Commit Graph

15566 Commits

Author SHA1 Message Date
Campbell Barton
61c5890c2c Fix missing NULL check initializing paint tools 2018-11-05 07:15:47 +11:00
Antonioya
5cfcee8c39 GP: Reorganize Canvas Grid
Now the grid is always controlled by the topbar selector and not in the canvas panel. To have two places to define orientation was confuse.

The orientation by default (no lock) is always to view plane.
2018-11-04 13:00:37 +01:00
Alexander Gavrilov
d3c815bd08 BLI_heap: add an API function to directly read the top node value.
It is very commonly needed in loop conditions to check if
the items in the heap are good enough to continue.
2018-11-04 13:29:17 +03:00
Antonioya
628908a710 GP: New main switches to hide stroke and fill material
New parameters to switch visibility of stroke and fill
2018-11-03 08:51:36 +01:00
Campbell Barton
888a0735ee Tool System: validate tool slots when setting modes
Needed for entering paint modes on new scenes.
2018-11-03 16:52:06 +11:00
Campbell Barton
13c3c9b22f Cleanup: move brush query into utility function 2018-11-03 15:55:45 +11:00
Brecht Van Lommel
3f9a751d47 Fix T57586: crash linking node group through material properties editor. 2018-11-02 17:49:34 +01:00
Sergey Sharybin
c7d20949fb Multires: Apply uniform scale on displacement when applying scale on object
This is sued by both object joinig and object apply scale operations.

Currently only uniform scale is working correct. Non-uniform gets averaged
and will produce slightly distorted results. This is something we should
fix, but priority of this particular case is not so high.
2018-11-02 15:24:54 +01:00
Bastien Montagne
8197b247d9 Fix 'id_single_user' wrongly reseting usercount to 0.
We want to undo the initial usercount from low-level ID duplication, not
to erase all possible extra processing (like e.g. setting Fake User...).

Fixes part of mess in brush usercount.
2018-11-02 15:12:10 +01:00
Sergey Sharybin
a0e82342d7 Multires: Cleanup, naming
First of all, follow our naming convention to use module prefix.

Second of all, mesh is being created and is to be freed, we also
have convention for such function names.
2018-11-02 13:59:04 +01:00
Sergey Sharybin
f2873b3ce5 Multires: Prevent crash when joining two multires objects
This only works thing around, just so we can unlock production here.
Joining objects of a different scale will not yet work correctly.

Proper fix is coming later (the code needs to be ported to new
Subdiv API).
2018-11-02 11:00:51 +01:00
Campbell Barton
ac8d787327 Tool System: brushes are now categorized by tool
The toolbar now shows brush types, the brush selector now
only shows brushes matching the current tool type.

Details:

- Add's Paint.tool_slots (used by the toolbar).
- Removed custom grease pencil brush tool code.
- Bumped subversion.

See T57526 for details.
2018-11-02 19:40:39 +11:00
Campbell Barton
5bd3f3e64b Fix assert setting fake user then removing 2018-11-02 16:23:05 +11:00
Campbell Barton
28f3f4da12 Cleanup: style 2018-11-02 07:44:26 +11:00
Sergey Sharybin
d6d5c436e3 Subdiv: Cleanup, better naming yet again 2018-11-01 15:45:57 +01:00
Sergey Sharybin
623574ffa2 Subdiv: Cleanup, de-duplicate some code 2018-11-01 15:20:50 +01:00
Sergey Sharybin
d710cb91b9 Subdiv: Cleanup, de-duplicate tangent matrix calculation 2018-11-01 15:20:50 +01:00
Sergey Sharybin
c2aa8d03f2 Subdiv: Cleanup. better naming 2018-11-01 15:20:50 +01:00
Sergey Sharybin
34ec716352 Subdiv: Cleanup, deduplicate some code 2018-11-01 15:20:50 +01:00
Dalai Felinto
ae87adc73a Font cleanup: use ELEM 2018-10-31 21:45:27 -03:00
Campbell Barton
798cd8a723 Cleanup: style 2018-11-01 07:32:13 +11:00
Clément Foucault
f14315bac4 Eevee: Fix wrong default overscan value 2018-10-31 19:40:08 +01:00
Clément Foucault
cde64619ca Eevee: Implement Overscan option
This option make the internal render size larger than the output size in
order to minimize screenspace effects disapearing at the render edges.

