Commit Graph

120055 Commits

Author SHA1 Message Date
Omar Emara
5a56a56435 Fix: Missing compositor texture node updates
The output of the Texture node in the compositor does not update when
the texture settings or the texture type is adjusted. That's because
texture evaluations are cached, and the cache is not invalidated when
needed.

This happens because we rely on the depsgraph to tag changes to textures
so that the cache is invalidated. The tagging doesn't happen because the
texture ID is actually not part of the depsgraph in some cases. This is
so because the Texture ID property in the node does not update depsgraph
relations when it changed, so the depsgraph is out of sync with the node
tree.

This patch fixes that by invoking a depsgraph relations updates when
ever an ID property used by the compositor is changed.

Pull Request: https://projects.blender.org/blender/blender/pulls/124050
2024-07-02 17:11:29 +02:00
Omar Emara
29451489ae Cleanup: Render: Restructure compositor render code
This patch cleanup and refactors the render pipeline compositor render
code to deduplicate code and clarify usage.

The unused this_scene arguemenet was removed, per-node functions were
introduced to simplify loops, C++ Set was used instead of GSet, and
scene change is now detected by any rendered scene in the set.

Pull Request: https://projects.blender.org/blender/blender/pulls/124028
2024-07-02 17:10:27 +02:00
Miguel Pozo
9f91ca66bc Merge branch 'blender-v4.2-release' 2024-07-02 17:09:04 +02:00
Miguel Pozo
9691ff004a Fix #122456: EEVEE: Reset history on volume updates
Pull Request: https://projects.blender.org/blender/blender/pulls/123916
2024-07-02 17:07:43 +02:00
Miguel Pozo
961dcf29ee Merge branch 'blender-v4.2-release' 2024-07-02 17:01:01 +02:00
Miguel Pozo
b0fbd550e0 Fix #124011: GPU: Broken specialization constants
Don't store pointers to `blender::Map` items since, unlike `std::map`,
they're not guaranteed to stay valid.
This resulted in shader binaries being loaded into the wrong
specialization.

Pull Request: https://projects.blender.org/blender/blender/pulls/124051
2024-07-02 16:59:22 +02:00
Bastien Montagne
6d68f82398 Merge branch 'blender-v4.2-release' 2024-07-02 16:52:15 +02:00
Bastien Montagne
570eee1717 Debug: Add new userpref option to enforce recompute of ID usercount on filesave.
This is a workaround to allow user to keep working without loss of data
when an issue like #124049 happens.

This commit also expose again the `use_all_linked_data_direct` debug
option, no idea why that one was removed.
2024-07-02 16:46:19 +02:00
Clément Foucault
d8fef30b36 Fix: EEVEE: Broken object attributes on volume, pointcloud and curves
This was a simple oversight.

Also adding a version of `extract_object_attributes` for
single material object.

Fixes #123997
2024-07-02 16:41:12 +02:00
Sergey Sharybin
de6037c43d Merge branch 'blender-v4.2-release' 2024-07-02 15:59:33 +02:00
Jeroen Bakker
4394b87012 Vulkan: Add support for barycentric coordinates
Barycentric coordinates are used for the wireframe shader. It was
already implemented, but was made broken or when we change the depth
range or when we added support for fallback of shader viewport/layer
rendering. The previous implementation didn't use the correct
EmitVertex leading to incorrect depths. Also the shader layouts where
not Vulkan compliant.

![image](/attachments/39fbfd9e-16fd-42d8-9520-3d8fa839e7de)

Pull Request: https://projects.blender.org/blender/blender/pulls/124048
2024-07-02 15:59:16 +02:00
Iliya Katueshenock
3f6d9fa00d Fix #123971: Geometry Nodes: Offset Point in Curve incorrect result
There is was UB due to using of mapped vertex index as index of
offset instead of do read offsets and indices in the same way.

