Commit Graph

133120 Commits

Author SHA1 Message Date
Sybren A. Stüvel
1ee414feb0 Cleanup: avoid compiler warning when USE_BRUTE_FORCE_ASSERT is undefined
Avoid 'unused variable' compiler warning when `USE_BRUTE_FORCE_ASSERT` is
not defined, in release mode builds.

No functional changes.
2024-02-19 17:19:12 +01:00
Brecht Van Lommel
e3e1be21e5 Merge branch 'blender-v4.1-release' into main 2024-02-19 16:39:28 +01:00
Germano Cavalcante
402fa94df3 Fix #118445: crash when snapping to face nearest
Caused by `dd1c12e4d0`.

We need to be a little more restricted to calculate the occlusion plane.
2024-02-19 16:37:19 +01:00
Clément Foucault
b7998f1046 EEVEE-Next: Implement Sphere Light-Probe convolution
This adds back sphere probe pre-convolution.
The difference is that we use spherical
Gaussian instead of the GGX NDF.
This allows us to reuse the previous mip as
a source for the convolution and thus reduce
the sample count and give a noiseless result.

However since we don't use filtered importance
sampling anymore, we have to compensate with
some more samples. This could be addressed in
a follow up PR if needed.

This also changes the octahedral mapping
procedure to avoid padding texels and
interpolation artifacts.
Also cleanup to make sure all functions
related to mapping are in the same file.

The change to Spherical Gaussian has some impact
on the look. The resulting visual is a less "foggy"
but most of the energy is where it should be.
Only the caracteristic "GGX tail" is missing.

These sphere light-probes convolved mips are only
used when raytracing is off or un-available (forward
surfaces).

Ref #118256

Pull Request: https://projects.blender.org/blender/blender/pulls/118354
2024-02-19 16:36:23 +01:00
Brecht Van Lommel
d0cf0f34dc Cleanup: make format 2024-02-19 16:33:41 +01:00
Brecht Van Lommel
661014ff8f Merge branch 'blender-v4.1-release' into main 2024-02-19 16:16:34 +01:00
rifai.id
71261f5212 Fix: Smear brush on sculpt mode is causing vertex color alpha to keep increasing
The smear brush on sculpt mode is causing vertex color alpha to keep increasing (see `before` video). I think the amount of alpha should decrease the further away it gets.
My solution is to remove the blending of `accum` with `interp_color` and eliminate the usage of `interp_color` altogether. This will correct the behavior, as seen in the `after` video below.
I provided a [blend file ](/attachments/470b7c27-5707-4d8a-83ea-28a7423f7092) for you to test.

| Before | After |
| -------- | -------- |
|<video src="/attachments/8f28899e-13f2-455f-ac42-dd1464330f3a" title="demo_before.mp4" controls></video>|<video src="/attachments/041389b7-350e-44e2-84cb-a41f26905880" title="demo_after.mp4" controls></video>|

Co-authored-by: Ahmad Rifai <riff.blend@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/115292
2024-02-19 16:06:35 +01:00
Brecht Van Lommel
0f2064bc3b Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was 4bf6a2e564.
2024-02-19 15:59:59 +01:00
Hans Goudey
916e28a1fb Cleanup: Make format 2024-02-19 09:55:46 -05:00
Hans Goudey
81a63153d0 Despgraph: Rename "copy-on-write" to "copy-on-evaluation"
The depsgraph CoW mechanism is a bit of a misnomer. It creates an
evaluated copy for data-blocks regardless of whether the copy will
actually be written to. The point is to have physical separation between
original and evaluated data. This is in contrast to the commonly used
performance improvement of keeping a user count and copying data
implicitly when it needs to be changed. In Blender code we call this
"implicit sharing" instead. Importantly, the dependency graph has no
idea about the _actual_ CoW behavior in Blender.

Renaming this functionality in the despgraph removes some of the
confusion that comes up when talking about this, and will hopefully
make the depsgraph less confusing to understand initially too. Wording
like "the evaluated copy" (as opposed to the original data-block) has
also become common anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/118338
2024-02-19 15:54:08 +01:00
Germano Cavalcante
6b6393b22f Merge remote-tracking branch 'origin/main' into blender-v4.1-release 2024-02-19 11:42:01 -03:00
Germano Cavalcante
4bf6a2e564 Fix #118445: crash when snapping to face nearest
Caused by `dd1c12e4d0`.

