Commit Graph

69406 Commits

Author SHA1 Message Date
Dalai Felinto
2383667a2e Remove reference to WITH_LEGACY_OPENGL
We only keep this as a way to get GPU_stubs to run, in case we want to do a
throughout cleanup in the codebase and want code using legacy calls to
fail to build.
2017-05-19 14:15:49 +02:00
Dalai Felinto
3527739002 Remove reference to SUPPORT_LEGACY_MATRIX
Since the change to core profile this is no longer supported.
2017-05-19 14:14:46 +02:00
Dalai Felinto
60fc04fb9b Remove reference to WITH_GL_PROFILE_CORE
There is no more point of keep those around. ES20 may need special case
when/if we dabble with it again. Meanwhile no point on polluting the
code with this.

(ghost still has reference for the PROFILE, but that's reasonable)
2017-05-19 14:14:46 +02:00
Dalai Felinto
bad8b91fd3 Correct core profile way of getting color depth 2017-05-19 14:14:32 +02:00
Bastien Montagne
c409acd842 Cleanup: removing dummy legacy dashed line shader.
Dashed requires geom shader, which was not available with older OpenGL,
now that we are on 3.3 we do not need that dummy workaround anymore.
2017-05-19 09:42:30 +02:00
Bastien Montagne
1f46da922a Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenloader/intern/versioning_270.c
	source/blender/depsgraph/intern/depsgraph_tag.cc
	source/blender/editors/mask/mask_draw.c
2017-05-19 09:36:14 +02:00
Campbell Barton
f95828a018 Fix empty-image draw size
Was out of sync with 2.7x.
2017-05-19 16:41:23 +10:00
Lukas Stockner
4a04d7ae89 Fix T51553: Cycles Volume Emission turns black when strength is 0 or color is black
The problem was that Cycles implicitly uses a transparent surface shader when only
volume nodes are used, but since the black emission shader gets optimized away,
it was no longer detected and therefore no transparent surface was used.

Therefore, the shader now stores whether volume nodes were connected before
optimizing.
2017-05-19 04:59:35 +02:00
Lukas Stockner
cf1127f380 Fix T51506: Wrong shadow catcher color when using selective denoising 2017-05-19 04:04:54 +02:00
Mai Lavelle
29f4a8510c Cycles: Fix random noise pattern seen with multiscatter bsdf and split kernel
Differentials were unset if roughness was low giving undefined behavior.
2017-05-18 21:39:23 -04:00
Lukas Stockner
a21277b996 Fix T51555: Cycles tile count is incorrect when denoising is enabled
Now rendered and denoised tiles are counted and displayed separately.
2017-05-19 03:29:18 +02:00
Campbell Barton
321b98602d Remove use_display_lists option 2017-05-19 10:07:02 +10:00
Lukas Stockner
ffd83a34ab Fix T51502: Cycles denoising not using correctly aligned width for NLM on CUDA 2017-05-19 02:06:54 +02:00
Mike Erwin
e03e977385 OpenGL: call glProgramUniform only if version >= 4.1
Otherwise crash! Called from OpenSubdiv setup code. Might start using this in more places...
2017-05-18 18:30:24 -04:00
Mike Erwin
77f8d631b1 OpenSubdiv: insert TODO notes for OpenGL 2017-05-18 18:30:24 -04:00
Mike Erwin
2e56e1415a OpenGL: remove EXT_geometry_shader4 from OpenSubdiv
Old extension was made obsolete by GL 3.2.
Input/output layout is part of GLSL.
2017-05-18 18:30:23 -04:00
Mike Erwin
ff8673399e OpenSubdiv: remove legacy support & display queries
OSD display needs more work, since it uses some legacy OpenGL light and material functions.
2017-05-18 18:30:23 -04:00
Mike Erwin
51278bab5d remove GPU_legacy_support query
In the move to OpenGL 3.3 core profile, we drop support for compatibility profile and older versions.