Pull Request: https://projects.blender.org/blender/blender/pulls/124035
2024-07-02 15:50:31 +02:00
Hans Goudey
c6bdeebf9a Sculpt: Data oriented refactor for rotate brush
Part of #118145.
A straightforward brush implementation, with just a fairly simple
custom loop to calculate the translations.
2024-07-02 09:35:27 -04:00
Hans Goudey
5b228efb9b Cleanup: Sculpt: Remove unused logic in clay thumb brush
Since the initial commit (015d5eda88) the interpolation
from the "back" plane has been unused. Since it's been this way for
three years, I will assume this is the way it's mean to work and clean
up the code while keeping the behavior unchanged.
2024-07-02 09:35:27 -04:00
Hans Goudey
93f38eaa9d Sculpt: Data oriented refactor for clay thumb brush
Part of #118145.
Since the initial commit (015d5eda88) there has been a logic
mistake in the code for this brush where a variable was unused. The code
has worked for years in that state, so I left it in. The next commit
will clean up the unused code.
2024-07-02 09:35:26 -04:00
Hans Goudey
ee73b4f978 Sculpt: Data oriented refactor for thumb brush
Part of #118145.
This implementation is quite simple, it's similar to the draw
brush and the draw sharp brush, but it also restores from the
original positions on each update step.
2024-07-02 09:35:26 -04:00
Jeroen Bakker
88f04e95c3 Vulkan: Fix HiZ synchronization
HiZ update performs a read/write on different buffers, this lead
to write-after-write hazards as the resources where added multiple
times in the same pipeline barrier with different access masks.
This is fixed by merging pipeline barriers based on their resource.

Pull Request: https://projects.blender.org/blender/blender/pulls/124036
2024-07-02 14:06:49 +02:00
Jeroen Bakker
bf3c6a3480 Vulkan: Improve debugging render graph
Adds debug print function to output a node with its inputs and outputs.
Also keep track of the name of the resource (only images) what will
be presented. Tracking of the resource name is only done in debug builds.

Pull Request: https://projects.blender.org/blender/blender/pulls/124033
2024-07-02 13:29:34 +02:00
Nathan Vegdahl
953b319ea8 Fix #123961: "Only Insert Needed" flag keys objects incorrectly
The root cause was some code that tries to omit keying loc, rot, or
scale based on the current transform mode and pivot type. The idea is
sound, but for it to work properly it also needs to know if more than
one object is being transformed or not. Notably, this bug affected the
scale transform mode as well, not just the rotation transform mode as
reported in #123961.

This fixes the issue by passing a flag down that informs that code
whether more than one object is being transformed, and using that flag
to correctly omit loc/rot/scale when possible.

PR #123998

Pull Request: https://projects.blender.org/blender/blender/pulls/123998
2024-07-02 10:52:24 +02:00
Nathan Vegdahl
e3b125f02b RNA: implement equality operator for RNAPath
Among other things, this enables using various methods on a collection
of `RNAPath`s (e.g. `Vector<RNAPath>`) that depend on the equality
operator being implemented.

The specific implementation and semantics used are based on a review
from and discussion with Bastien Montagne (mont29).

PR #123998
2024-07-02 10:52:22 +02:00
Bastien Montagne
365a3da148 Fix RNA 'property iterator' code wrongly skipping some custom properties.
`rna_idproperty_known` would systematically skip IDProperties if their
identifier matched the identifier of an RNA property.

This should only be done in case the RNA property is
'dynamically-defined', i.e. it uses IDProperties as storage backend, and
has the `PROP_IDPROPERTY` flag set.

This will fix #123983, among probably many other similar hidden
failures.

NOTE: I would call that fix too risky for Blender 4.2 at this point of
the release. This is a very low-level change, it's fairly hard to foresee
all of its possible side effects.

Pull Request: https://projects.blender.org/blender/blender/pulls/124000
2024-07-02 10:37:43 +02:00
Jeroen Bakker
459b4c7f00 Vulkan: Fix Point rendering in UI (Curves)
`ui_draw_but_CURVE` used a flat color shader to draw points. This
isn't valid as that shader doesn't support point rendering.

This is fixed to replace the `GPU_SHADER_3D_FLAT_COLOR` with
`GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR`.

Regression found when loading `monster.blend` using Vulkan. This
scene has the color management tab open with a custom curve.

Pull Request: https://projects.blender.org/blender/blender/pulls/124025
2024-07-02 09:43:57 +02:00
Nathan Vegdahl
2e505b76a4 Anim: add a method to Action that ensures a Binding exists for an ID
This PR also uses the new method in the one place I'm currently aware of that
needs it.

The reason to split this out into its own method is that it's coming up again in
upcoming PRs that handle smaller corner cases in the Baklava keyframing code. So
this centralizes the 'ensure binding' logic in one place so it's handled
consistently everywhere.