We need to be a little more restricted to calculate the occlusion plane.
2024-02-19 11:41:30 -03:00
Miguel Pozo
5a76a4190d Fix: Workbench: Wrong volume shader
Regression from
2a2effc0c2
2024-02-19 15:37:14 +01:00
Iliya Katueshenock
9e12a675b5 Cleanup: Merge BKE_node.h into BKE_node.hh
Trivial change, just move all the code from `BKE_node.h` to `BKE_node.hh` header top.
No mixing code from different headers or namespace changes. Part of #117773

Pull Request: https://projects.blender.org/blender/blender/pulls/118407
2024-02-19 15:26:10 +01:00
Philipp Oeser
9ca48c0e2c Merge branch 'blender-v4.1-release' 2024-02-19 15:18:59 +01:00
Philipp Oeser
8675fc50dc Fix #105968: Crash when delete linked object in scenes Outliner
Problem here is that when selecting/activating an object in a different
scene in the Outliner, the Outliner will automatically switch scenes via
`WM_window_set_active_scene` however the `view_layer` was untouched and
as a consequence `BKE_view_layer_synced_ensure` gets the right scene but
the "wrong" viewlayer [which makes it not do its thing properly]

To solve, now use the new active viewlayer after having switched scenes.

NOTE this also solves a couple of other asserts elsewhere (when not
deleting, just selecting/activating could assert on
`DEG_is_evaluated_object(ob)`)

Pull Request: https://projects.blender.org/blender/blender/pulls/118458
2024-02-19 15:18:19 +01:00
Bastien Montagne
6f74bc5c05 Tools: Add a 'raw block' support/mode to blendfile module and blend2json tool.
This much more basic representation of a blendfile is designed to
survive badly corrupted data, e.g. when handling files without DNA
info, etc.

Obviously the amount of data extracted is way less, but it's still
eaiser to analize than dealing with pure binary data.
2024-02-19 15:01:06 +01:00
Bastien Montagne
b31e6bd93e GPv3: Conversion: Add general modifiers handling, and convert Noise one.
Fairly straightforward.

Note that only the Noise modifier is handled in this commit, for demonstration/testing purposes.

The other modifiers remain TODO and will be handled in later commits.

Pull Request: https://projects.blender.org/blender/blender/pulls/118415
2024-02-19 14:34:40 +01:00
Falk David
a6dbfc8281 Fix: GPv3: Don't convert default thickness factor
The check that would early return to skip the thickness conversion was wrong.
It should check if the factor is 0 and then return.
2024-02-19 13:54:29 +01:00
bartus
791aeeff9a Build: Upgrade OpenPGL to version 0.6.0
Main improvements:
* Spatial structure (Kd-tree) build is now multithreaded.
* Kd-tree switched to use cache-friendlier TreeLets.
* Field fixed some non-deterministic behavior when spatial cache does
  not receive any training data during a training iteration due to a
  large number of training iterations.
* Fixed build problems on (non-Mac) ARM systems.

Pull Request: https://projects.blender.org/blender/blender/pulls/118328
2024-02-19 13:32:23 +01:00
Jacques Lucke
1f30f41af8 Geometry Nodes: align input and output sockets in simulation and repeat zone nodes
This changes the drawing of the zone nodes to align corresponding input
and output sockets. The resulting nodes are smaller and it's easier to see
how data is passed through them.

Drawing aligned sockets is already technically supported for quite a while
already, but we haven't used it so far. Using them for zone nodes seems to
provide benefits only. How we use aligned sockets in other nodes still has
to be discussed more.

This patch only changes run-time data. It doesn't affect what is written to
.blend files.

In the node declaration, aligned sockets are created by tagging a socket
so that it is aligned with the previous socket. This is a bit different from
what we had before where a single socket declaration would be used for
an input and output socket. I think the approach used here works better,
especially in a potential future scenario where the input and output socket
has a different type.