The overscan size added around the render is the maximum dimension
multiplied by the overscan percentage.
2018-10-31 18:32:54 +01:00
Alexander Gavrilov
748b89f124 Allow changing B-Bone custom handle references from Pose Mode.
@jpbouza was rather upset these were made read-only, and unlike
parents, it's not that hard to allow changing these Bone fields:
all is needed is to carefully refresh the matching fields in the
relevant bPoseChannel objects and properly tag update.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3870
2018-10-31 20:04:01 +03:00
Sergey Sharybin
a2a8e71210 OpenSubdiv: API, expose vertex boundary interpolation option
Only affects internal API, bout could be exposed as an option for
the compatibility reasons with other software.

Is a part of some ongoing development of multires, but might or
might not be used.
2018-10-31 17:47:40 +01:00
Jacques Lucke
a3802f66e2 Image Empties: More visibility settings
Support for showing images in background/foreground and only in perspective/orthographic view.

Internally the depth of the image is modified in the fragment shader by setting `gl_FragDepth` explicitly.

The UI still needs some work to improve usability, see D3863 for details.
Currently there is one duplicated function, not sure how to best deduplicate it yet. (`is_image_empty_visible`)

Reviewer: fclem, brecht, campbellbarton

Differential Revision: https://developer.blender.org/D3863
2018-10-31 13:42:33 +01:00
Bastien Montagne
08a92d8578 UI/Unique ID name: add library ID name if present.
Also reshuffle a bit that whole code, did some renaming,
`BKE_id_to_unique_string_key()` is now using same base code (instead of
using whole library filepath...), etc.
2018-10-31 13:34:06 +01:00
Antonioya
14e1dfda4e GP: New Autolock Inactive Layer
This option locks any layer no active to avoid any accidental change.
2018-10-31 11:00:28 +01:00
Alexander Gavrilov
7bc84559aa Add an option to do keyframe insertion in a cycle-aware fashion.
When enabled, inserting keyframes into F-Curves with simple cyclic
extrapolation (the same conditions as required for cycle-aware auto
handle smoothing to activate) will take the cycle into account:

- Keyframes that are being inserted outside of the cycle bounds
  are remapped to be inside the cycle. Thus it is not necessary
  to be within the main iteration of the cycle when tweaking.

  This becomes especially useful in the final animation tweaking
  phase when the channel keys may be staggered for overlap, so
  the actual master period is different for different channels.

- Modifying one of the end points of a cycle also changes the
  other end point when appropriate, to preserve smooth transition.

This feature applies to both manual keyframe insertion using
'I', and auto-keyframing.

Differential Revision: https://developer.blender.org/D3140
2018-10-31 11:50:57 +03:00
Bastien Montagne
c760285ae0 Add 'O' for Overrides to our key-coded ID UI-names generator. 2018-10-30 11:00:25 +01:00
Julian Eisel
a0d40c6a8c UI: Move Properties editor context path into header
This will probably be a temporary solution to fill empty space, for until we
have a search button there. Hence, I made this optional using a compile flag.
2018-10-29 22:59:57 +01:00
Julian Eisel
ab6c7ff2ab UI: Vertical Properties Editor Tabs
Moves the Properties editor context switching to a vertical tabs region.

Design Task: T54951
Differential Revison: D3840

The tabs are regular widgets, unlike the 'old' toolshelf tabs. This means they
give mouse hover feedback, have tooltips, support the right-click menu, etc.
Also, when vertical screen space gets tight, the tabs can be scrolled, they
don't shrink like the toolshelf ones.
The tab region is slightly larger than the header. The tabs are scaled up
accordingly. This makes them nicely readable.

The header is quite empty now. As shown in T54951, we wanted to have a search
button there. This should be added next.

Implementation Notes:

* Added a new region type, RGN_TYPE_NAVIGATION.
* Having the tabs in a separate region allows scrolling of the tab-bar, unlike
  the toolshelf tabs. We might want to remove the scrollbars though.
* Added a new region flag RGN_FLAG_PREFSIZE_OR_HIDDEN, to ensure the tab region
  is either hidden or has a fixed size.
* Added some additional flags to support fine-tuning the layout in panel and
  layout code.
* Bumps subversion.
2018-10-29 21:44:01 +01:00
Alexander Gavrilov
a0dfa320cd Dope Sheet: new option to display keyframe interpolation mode and extremes.
With the new automatic handle algorithm, it is possible to do a lot
of the animation via keyframes without touching the curves. It is
however necessary to change the keyframe interpolation and handle
types in certain cases. Currently the dopesheet/action editor
allows changing the types, but does not show them in any way.

