When multi-frame editing is enabled, users would expect to be able to
paste strokes into multiple selected frames. This PR supports this by
using `retrieve_editable_drawings` instead of `get_editable_drawing_at`
to achieve such feature.
Pull Request: https://projects.blender.org/blender/blender/pulls/139573
Commit 611940805e changed movie proxies to use MP4 container format
instead of AVI (to support video rotation metadata), however MP4
container needs more care compared to AVI. Several parts of proxy
generation were subtly wrong before:
- AVStream.avg_frame_rate was not set, this can make the mp4 muxer
incorrectly determine the video duration for the "moov" atom.
- AV_CODEC_FLAG_GLOBAL_HEADER (needed by mp4 more than by avi) was not
set since the code was checking the flags on the wrong structure.
- avcodec_parameters_from_context were called at the wrong place
(need to be called after avcodec_open2, not before it)
- avcodec_flush_buffers call before av_write_trailer was incorrect;
the codec state should not be reset there!
- avcodec_free_context should be called after fully finishing with the
file (i.e. after avio_close)
Pull Request: https://projects.blender.org/blender/blender/pulls/139731
Caused by a67b5f6f63
Since we dont necessarily act with `MeshExtractType::BMesh` (can be
`MeshExtractType::Mesh` as well -- and seems the specific mesh analysis
`statvis_calc` functions are well prepared for this), move access to
`BMesh` to the codepaths specific to `MeshExtractType::BMesh`.
Also remove (non-appropriate) assert in `extract_mesh_analysis`.
Pull Request: https://projects.blender.org/blender/blender/pulls/139717
The Image Coordinates node leaks memory if no input is connected and
some of the outputs are not connected. That's because all outputs are
allocated even if they are not used. To fix this, we only allocate
outputs that are actually needed.
When a String node is created using link-drag-search, it's width is now based on
the width of the string it contains. This eliminates the common step to increase
the width manually after the node has been created.
Pull Request: https://projects.blender.org/blender/blender/pulls/139707
Converting from legacy curves to grease pencil with "Keep Original"
option enabled can cause the new grease pencil ID to not be evalueated,
leading to an situation where a evaluated grease pencil object would
point to the original legacy curve ID as its object data. This fix added
a depsgraph tag so it ensures the COW ID is the latest.
Pull Request: https://projects.blender.org/blender/blender/pulls/139006
Over time, the various visibility states of sockets has become more complex. In
the past, it was only affected by `socket.enabled` and `socket.hide`. However,
the introduction or panels and automatic usage inferencing made it hard to
impossible to figure out how sockets are actually drawn from the Python API.
This adds two new getters to `NodeSocket`:
* `is_inactive`: If true, the socket values is grayed out because it has been
detected to not have any effect.
* `is_icon_visible`: The socket is drawn as an interactible icon, i.e. it is not
in a collapsed panel or otherwise hidden.
Both of these concepts map quite clearly to user-level concepts and are hard to
detect exactly otherwise which is why I'm exposing those. More visibility states
accessible on `bNodeSocket` could be made available but we also need to be
careful with not exposing too much stuff that we might not need in the future
anymore. I'd need more precise use-cases to justify adding more such accessors.
Pull Request: https://projects.blender.org/blender/blender/pulls/139424
Previously `get_bone_deformed_vertex_group_names` checkes for regular
mesh armature modifier type instead of the one specific to grease pencil
and this caused it to always return empty defgroup name list, renders
auto-normalize ineffective downstream. Now corrected to using
`GreasePencilArmatureModifierData`.
Pull Request: https://projects.blender.org/blender/blender/pulls/139706
Asset libraries from the Preferences were not recognized as such. This
could cause various issues like the asset library not being refreshed
correctly on relevant changes. There was also a failed assert when
right-clicking the context menu of a custom brush asset, and the "Edit
Metadata" brush asset operator would be unavailable.
A pointer was unintentionally cast to a boolean, and instead null passed
for the pointer (because of a default argument value).
The light objects' Color Temperature prop introduced in a12bce039f
currently is a temperature subtype. This means it is expressed in °C
if the user set that as scene unit, but a color temperature should
always be expressed in Kelvin.