Pull Request: https://projects.blender.org/blender/blender/pulls/118335
2024-02-19 13:32:01 +01:00
Brecht Van Lommel
05f6a32b18 Merge branch 'blender-v4.1-release' into main 2024-02-19 13:18:27 +01:00
bartus
5d06b7b906 Cycles: Add support for OpenPGL 0.6.0
Replace PGLFieldArguments with FieldConfig class for this version.

Co-authored-by: Brecht Van Lommel <brecht@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/118328
2024-02-19 12:36:04 +01:00
Brecht Van Lommel
7dd0dfe188 Fix: Build error using WITH_GPU_DRAW_TESTS and WITH_VULKAN_BACKEND 2024-02-19 12:24:54 +01:00
YimingWu
ae20873250 GPv3: Weight proximity modifier
This migrates the Weight proximity modifier to GPv3.

Pull Request: https://projects.blender.org/blender/blender/pulls/118363
2024-02-19 11:16:38 +01:00
Bastien Montagne
970f319804 Merge branch 'blender-v4.1-release' 2024-02-19 10:55:44 +01:00
Bastien Montagne
e8cafa3252 I18N: Updated UI translations from git/weblate repo (53704174e60050). 2024-02-19 10:49:06 +01:00
Jeroen Bakker
06dd75ebd0 EEVEE-Next: Fix Metal Shading Warning
Implicit conversion between int and uint should be made explicit
accourding to our style guide.

Pull Request: https://projects.blender.org/blender/blender/pulls/118450
2024-02-19 09:53:53 +01:00
Brecht Van Lommel
d287f17803 Tests: Tweak benchmarks for automation
* Non-zero exit code when test failed
* Ignore GPU devices for tests that don't use them
* Support config option to only run background mode tests
2024-02-19 09:25:24 +01:00
Aaron Carlisle
234e15f7b6 UI: Allow Context Online Manual Access for User Preferences
The check for owner ID here was preventing the online manual access to work for user preference properties.

This is also true for Python API Documentation access.
2024-02-19 02:11:04 -05:00
Jacques Lucke
5594490aea Fix: race condition in atomic disjoint set
To fix this, I compared our implementation with the reference implementation
in more detail again and found some differences.
Aligning our and the reference implementation a bit more fixed the issue.

Reference implementation: https://github.com/wjakob/dset/blob/master/dset.h

Pull Request: https://projects.blender.org/blender/blender/pulls/118434
2024-02-19 02:09:55 -05:00
Jeroen Bakker
2cb2d3944b RenderTest: Fix EEVEE Render Test
Panorama dicing test fails for EEVEE on legacy platforms. EEVEE creates a shader interface
that isn't compatible with the vulkan backend. This PR hides the check.

Check should be enabled again after EEVEE has been replaced by EEVEE-Next.
This PR also changes the behavior when checks are executed. It used to be
executed when blender was build with asserts. Now it is behind the --debug-gpu flag.

Pull Request: https://projects.blender.org/blender/blender/pulls/117992
2024-02-19 08:07:53 +01:00
Aaron Carlisle
09ff1b1f7e UI: Allow Context Online Manual Access for User Preferences
The check for owner ID here was preventing the online manual access to work for user preference properties.

This is also true for Python API Documentation access.
2024-02-19 02:07:47 -05:00
Hans Goudey
e3da060510 Cleanup: Make format 2024-02-18 21:38:36 -05:00
Hans Goudey
fb8f9deaab Cleanup: Store BLF Glyph cache with C++ Vector, use std::mutex
- Store glyph cache entries as unique pointers in a vector
- Use std::mutex instead of `ThreadMutex`

Pull Request: https://projects.blender.org/blender/blender/pulls/118222
2024-02-19 03:34:36 +01:00
Campbell Barton
64213e6c24 Cleanup: use std::string for manual_id access 2024-02-19 12:18:30 +11:00
Campbell Barton
14b5912eee Cleanup: quiet C4551 warning for MSVC 2024-02-19 09:34:41 +11:00
Campbell Barton
e51f954f39 Cleanup: spelling in comments, RNA description warning 2024-02-19 09:23:48 +11:00
Jacques Lucke
02127c1d3e Fix: race condition in atomic disjoint set
To fix this, I compared our implementation with the reference implementation
in more detail again and found some differences.
Aligning our and the reference implementation a bit more fixed the issue.