OpenSubdiv was the only user; I'll update OSD next.
2017-05-18 18:30:23 -04:00
Mike Erwin
414c1c0e77 OpenGL: remove -noglsl option & GPU_extensions_disable
Also removed a leftover reference to the old basic-shader-glsl option.
2017-05-18 18:30:23 -04:00
Mike Erwin
5ed0944ce6 GPU: cleanup GLSL version and standard extensions
Now we always use GLSL 3.3, AKA #version 330. Most of the extensions we used are built into OpenGL 3.3 so we don't need them anymore.

Cleaned up comments related to GLSL version.

Part of T49012
2017-05-18 18:30:23 -04:00
Mike Erwin
7823957455 remove GPU_geometry_shader_support, instanced_drawing_support queries
These are always supported now
- instancing as of GL 3.1
- geometry shaders as of GL 3.2

The change to rna_scene.c could use some cleanup, since we don't really need a runtime query function.
2017-05-18 18:30:23 -04:00
Mike Erwin
8cb3c7bdec remove GPU_display_list_support query
Display lists are not part of modern OpenGL.

Only BGE used this, and I forced those uses to false. Commented out old BGE logic for reference.
2017-05-18 18:30:23 -04:00
Lukas Stockner
740cd28748 Cycles Denoising: Add more robust outlier heuristic to avoid artifacts
Extremely bright pixels in the rendered image cause the denoising algorithm
to produce extremely noticable artifacts. Therefore, a heuristic is needed
to exclude these pixels from the filtering process.

The new approach calculates the 75% percentile of the 5x5 neighborhood of
each pixel and flags the pixel if it is more than twice as bright.

During the reconstruction process, flagged pixels are skipped. Therefore,
they don't cause any problems for neighboring pixels, and the outlier pixels
themselves are replaced by a prediction of their actual value based on their
feature pass values and the neighboring pixels.

Therefore, the denoiser now also works as a smarter despeckling filter that
uses a more accurate prediction of the pixel instead of a simple average.
This can be used even if denoising isn't wanted by setting the denoising
radius to 1.
2017-05-18 21:55:56 +02:00
Lukas Stockner
b3a3459e1a Cycles Denoising: Fix wrong order of denoising feature passes 2017-05-18 21:55:56 +02:00
Lukas Stockner
9586cc4708 Cycles: Cleanup MultiGGX closure implementation
The implementation originally handled four different cases:
Regular glossy, glass, metallic fresnel glossy and diffuse.

However, only the first two are actually used currently. Therefore, this commit
removes the other two, which allows to simplify the code.

Additionally, due to the Principled BSDF, the function arguments are now
identical for glossy and glass, which allows to get rid of some ugly #ifdefs.
2017-05-18 21:55:56 +02:00
Clément Foucault
13687e89d8 GPUViewport: Fix huge memory leak. 2017-05-18 20:32:36 +02:00
Dalai Felinto
781e22c2df Remove viewport shading panel
We can remove the RNA options as well, but I wanted to tackled the UI
first.
2017-05-18 18:46:46 +02:00
Dalai Felinto
740f33d8a2 Remove "Modern Viewport"
The "Modern Viewport" was an option in the Viewport panel that would use
the new fancy wire frame code and some depth debugging functionality.

This was introduced as a quick and dirty way to get the new drawing
system showing in the viewport.

Overtime we built a complete Draw Manager system, leaving this original
approach deprecated which adds clutter to Blender code since it would be
removed sooner or later.

Note: The new fancy wireframes and related shaders (white out other
objects) are still in Blender code, though you can't use them anymore.

If we are to have any of those drawing options they should be integrated
in the new draw manager, instead of integrated in the old drawing
pipeline as it was originally coded.
2017-05-18 18:46:46 +02:00
Clément Foucault
ec774fdb48 Eevee: Fix fresnel factor to match Unreal Engine specular input. 2017-05-18 18:35:55 +02:00
Clément Foucault
e52a7584be Eevee: Fix GPUShader not free. 2017-05-18 18:35:55 +02:00
Aaron Carlisle
d00ab4a507 Fix menu inconsistencies
This commit fixes two issues:

- UV/Image editor uvs menu did not match the 3D View's which was changed in rB2b240b043078
- Circle select tool was missing in particle edit mode

Reviewers: Severin
Differential Revision: https://developer.blender.org/D2329
2017-05-18 18:22:45 +02:00
Dalai Felinto
c9e7a13abb Fix UI button text for Eevee "Use Nodes" 2017-05-18 17:42:25 +02:00
Dalai Felinto
c2191912ca Freestyle is back for 2.8
It works with Cycles and Blender Internal for now.

