GPU: Add glFlush and glFinish wrapper 2018-10-31 12:32:18 +01:00
Sergey Sharybin
fc12a736bb Merge branch 'master' into blender2.8 2018-10-31 11:49:04 +01:00