Commit Graph

120055 Commits

Author SHA1 Message Date
Jacques Lucke
b69e6535d0 Spreadsheet: use fallback name when geometry has no name
We had this before, but it was accidentally removed.
2024-07-22 20:10:19 +02:00
Miguel Pozo
6d302ca7ca Fix #125134 #124971: EEVEE: Overlapping samplers in World shader 2024-07-22 18:31:43 +02:00
Jacques Lucke
9974ee71bd Spreadsheet: refactor data set drawing
This separates a single `GeometryDataSetTreeViewItem` into separate tree view
items for the individual parts of the tree view. While requiring a bit more boilerplate
overall, this simplifies the code quite a bit and makes it more extensible.

Pull Request: https://projects.blender.org/blender/blender/pulls/125239
2024-07-22 18:30:00 +02:00
Falk David
fc49a5928b Fix: GPv3: Duplicate previous key using auto key
When erasing, sculpting or tinting, the previous key was not being
duplicated.

The `ed::greasepencil::ensure_active_keyframe` didn't have a good
mechanism to make this work. This adds a parameter to the
`ensure_active_keyframe` function so that the caller can decide
what should be done.

For the sculpting tools, eraser, and tint tool, this will now duplicate
the previous key, when auto-key is on.

Resolves #124082.

Pull Request: https://projects.blender.org/blender/blender/pulls/125224
2024-07-22 18:09:17 +02:00
Falk David
d0ff8d89c9 Fix: GPv3: Use correct temporary eraser size
When holding CTRL using the draw tool to erase, the size of the cursor
was using the size of the eraser brush. This is not the expected behavior
when using the eraser from the draw tool. It should respect the size
of the brush used by the draw tool instead.

This fixes the issue by computing the right size when the eraser operation
is invoked. The size is then stored in a runtime field, so that the cursor
rendering callback can use the cached size.

Pull Request: https://projects.blender.org/blender/blender/pulls/125225
2024-07-22 18:08:51 +02:00
Julian Eisel
a1ac565315 Cleanup: Improve comments for UI related property flags
Previous comments were rather vague and misleading even. For example it
is often expected that `PROP_HIDDEN` would hide properties in the keymap
editor, which it wouldn't. The term "ghost" value was not defined thus
useless as documentation. Explained the behavior instead.

Also the "Inherits #PROP_SKIP_PRESET" note added in 0d7282e69b was
confusing, what does it mean to inherit a property? Clarified that too.

Lastly the API description of `WM_operator_properties_reset()` was not
updated for 1058006e03. Fixed now.
2024-07-22 17:53:25 +02:00
Julian Eisel
f5b46a66d1 Cleanup: Fix typo in comment 2024-07-22 17:49:56 +02:00
Philipp Oeser
b25e67189c Fix #125228: Image Editor Memory leaks showing image tooltip thumbnail
Looks like a simple oversight in 8937c0bcab

To resolve, just free the `ImBuf` (same as done in other places that use
`uiTooltipImage`)

Pull Request: https://projects.blender.org/blender/blender/pulls/125231
2024-07-22 17:37:43 +02:00
Miguel Pozo
f2c728468c Cleanup: Fix warnings 2024-07-22 16:55:25 +02:00
Sean Kim
07c613b485 Cleanup: Adjust GSpan and GArray asserts
Previously, 4e9e44ad made changes to allow GSpan and GMutableSpan to not
have a type when they are empty. This mirrors the same change in the
conversion from GArray to both span types and when converting to an
actual typed Span<> or MutableSpan<> via typed().

Fixes #125013

Pull Request: https://projects.blender.org/blender/blender/pulls/125018
2024-07-22 16:35:36 +02:00
Falk David
27c877f684 Fix: GPv3: Use of legacy object type in shaderfx_add 2024-07-22 16:29:19 +02:00
Falk David
ead43b6693 Fix: GPv3: Copy ShaderFX/Materials to selected
The operator was checking for the legacy object type.
2024-07-22 16:29:19 +02:00
Sebastian Parborg
b61d308d76 Fix: The position of the redo panel was inconsistent
If the redo panel wasn't initalized from scratch, it would not get the
scrollbar offset. Now always apply this runtime offset.

Pull Request: https://projects.blender.org/blender/blender/pulls/125092
2024-07-22 16:09:44 +02:00
Aras Pranckevicius
527e55239b Fix #125061: VSE timeline pixel rounding/snapping issues at large frames
VSE timeline widget drawing is done in "timeline space" (x: frames,
y: channels), but that can have precision issues at large frames,
when "pixel size features" (outlines, borders) need to get evaluated
inside a shader.

This can lead to inconsistent border sizes between neighboring strips,
e.g. sometimes it would be 2 pixels, but sometiems 3 pixels. I've seen
this mostly happen when frames get into 100'000+ range.