Reference implementation: https://github.com/wjakob/dset/blob/master/dset.h

Pull Request: https://projects.blender.org/blender/blender/pulls/118434
2024-02-18 19:20:45 +01:00
Aras Pranckevicius
3f0b9e4a58 External: update LZMA SDK to latest version
Update from version 4.65 (2009) to latest 23.01 (2023).

LZMA is only used for pointcache "Heavy" compression option. With
updated SDK, testing in a 100k particle system point cache
(Windows/Ryzen5950X), average times to read or write a cached frame:
- Read a bit faster, 24.3 -> 23.2ms
- Write/bake about 2x faster, 237 -> 103ms

Pull Request: https://projects.blender.org/blender/blender/pulls/118433
2024-02-18 17:38:04 +01:00
Aaron Carlisle
207861af2b Merge branch 'blender-v4.1-release' 2024-02-18 11:36:57 -05:00
Aaron Carlisle
0e01fba353 UI: Add "Set Sharpness by Angle" to Edge menu
The recent operator added in https://projects.blender.org/blender/blender/commit/78963b466b
was only added to the context menu, however for consistency and discoverability,
the operator should also be added to the Edge menu.
2024-02-18 11:36:00 -05:00
Pratik Borhade
203f5f9f09 GPv3: Autolock inactive layers
Port legacy `autolock_layers` property to gpv3

Pull Request: https://projects.blender.org/blender/blender/pulls/118323
2024-02-18 07:32:56 +01:00
Iliya Katushenock
c2b56ca468 Cleanup: prevent unnecessary copy of VArray
Pull Request: https://projects.blender.org/blender/blender/pulls/118349
2024-02-17 21:44:21 +01:00
Jacques Lucke
1e20f06c21 BLI: add utility to simplify creating proper random access iterator
The difficulty of implementing this iterator is that it requires lots of operator
overloads which are usually very simple to implement, but result in a lot of code.
The goal of this patch is to abstract the common parts so that it becomes easier
to implement random accessor iterators. Many algorithms can work more
efficiently with random access iterators than with other iterator types.

Also see https://en.cppreference.com/w/cpp/iterator/random_access_iterator

Pull Request: https://projects.blender.org/blender/blender/pulls/118113
2024-02-17 20:59:45 +01:00
Harley Acheson
4acbda91f8 Merge branch 'blender-v4.1-release' 2024-02-17 11:30:55 -08:00
Harley Acheson
a677518cb5 Fix #118351: Pixel Shift with Win32 Clipboard DibV5 Image Transfer
My misreading of the Microsoft BITMAPV5HEADER specification causes a
shift of three pixels when transferring between applications using this
format. This does not occur when moving within or between Blender
instances. This PR just removes the incorrect 12-byte offset. Note
that many applications prefer PNG transfers over DibV5 so testing this
might be non-obvious.

Pull Request: https://projects.blender.org/blender/blender/pulls/118417
2024-02-17 20:29:41 +01:00
Dalai Felinto
18d62c36ad UI: Tweak extensions repository panel
Reduce the width size and align the URL with the UIList.

Adjustments that would still be welcome:
* Make URL label color the same as Advanced.
* Waste less space between URL and the [________________].
2024-02-17 16:56:59 +01:00
Dalai Felinto
c9d506ba18 Extensions: Rename experimental feature name, description and task
New name: Extensions

Now that we are gettting closer to a launch I need to refer to this
feature in the documentation. As such it was time to bring it up to
date.

I'm also pointing the experimental feature to the task where the Alpha
launch is being coordinated (#117286). Once that task is all ticked we
will likely be ready to go out of experimental.
2024-02-17 15:50:16 +01:00
Germano Cavalcante
a0d453ccad Merge branch 'blender-v4.1-release' 2024-02-17 10:38:46 -03:00