Pull Request: https://projects.blender.org/blender/blender/pulls/139661
Correct the documentation of the `BLI_uniquename_cb()` variant that was
introduced in 7afa5aaa59 to support
dynamically-allocated strings.
Contrary to the other functions with the same name, this variant does
not actually assign the name. It returns the new name and leaves the
assignment to the caller.
Pull Request: https://projects.blender.org/blender/blender/pulls/139639
New VSE cache implementation (!137926) uses the same eviction
logic for the source image ("raw") cache as for the final frame cache --
remove the frames furthest away from the playhead.
However, source image cache keys are source media frames, not timeline
frames, so this was not working correctly when strips are not at
timeline start.
So, for each cached entry record the strip-start-relative timeline
frame that the entry was created at. This takes care of things like
retiming, reversed frames etc. And also makes the cached frames
visualization more correct in presence of frame reversal etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/139667
Extend the existing SVG exporter so it can export frame-by-frame
animations as animated SVGs.
The animation data is fully contained inside the SVG. Each frame
is stored inside a `<g>` group that has the visibility turned off.
Then a `<use>` element displays the current frame using its `href`.
Inside the `<use>` element the `href` property is animated
with an `<animate>` tag that cycles through all the different frames.
To ensure unique element IDs within the file, the IDs of elements
user-defined names with user defined names are suffixed with
an continuously incrementing counter formatted as hex.
Pull Request: https://projects.blender.org/blender/blender/pulls/131173
The path templates feature implemented in #134860 highlights path
properties that have syntax errors in red and provides a list of those
errors in the path's tool tip. However, syntax errors are not the only
kind of error.
For example, if given the render output path `//render/{blend_nam}`,
with a typo in the variable `blend_name`, this error is not indicated
until actually trying to render. This is because the path is
*syntactically* correct, and the error is due to `blend_nam` not being
an available variable.
This PR resolves this: paths with path template support now indicate all
errors in the UI, not just syntax errors, with red highlights and a list
of errors in the tool tip.
The primary mechanisms for this are:
- A new function `BKE_build_template_variables_for_prop()`, which takes
an RNA pointer and produces an appropriate template variable map for the
given property, which can then be used to fully validate a path
property's value in the UI code.
- A new enum `PropertyPathTemplateType` has been added to `PropertyRNA`,
which determines what variables should be made available to a property
and how they should be build. This is used by
`BKE_build_template_variables_for_prop()`.
Additionally, the following changes have been made to help ensure that
`BKE_path_apply_template()` and `BKE_path_validate_template()` produce
identical errors:
- Both functions now call into a third static function `eval_template()`
that does the actual work, optionally modifying the input path or not.
- Previously only `BKE_path_apply_template()` had unit tests, but now
the unit tests have been reorganized to simultaneously test both
`BKE_path_apply_template()` and `BKE_path_validate_template()`.
Pull Request: https://projects.blender.org/blender/blender/pulls/138679
When sync select was enabled, checking for selected elements isn't
a correct way to check for visible UV's for that mesh.
Meshes without any selected vertices were skipped, even when they
contained similar UV's that should have been selected.
Support reading NDOF motion via: even.ndof_motion which exposes:
translation, rotation, progress & time_delta properties.
Based on !139410.
Co-authored-by: Michael Menzi <nakoustix@gmail.com>
Add ability to randomize color of each stroke for or use perlin noise
randomization during the stroke. Works similarly to grease pencil stroke
color randomization. This feature is available for all mesh color
painting modes (Sculpt Paint brush, Texture Paint and Vertex Paint)
This setting is available both as a per-brush setting and a unified
setting on the scene level. Additionally, the equivalent Grease Pencil
options have been migrated to these more generic flags and values.
Based on this [1] RCS request.
[1]: https://blender.community/c/rightclickselect/mwgbbc/
Pull Request: https://projects.blender.org/blender/blender/pulls/128953
This implements the "boundary strokes" features (from 4.2 LTS).
To make it a bit more clear, the feature is now called "fill guides".