To address this, switch timeline widget drawing to be in window pixel
space. This avoids the issue since coordinates to draw the strip
widgets become "up to several thousand" range, not arbitrarily large.

Pull Request: https://projects.blender.org/blender/blender/pulls/125220
2024-07-22 16:08:07 +02:00
Clément Foucault
dcef32ec9b EEVEE: Fix broken cryptomatte shader compilation
Was caused by a missing resource.
2024-07-22 15:07:18 +02:00
Miguel Pozo
9d797b834e Fix #124876: EEVEE: Missing render frame progress in stdout
Print progression and `Instance::info` to stdout.
Add more context about missing support for canceling renders and progress reports.

Pull Request: https://projects.blender.org/blender/blender/pulls/125094
2024-07-22 13:18:33 +02:00
Jacques Lucke
3c81984178 Geometry Nodes: add conversion nodes for Grease Pencil and Curves
This adds two new nodes:
* `Grease Pencil to Curves`: Converts each grease pencil layer into an instance
  that contains curves.
* `Curves to Grease Pencil`: Converts top-level curve instances into grease
  pencil layers.

This opens up many new opportunities:
* Use grease pencil as input to other procedural systems that don't necessarily
  output grease pencil.
* Generate grease pencil from scratch using geometry nodes.
* Temporarily convert grease pencil data to curves to use more powerful features
  for curves processing.

Some data on layers are not attributes yet unfortunately, so there is some
special case handling for the `opacity` attribute. This was previously discussed
at the geometry nodes workshop:
https://devtalk.blender.org/t/2024-05-13-geometry-nodes-workshop-notes/34760#grease-pencil-14

Pull Request: https://projects.blender.org/blender/blender/pulls/124279
2024-07-22 12:29:26 +02:00
Philipp Oeser
d5d64f4a9f Fix #125006: crash confirming specific operator popup dialog with ENTER
Crash was happening in this scenario:
- mouse was over a property in the dialog
- operator had a "check" callback that was accessing certain operator
stuff

In this case, the `UI_BUT_ACTIVE_DEFAULT` button was executed, operator
finished or canceled (but stuff was freed along the way), then code
kicked in to still handle ENTER over the property in the popup (e.g.
toggle a checkbox), the `uiAfterFunc` still had the `popup_op`, tried to
run `popup_check` again with the faulty data.

Simple way to fix this is to use `WM_UI_HANDLER_BREAK` to not handle
further buttons after executing the `UI_BUT_ACTIVE_DEFAULT`

Pull Request: https://projects.blender.org/blender/blender/pulls/125085
2024-07-22 11:43:06 +02:00
Casey Bianco-Davis
73338c1553 GPv3: Render evaluated geometry
This allows Grease Pencil to render all the different curve types.
The PR changes the batch cache creation to use the evaluated points.

Pull Request: https://projects.blender.org/blender/blender/pulls/122985
2024-07-22 11:10:07 +02:00
John Kiril Swenson
de443e038c VSE: Fix linked time option for sequencer select
When 7afcfe1 removed the use of `startdisp` and `enddisp` for everything
but effect strips, not all of these variables were replaced in
`select_linked_time`, breaking the option. This option is used for the
select operator with the ctrl modifier in both LCS and RCS default
keymaps.

This patch fixes the bug, and also cleans up the old C code in the
function, replacing it with more robust logic.
- The new logic allows for the "linked time" option to be combined with
  the "toggle" option -- old logic only propagated deselects if both
  left and right handles were aligned.
- New logic makes sure that a selection is only propagated along the
  side that you click by adding the selection handle as an argument.
  (Before, you could align two strips on the left side only, "regular" select the
  left handle of the top one, then "linked time" select the right
  handle, and it would erroneously propagate the left handle selection
  too).

This patch also fixes a bug where "both handle" selection would not work
if the linked time option was set, by making sure that if `seq2` is set
in `StripSelection`, then `select_linked_time` is run once more.

Pull Request: https://projects.blender.org/blender/blender/pulls/125039
2024-07-22 08:57:35 +02:00
Campbell Barton
d40c2705a1 Fix #125202: Manpage fails to generate
Support CMake's `DESTDIR` environment variable,
used by some build scripts.
2024-07-22 12:52:41 +10:00
YimingWu
d4aecd93e7 Fix #125023: Use default easing of 0.0f for pose bendy-bones
Default easing values for pose bendy-bones should be 0.0f since it will
be added on top of edit mode values which defaults to 1.0f. This will
make sure that `Reset Default Value` gives expected result and be
consistent with `Clear Scale` operator.