Since this is a small PR, I've also taken the opportunity to do some minor
cleanup of the affected areas of the keyframing code while I was there anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/123988
2024-07-02 09:40:40 +02:00
Jeroen Bakker
7fcc4e5374 Vulkan: Add Render graph support to VKDrawList
Resources of the draw list were overwritten, before used. Fixed by
using resource tracking.

Pull Request: https://projects.blender.org/blender/blender/pulls/124024
2024-07-02 09:20:34 +02:00
Campbell Barton
dffc47e6cf Merge branch 'blender-v4.2-release' 2024-07-02 17:06:35 +10:00
Jeroen Bakker
4d0c14bed3 OpenGL: Fix read from uninitialized memory
When performing framebuffer transition on legacy opengl platforms, some
state was uninitialized. Resulting in incorrect behavior and crashes.

Note that this doens't fix the black cube on legacy platforms. With this PR we
might be able to reproduce the issue on modern HW.

Pull Request: https://projects.blender.org/blender/blender/pulls/123989
2024-07-02 08:37:50 +02:00
Campbell Barton
ebe5860027 Merge branch 'blender-v4.2-release' 2024-07-02 13:34:38 +10:00
Guillermo Venegas
262c68512f Fix #123807: layout panels can't be collapsed on scaled regions
In `ui_popup_block_position` popup blocks are scaled with the owner
button region scale which wasn't being done for layout panel bounds.

This applies the scale applied to the popup block to layout panels
bodies and headers.

Also when calculating layout-panels headers and bodies the offset
`layout_panel_y_offset` is applied in place, this because this value
can also be affected by this scale.

This solves the original issue described in #122411 and reverts the
regression #123807.

Ref !123980
2024-07-02 13:32:18 +10:00
Campbell Barton
170325744d Merge branch 'blender-v4.2-release' 2024-07-02 11:46:36 +10:00
Campbell Barton
e8a3537ffb Extensions: improve automatic repo names for file:// repos on WIN32
- Skip leading slash from drive letters.
- Use back-slashes.

While these weren't exactly bugs, it seemed like an error when the
path name wasn't what users would expect. Relates to #123994.
2024-07-02 11:45:39 +10:00
Hans Goudey
5bf9fc632b Sculpt: Data oriented refactor for multi-plane scrape brush, part 1
Part of #118145.
This only addresses the deformation part of the brush, the sampling of
the plane normals will be addressed separately. Generally this is a
somewhat strange brush compared to the others, so the order of
utility function calls is slightly different.

Pull Request: https://projects.blender.org/blender/blender/pulls/124018
2024-07-02 03:13:30 +02:00
Sean Kim
9fbfce4a13 Cleanup: Sculpt: Add forward declarations
Pull Request: https://projects.blender.org/blender/blender/pulls/124017
2024-07-02 00:46:39 +02:00
Sean Kim
11db18473d Refactor: Sculpt: Split up smooth::relax_vertex
Pull Request: https://projects.blender.org/blender/blender/pulls/124014
2024-07-01 23:42:55 +02:00
Hans Goudey
4b03274d80 Cleanup: Sculpt: Split function to join multi-plane samples, rename struct 2024-07-01 17:42:10 -04:00
Hans Goudey
3f27917838 Cleanup: Tweak variable naming in multiplane scrape brush 2024-07-01 17:40:03 -04:00
Hans Goudey
29ce7907e2 Cleanup: Sculpt: Simplify access to multiplane scrape planes
Instead of using if statements to choose between the planes,
use array indices.
2024-07-01 17:40:03 -04:00
Hans Goudey
d106592f7b Cleanup: Sculpt: Use C++ math types 2024-07-01 17:40:03 -04:00
Hans Goudey
71038bfbce Cleanup: Sculpt: Move multi-plane scrape code to C++ namespace 2024-07-01 17:40:03 -04:00
Hans Goudey
52bd028bd8 Cleanup: Sculpt: Move utilities to gather grids and BMesh normals
Turns out these functions are useful elsewhere too.
2024-07-01 17:40:03 -04:00
Richard Antalik
639acb2b5d Merge branch 'blender-v4.2-release' 2024-07-01 23:26:21 +02:00
John Kiril Swenson
8d8a84ffb4 VSE: Fix crashes adding freeze-frames to segments
If a freeze-frame retiming key was added to either a transition or
freeze-frame segment when the strip was selected, Blender would crash.
The issue is that `SEQ_retiming_add_key` returns `nullptr` if the start
key of the current segment is one of these types, and never bothers to
cancel the operation if this happens.