To fix, add a new menu option to display this information. For handle
type, it is represented using the shape of the key icons: diamond for
Free, clipped diamond for Aligned, square for Vector, circle for Auto
Clamp, and cirle with dot for Automatic.

Non-bezier interpolation is a property of intervals between keys,
so it is marked by drawing lines, similar to holds. In this initial
version, only the fact of non-bezier interpolation is displayed,
without distinguishing types. For summaries, the line is drawn at
half alpha if not all curves in the group are non-bezier.

In addition, it is sometimes helpful to know the general direction
of change of the curve, and which keys are extremes. This commit
also adds an option to highlight extremes, based on comparing the
keyed values with adjacent keys. Half-intensity display is used
for overshot bezier extremes, or non-uniform summaries.

Reviewers: brecht, aligorith, billreynish

Differential Revision: https://developer.blender.org/D3788
2018-10-29 22:04:19 +03:00
Alexander Gavrilov
62e2bbd068 Fix T57488: crash in Shrinkwrap constraint due to unsafe multi-threading.
- Constraints must not use mesh_get_eval_final as it isn't thread-safe.
- Depsgraph should keep lastDataMask when re-running COW.
2018-10-29 20:33:15 +03:00
Antonioya
11f9018ec6 GP: Cleanup typo 2018-10-29 16:43:11 +01:00
Bastien Montagne
29428859d9 Depsgraph cleanup: use proper DEG_debug_print_eval call... 2018-10-29 16:37:27 +01:00
Bastien Montagne
363a196ed6 BBox accessor: switch to switch, add missing gpencil case. 2018-10-29 16:37:27 +01:00
Sergey Sharybin
b2411fe269 Fix unneeded/unwanted user counter when freeing CoW NLA 2018-10-29 11:48:37 +01:00
Sergey Sharybin
61d49d3448 Fix T57360: Crash when Play Animation in this scene
Was caused by a code which was putting animation value back to
original datablock.

The tricky part here is that we don't always know ID, so can not
put those values. Would be nice to have a solution for this, but
for until then we should be relatively good.
2018-10-29 11:48:37 +01:00
Bastien Montagne
f887dc1f5c Fix T57372: Second full scene copy crashes on deletion.
Hope this time we are done for good (root of the issue was that master
collections are not in bmain...).
2018-10-29 11:42:38 +01:00
Bastien Montagne
c2791777bd Fix stupid multiple-call of same function in Collections remapping code.
Related to T57372: Second full scene copy crashes on deletion (fixes
deleting second copy, but now it crashes on deleting the first copy...).
2018-10-29 10:53:10 +01:00
Antonioya
39bc44ffc5 GP: Refactor Instance modifier and rename to Array
The old name Instance was logic when the modifier created new object instances, but now works equal to mesh Array modifier, so the old name was not logic and must be Array.

Also added a Object to use as offset similar to mesh Array modifier.
2018-10-28 18:20:50 +01:00
Dalai Felinto
b6a795f285 Small cleanup: Remove uneeded/wrong check
If ob was NULL it would crash in the else part of the if statement.
If we really think we may run into that (which we should not) we can just assert
or add a if (ob == NULL) return; in the top of the function.
2018-10-26 13:48:14 -03:00
Dalai Felinto
f1974bb340 Fix unreported: Crash when adding lattice vertex group 2018-10-26 13:48:14 -03:00
Dalai Felinto
6d4e776711 Fix unreported: Crash when removing lattice vertex group 2018-10-26 13:39:51 -03:00
Dalai Felinto
4af280ac90 Refactor cleanup: BKE_object_is_in_editmode
Using switch and keep it concise.
2018-10-26 13:39:51 -03:00
Antonioya
9b7dd0a93f GP: Assign new materials to brushes
When create a new material, this must be set to the brushes automatically.
2018-10-26 09:02:28 +02:00
Bastien Montagne
e66084268c Fix T56172 Accessing COW data from RNA - Dimension
Also fixes T55769 Dimension Not properly work
and T56064 Blender crashes on selecting text-object

We decided to go to the easy way in the end, simply enforcing computing
BBox of all objects when using 'active' depsgraph, and copying back to
orig object (same as transform matrix, etc.).
2018-10-24 17:21:56 +02:00
Sergey Sharybin
91c6beb28a Cleanup: Remove unused modifiers callback
Was only used by subsurf in the past years, it is unlikely
other modifiers will every need this any time soon.
2018-10-24 14:04:29 +02:00
Brecht Van Lommel
727d6644da Cleanup: fix compiler warnings. 2018-10-24 11:14:49 +02:00