Pull Request: https://projects.blender.org/blender/blender/pulls/125204
2024-07-22 03:39:52 +02:00
Harley Acheson
f238b44dee UI: Close Source Window When Docking Singleton to Empty Space
Docking allows dragging an area out of a window to empty space to make
a new window. And dragging back will close that window if empty.
However dragging an area that is alone in its window to empty space
does not close the source window so you get a duplicate. This PR just
closes that window (when empty) which feels much more natural.

Pull Request: https://projects.blender.org/blender/blender/pulls/125201
2024-07-22 03:23:42 +02:00
Campbell Barton
e2bc41598d Fix drivers showing "Python restricted for security" when they weren't
Regression from [0], drivers were tagged as being disabled with a flag
that was never cleared. Causing the label to be displayed for files
where the expressions were enabled and in use.

Resolve by clearing this flag on file load and when re-compiling
expressions - since an expressions block flag may be cleared if it
becomes a simple expression.

[0]: 1a8053939b
2024-07-22 10:39:50 +10:00
Harley Acheson
1404a95dde UI: Don't Dim Docking Remainders
When docking an area into a portion of another area, the target area is
split. Currently the new section shows an icon that is bold and
outlined, while the remaining area shows a dimmed icon. This dimming
doesn't make a lot of sense since it is not closed, and it is easy
to tell the source from target with other clues. Conversely, dimming
the icon makes it harder to tell what is going on. This PR just makes
both icons show at the same opacity.

Pull Request: https://projects.blender.org/blender/blender/pulls/125199
2024-07-22 02:35:47 +02:00
Campbell Barton
f1e5263423 Cleanup: spelling in comments 2024-07-22 10:16:55 +10:00
Campbell Barton
5794913fb8 Cleanup: CMake file indentation, wrap long lines 2024-07-22 09:58:45 +10:00
Campbell Barton
d3fbc56021 Cleanup: various cppcheck warnings
Avoid shadowing, use const args & match function & declaration args.
2024-07-22 09:58:43 +10:00
Jason Fielder
9059d4f020 EEVEE Next: Add imageStore/LoadFast ops to Film Shader
Add fast image writing and reading variants for film shader passes.
These variants do not perform range checking on values
and should only be used in cases where the written texel is
guaranteed to be in range. This eliminates additional
branching and simplifies shader logic.

Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/121114
2024-07-21 17:13:07 +02:00
Miguel Pozo
db286bbb7f Cleanup: Remove unused DRW_shader functions
These are not used anymore after removal of EEVEE-Legacy

Pull Request: https://projects.blender.org/blender/blender/pulls/125099
2024-07-21 16:59:51 +02:00
Aras Pranckevicius
fe1bf4897d Fix #120253: Batch export of STL files incorrectly handles .stl suffix
When path to export is in the form if "/some/folder/.stl", any
regular path functions (BLI_path_suffix, BLI_path_extension_replace
etc.) would not treat it as having ".stl" extension, but rather
as a hidden file called ".stl".

And so BLI_path_suffix would turn it into "/some/folder/.stlCube".
To prevent this, detect this exact case when the whole basename
is just ".stl", and remove the ".stl" part before using other path
functions.

Pull Request: https://projects.blender.org/blender/blender/pulls/125179
2024-07-21 16:24:45 +02:00
Aras Pranckevicius
686e22bfe5 Fix: VSE initial "fake" retiming keys not displayed
After ce9becae4c the "fake" initial retiming keys were not rendered
properly. Fix this by undoing the part of can_draw_retiming that
added check for SEQ_retiming_keys_count.
2024-07-21 13:54:01 +03:00
Jacques Lucke
a0068f2b3b Curves: store active attribute index on curves geometry
When attempting to replace `AttributeOwner` with `AttributeAccessor`, we ran into
the problem that the active attribute index is not stored on the `CurvesGeometry`.

The index can be moved between the two places without breaking forward- or backward-compatibility.

Pull Request: https://projects.blender.org/blender/blender/pulls/125059
2024-07-21 09:35:37 +02:00
Andrej730
627bd7e51c Fix: API docs: bpy.app.timers function argument types
Fixed the "function" argument types of `is_registered` and `unregistered`
to be consistent with the correct typing from `bpy.app.timers.register`

Pull Request: https://projects.blender.org/blender/blender/pulls/125052
2024-07-20 14:52:37 +02:00
casey bianco-davis
0e442c2090 GPv3: Edit mode overlay curve lines and bézier handles.
In edit mode this display lines with curves, i.e this can show bézier curves and bézier handles.

Pull Request: https://projects.blender.org/blender/blender/pulls/122966
2024-07-20 13:30:27 +02:00
Campbell Barton
f5ec03698c License headers: add SPDX headers 2024-07-20 13:55:45 +10:00
Campbell Barton
cb4aa93480 Fix #120465: Crash using the snap tool with Wayland & Libdecor
The snapping checked use the wmWindowManager::winactive without a null
check. This is documented to be NULL at times.