Instead, it only attempts to get a key at the current frame with
`SEQ_retiming_key_get_by_timeline_frame`. This is redundant, since there
are already checks to see if that key exists in `SEQ_retiming_add_key`.
Remove this code and move up the other `nullptr` check to fix the bug.

Pull Request: https://projects.blender.org/blender/blender/pulls/123981
2024-07-01 23:25:11 +02:00
John Kiril Swenson
4c8319a227 VSE: Fix retiming unallowed strip type crashes
Currently, many retiming operators are able to operate on all selected
strips. However, if strips that do not support retiming are selected
(e.g. color strips), attempting to perform these operations will crash
Blender. The operators are only polled away if the active strip does
not support retiming -- this is not resilient enough.

This patch fixes the issue by checking each strip to make sure it
supports retiming. Some of the operators do not necessarily crash
without this fix (`retiming_show`, `retiming_key_add`), but still benefit
from exiting early if the current strip does not permit the functionality.

Pull Request: https://projects.blender.org/blender/blender/pulls/123975
2024-07-01 23:19:44 +02:00
John Kiril Swenson
607445da5f VSE: Standardize reset retiming operator
Every retiming operator works on selected strips. However, the reset
retiming operator only works on the active strip.

This patch standardizes the behavior so that all selected strips have
their retiming reset. This gives more control to the user to reset
many strips' retiming in bulk.

Pull Request: https://projects.blender.org/blender/blender/pulls/123973
2024-07-01 23:12:52 +02:00
Richard Antalik
952f41a9fd Fix: VSE frame interpolation is broken
Caused by incorrect output of `SEQ_give_frame_index` for effect strips.
Also since output value is float, it has to be truncated to integer,
when image bufferes are rendered for the effect.

Pull Request: https://projects.blender.org/blender/blender/pulls/123914
2024-07-01 23:07:23 +02:00
Sean Kim
6dd9c3254b Refactor: Sculpt: Simplify relax face set strength logic
Pull Request: https://projects.blender.org/blender/blender/pulls/124010
2024-07-01 22:55:43 +02:00
Hans Goudey
7bc188a760 Sculpt: Initial data oriented refactor for grab brush
Part of #118145.
This introduces a few small API functions for retrieving spans of
original positions and normals from the undo system.

Pull Request: https://projects.blender.org/blender/blender/pulls/123447
2024-07-01 22:32:01 +02:00
Sean Kim
3c6f9840db Fix #124002: Multires & BMesh undo doesn't affect mask
Broken in 90c4c48bbf, missed applying
`undo_node`

Pull Request: https://projects.blender.org/blender/blender/pulls/124006
2024-07-01 21:26:55 +02:00
Hans Goudey
2c0c298675 Fix: Undo doesn't work for sculpt transform tools
An existing issue made visible/worse by c168ef9809.
2024-07-01 15:01:05 -04:00
Julian Eisel
4a9e8087a7 UI: Highlight first view item on type to search & activate on enter
In particular, this makes the asset shelf popup search highlight the
first asset when changing the search filter using text input. Pressing
Enter will activate this asset then. The feature is implemented
generally for grid and tree views, but only the asset shelf implements
filtering so far. Plus, it requires the
`UI_BUT2_FORCE_SEMI_MODAL_ACTIVE` behavior on the filter text button,
otherwise it captures all input. Only the popup version of the asset
shelf uses this currently. Moving the mouse makes the highlight jump
back to the brush under the cursor again. This is how search menus
behave too.

Part of the brush assets project, see blender/blender!123853. It's made
so it's possible to quickly spawn the brush asset shelf popup, input
text to search a brush and press Enter to activate it. Based on user
feedback this is an important workflow to support well.

More info about the changes in the pull request.

Pull Request: https://projects.blender.org/blender/blender/pulls/123853
2024-07-01 20:36:51 +02:00
Hans Goudey
0363650990 Fix: Sculpt: Undo restore crash with first operation
Mistake in 057fdf4224
2024-07-01 13:58:58 -04:00