The Blender Internal support will disappear, but we should be able to
integrate it with the Draw manager and use it with Clay, Eevee, ...
2017-05-18 17:34:03 +02:00
Bastien Montagne
6bf05ab2ca Install_deps: py 3.5.3, collada 22b1f4ff026881b4 (2.6.47), OCIO 6de971097c7f5. 2017-05-18 16:53:07 +02:00
Dalai Felinto
c36eb9b291 Rename Iterator struct to BLI_Iterator 2017-05-18 16:53:02 +02:00
Clément Foucault
849b26c746 Draw Manager: Fix buffer reuse. 2017-05-18 16:50:48 +02:00
Sergey Sharybin
d92a9a5472 Use the correct depsgraph for freestyle
Freestyle itself is still not working, but that's to be addressed
separately.
2017-05-18 16:14:32 +02:00
Clément Foucault
7490b24241 Draw Manager: Fix instancing. Again. 2017-05-18 16:05:03 +02:00
Clément Foucault
242a044bd1 GPUMaterial: Add support for tangent node. 2017-05-18 16:05:03 +02:00
Sergey Sharybin
49bd3d3a1a Cycles: Fix crash loading single channel texture
Was  typo in recent isfinite check.
2017-05-18 15:49:03 +02:00
Dalai Felinto
c55c2dbfba Make sure external engines also render fine with depsgraph + freestyle wip
There is still a crash when using freestyle and Cycles,
but the changes here present are harmless
2017-05-18 14:48:13 +02:00
Campbell Barton
00164f3c70 Correct own error using u32 for back-buffer select 2017-05-18 22:33:34 +10:00
Campbell Barton
1247f609d4 Correct last commit
VERT_VISIT was used in a nested function.
2017-05-18 21:48:52 +10:00
Pascal Schoen
32c9d2322c Fix T51408: Cycles - Principled BSDF Shader - Transparency is not working as expected
Renamed the "Transparency" input of the Principled BSDF to
"Transmission" and "Refraction Roughness" to "Transmission Roughness".
2017-05-18 13:18:19 +02:00
Campbell Barton
208462e424 Fix T51539: BMesh boolean crash
In some cases the vertex visit queue would exceed its max length,
visiting the same vertex multiple times.
2017-05-18 21:09:06 +10:00
Campbell Barton
dad10ab118 DwM: Support flat-shaded w/ clay & eevee engines
Needed for sculpt mode drawing w/ engines, see: T51497
2017-05-18 20:43:53 +10:00
Bastien Montagne
5dd9e17266 DwM: Armature: Cleanup envelope bone code a bit.
Mainly adding 'wire' suffix to wire/distance drawing func and shader.

Also, match wire vertex shader behavior with solid one regarding
head/tail only drawing (i.e. alwas expect head bone mat, never tail one,
and assume that if a radius is negative, then we only draw on the other
end of the bone).
2017-05-18 12:13:19 +02:00
Bastien Montagne
23f256b24b DwM: Armature: add solid envelope bone drawing.
Envelope bones are now pretty much identical to old drawing code.

Note that currently new DwM drawing code does not seem to care about
wire/solid drawing modes at all, guess this is still TODO... For now we
hence just get both wire and solid for envelope bones, this can be
refined later.
2017-05-18 12:13:19 +02:00
Bastien Montagne
5919919955 DwM: Armature: refine drawing condition of envelope distance outline.
Should match better original 2.7x behavior now.
2017-05-18 12:13:19 +02:00
Campbell Barton
c75cde31db Re-use vertex position VBO in weight-paint mode 2017-05-18 14:53:43 +10:00