Resolve by using the context's window which makes sense as all other
screen variables are already using the context.

Libdecor is also missing window activation on startup,
this will be fixed separately.
2024-07-20 13:55:41 +10:00
Campbell Barton
518a83104c Cleanup: resolve missing declaration warning 2024-07-20 13:55:39 +10:00
Sean Kim
3a22f3e391 Fix: Linux build error in previous commit
Faulty commit is 9c79acf9b

Pull Request: https://projects.blender.org/blender/blender/pulls/125119
2024-07-20 03:44:49 +02:00
Jesse Yurkovich
cea81b4950 CMake: Fix some build trouble from recent TBB change
Ensure that both `makesdna` and `makesrna` can find the right runtime
binaries when they're executed during the build process.

This seems to have affected some combination of lite-debug builds.
Though full-release builds were probably affected as well if starting
from scratch.

Pull Request: https://projects.blender.org/blender/blender/pulls/125116
2024-07-20 03:06:36 +02:00
Sean Kim
9c79acf9b8 Cleanup: Specialize vert_is_boundary
Pull Request: https://projects.blender.org/blender/blender/pulls/125118
2024-07-20 02:14:08 +02:00
Sean Kim
9e1364fc04 Cleanup: Specialize vert_all_faces_visible_get
Pull Request: https://projects.blender.org/blender/blender/pulls/125117
2024-07-20 01:47:59 +02:00
Sean Kim
4d1dda0721 Cleanup: Move Sculpt boundary functions into a namespace
Pull Request: https://projects.blender.org/blender/blender/pulls/125108
2024-07-20 00:41:58 +02:00
Jesse Yurkovich
ec4fc2d34a CMake: Modernize the optional TBB dependency
This continues the cmake modernization effort and introduces support for
allowing our optional dependencies to integrate properly. TBB is added
here as it's proven troublesome to maintain correctly.

Currently the only Blender project which uses the TBB headers directly
is `blenlib`.  However, all downstream projects which require blenlib as
their dependency, and wish to properly make use of its threading
facilities, needed to define various TBB items in their CMake files. Not
only is this unnecessary and arcane, but several projects didn't do this
and ended up not using threading as well as producing ODR violations
along the way[1].

This PR makes TBB a modern dependency and exposes it PUBLIC'ly from
`blenlib`.  All downstream projects which depend on blenlib will now
receive everything they require from TBB automatically. This includes
the `WITH_TBB` define, the headers, and the library itself.

[1] blender/blender@05241f47f5

Pull Request: https://projects.blender.org/blender/blender/pulls/124916
2024-07-19 23:30:56 +02:00
Harley Acheson
108b71047a UI: Remove "Widget Label" Text Style
This PR removes the "Widget Label" text style, found in Preferences /
Themes / Text Style. This results in both labels and the text found in
input boxes sharing settings. This results in a slight loss of
customization but it isn't that useful to have these things separate
and results in code complication and errors.

Pull Request: https://projects.blender.org/blender/blender/pulls/122898
2024-07-19 21:57:49 +02:00
Sean Kim
cdf66f5711 Cleanup: Add detail to sculpt boundary methods
Pull Request: https://projects.blender.org/blender/blender/pulls/125106
2024-07-19 21:16:19 +02:00
Jacques Lucke
23eb662cb8 Cleanup: extract functions for evaluating function on single values or fields 2024-07-19 20:32:12 +02:00
Sean Kim
727007c57b Fix #124853: Unable to change vertex paint brush after shift-LMB
Toggling the smooth brush with Shift-LMB would directly modify the
overall paint mode, both performing the incorrect smooth function and
preventing setting the correct asset.

Pull Request: https://projects.blender.org/blender/blender/pulls/125027
2024-07-19 19:52:58 +02:00
Falk David
a5c4218b02 Fix: Outliner: Grease Pencil object filter
The filter for grease pencil objects wasn't showing up.
The code was still checking for the legacy type.
Now, we're checking for the right object type and
are also looking at the `bpy.data.grease_pencils_v3`
list to make the checkbox show up in the UI.
2024-07-19 18:01:47 +02:00
Sebastian Parborg
c09ed8a04f Fix: GPU resourses were not set to nullptr after deleting, resulting in heap-use-after-free
The code has nullptr checks to make sure it doesn't try to use freed or unitiallized variables.
However the when freeing the data, the code doesn't assign the pointer to be null.
Now set them to be null

Pull Request: https://projects.blender.org/blender/blender/pulls/125090
2024-07-19 17:44:22 +02:00