It uses the same `Alt`+`LMB` shortcut.
Fill guides are denoted by a `".is_fill_guide"` attribute set to `true`.
Otherwise they behave as normal strokes.
There is the `Clean Up` > `Remove Fill Guides` operator to remove
the strokes.
This also adds an option to the Fill tool to automatically remove fill
guides once a fill has been created.
Pull Request: https://projects.blender.org/blender/blender/pulls/139293
Handle the `DomeLight_1` schema for import and translate to a World
material like what was already done for the original `DomeLight` schema.
The primary difference is that the new schema provides a `poleAxis`
attribute that authoring applications can use to remove ambiguity for
the orientation of the HDRI texture. Some care was made to match
`usdview` with a set of hand-crafted files. However, after matching,
some real scenes ended up displaying differently. These were corrected
but this could mean there's still issues that will need investigation
and fixing in the future.
Co-authored-by: Nig3l <nig3lpro@gmail.com>
Co-authored-by: Jesse Yurkovich <jesse.y@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/137761
The `SEQUENCER_OT_change_effect_input` operator does exactly the same thing
as `SEQUENCER_OT_swap_inputs` . "Change effect input" in the
"Effect Strip" context menu also seems bugged in recent versions.
Since "Swap Inputs" already has a keybind and the name itself is closer
to its intended use, just use that operator over the other one.
Also poll "Swap Inputs" so it is grayed out if the effect does not take
two inputs.
Pull Request: https://projects.blender.org/blender/blender/pulls/139615
... if "Only Show Selected Keyframes Handles" is turned ON
The piece of code from fa24ad1fd5 -- and that copied from 233c650d55 --
which alters `incl_handles` for Circle/Lasso is outdated...
Atm. it would set `incl_handles` to `false` as soon as either "Show
Handles" is OFF or "Only Show Selected Keyframes Handles" is ON.
So bug-symptoms would be:
- turn ON both "Show Handles" and "Only Show Selected Keyframes Handles"
- select a single keyframe (so its handles are visible)
- try to select that handle using Circle/Lasso
- fail
- (alternatively: select the key using Circle/Lasso >> handles get
selected as well, also a fail)
In b037ba2665 though we introduced
`KEYFRAME_ITER_HANDLES_DEFAULT_INVISIBLE` in which can properly handle
such cases in `keyframe_ok_checks` / `select_bezier_add` /
`select_bezier_subtract`, so it makes sense to only check for "Show
Handles" Circle/Lasso and let `initialize_box_select_key_editing_data` /
`keyframe_ok_checks` / `select_bezier_add` / `select_bezier_subtract`
handle the rest...
Noticed while doing !139349, part of #139314
Pull Request: https://projects.blender.org/blender/blender/pulls/139531
The Switch node in the compositor crops the input image. That's because
the two inputs share the same operation domain.
To fix this, we avoid domain realization for either inputs.
Pull Request: https://projects.blender.org/blender/blender/pulls/139637
This PR will reuse the VkInstance of GHOST_ContextVK when querying for
possible compatible devices. Previously a temporary VkInstance was
created but could trigger an error in the Vulkan loader.
Pull Request: https://projects.blender.org/blender/blender/pulls/139640
This was missing from the initial implementation.
This did not affect any user code path since they were not
checking for completion and only blocking on first `get`.
For automated tests we have support for directly loading a directory as
asset library. We might need this for other things too in future, so
this should be supported generally.
Directories loaded as asset libraries this way would internally be
treated as a Preferences on-disk library, which isn't correct. This
didn't cause any known issues, but with blender/blender!138150 it would
make tests fail incorrectly.
So far this is unused, but it's used in #139165, and that pointed out
some obvious flaws in the code, like the resulting AttributeStorage
being completely ignored, and old CustomData layers not being freed.
Restructure the API a bit to make it simpler to use, and also make it
keep the non-generic layers in CustomData. That's not necessary for
point clouds but it will be necessary for curves (the next step) since
they have vertex groups.
Pull Request: https://projects.blender.org/blender/blender/pulls/139609