It's safer to pass a type so that it can be checked if delete should be
used instead. Also changes a few void pointer casts to const_cast so that
if the data becomes typed it's an error.
Pull Request: https://projects.blender.org/blender/blender/pulls/137404
Implements a crash dialog for Windows.
The crash popup provides the following actions:
- Restart: reopen Blender from the last saved or auto-saved time
- Report a Bug: forward to Blender bug tracker
- View Crash Log: open the .txt file with the crash log
- Close: Closes without any further action
Pull Request: https://projects.blender.org/blender/blender/pulls/129974
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.
This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.
MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.
NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.
Pull Request: https://projects.blender.org/blender/blender/pulls/136126
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.
* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.
Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.
Following discussions in !134452.
NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.
Pull Request: https://projects.blender.org/blender/blender/pulls/134771
Currently UI code always has to use char pointers when interacting with
the translation system. This makes benefiting from the use C++ strings
and StringRef more difficult. That means we're leaving some type safety
and performance on the table. This PR adds StringRef overloads to the
translation API functions and removes the few calls to `.c_str()` that
are now unnecessary.
Pull Request: https://projects.blender.org/blender/blender/pulls/133887
This makes the code simpler, aligns it with the builtin translations in
messages.cc, and should improve performance as well. My motivation
for the change is to allow returning StringRef/StringRefNull from the
translation functions instead of char pointers.
To test the change I used the Sun Position addon which includes
translations and toggled different languages in the preferences.
Pull Request: https://projects.blender.org/blender/blender/pulls/133827
Without boost::locale, there seems no particular reason to modify the
global locale, we can just translate strings ourselves.
Other locale facets like numeric and time are also left unchanged
from the default, which is the "C" locale. This appears to match
previous Blender behavior with boost::locale. That protects against
bugs where formatting floats for I/O unexpectedly depends on the
system language.
Pull Request: https://projects.blender.org/blender/blender/pulls/133347
"Smooth" can be many things, but mostly a verb or adjective depending
on context.
Already handled in the past, but some things were missed or introduced
since then.
"Light" already has multiple contexts, but some were missing:
- In general, "Light" refers to a Blender Light object. In many cases,
this comes from an `id_type` enum, already using the ID context. Use
it also for properties that were missing that context.
- In the context of render passes, "Light" is the actual illumination
factor, not the light emitor. A new "Render Layer" translation
context is introduced for this purpose as no existing ones are both
specific and explicit enough.
Issue reported by Hoang Duy Tran.
- In the context of Grease Pencil, meaning "Overshoot".
- In the context of XR navigation, meaning "Going backwards".
This introduces a "Navigation" context. Closest existing match is
"View3D" but this is already used to refer to view axes.
Issue reported by Hoang Duy Tran.
This caused build errors on the docs builder, I can't seem to reproduce
locally, so revert for now and have another look at some point in the
future.
Sadly as these changes usually go, this took 5c515e26bb and
2f0fc7fc9f with it as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/132559
This makes the code somewhat simpler, and fixes theoritical memory leaks
reported in #120767.
MO binary ouptut was compared as identical with the one from previous
code for a few of out current PO files.
Pull Request: https://projects.blender.org/blender/blender/pulls/126682
Extract
- Statuses for the external text editor
- Newly created enum node item
- Newly created plane track data
- Newly created custom orientation data
- Operator names in drag and drop menu (need to use operator's
translation context)
- GN attribute statistic node inputs
Disambiguate
- Single-letter colors: A and B can mean Alpha and Blue, or simply A
and B as in two operands in an operation
- Dissolve: issue reported by Tamar Mebonia in #43295
- Translate in the User Preferences. This introduces a new
BLT_I18NCONTEXT_EDITOR_PREFERENCES ("Preferences") translation
context
- Planar (reported by deathblood)
This one is incomplete, because there is currently no way to
disambiguate presets or GN fields. I don't see how either could be
achieved cleanly.
The former would need to define the context inside the preset and
evaluate the file prior to showing it in the presets menu, which
sound bad.
The latter would need to introduce an additional string inside
`FieldInput`s, which would be controversial given how little it
would be used.
Remove
- Unused translation `iface_("%s")` in toolbar
- Remove obsolete N_() tags in a few node descriptions.
Pull Request: https://projects.blender.org/blender/blender/pulls/119065
Introduce new DNA for the `Animation` data-block and its sub-data.
This includes the blenkernel code for reading & writing to blend files,
and for memory management (freeing, duplicating). Minimal C++ wrappers
are included, with just the functionality needed for blenkernel to do
its job.
The Outliner code is extended so that it knows about the new data-type,
nothing more.
For more info, see issue #113594.
Pull Request: https://projects.blender.org/blender/blender/pulls/119077
Translation of the UI is currently split into 3 preferences:
interface, tooltips, and new data. The distinction between interface
and tooltips is currently unclear as tooltips also include a lot of
messages not displayed in the actual tooltips on mouse hover.
These include reports to the Info Editor, information in editor
headers and footers, and statuses in panels.
In order to limit the use of `TIP_()` to actual tooltips, this commit
introduces a new preference for this extra information: "Reports".
New translation macros are introduced: `RPT_()` and `CTX_RPT_()`, as
well as their equivalent for the Python API, `pgettext_rpt_()`, to be
imported as `rpt_()`.
Pull Request: https://projects.blender.org/blender/blender/pulls/116804
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.
If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
Due to changes in the build environment shader_builder wasn't able to
compile on macOs. This patch reverts several recent changes to CMake files.
* dbb2844ed9
* 94817f64b9
* 1b6cd937ff
The idea is that in the near future shader_builder will run on the buildbot as
part of any regular build to ensure that changes to the CMake doesn't break
shader_builder and we only detect it after a few days.
Pull Request: https://projects.blender.org/blender/blender/pulls/115929