Commit Graph

120055 Commits

Author SHA1 Message Date
Christoph Lendenfeld
5069d41b18 Fix: GPU issue because of bound depth buffer
This fixes an issue reported when launching Blender with
`--debug-gpu`. The newly added "thick wires" feature for
bone shapes caused that problem.
The issue was that the shader definitions used
the depth tex as a sampler and at the same time wrote to it.

The fix is to remove the code that uses the depth texture.
This is just the simplest solution for now, and it doesn't change
the visual appearance of the bone shapes.

------

Note: the code I copied from was `overlay_edit_mesh_frag.glsl`.
So I assume the depth sampler is needed, but the pipeline
for bone shapes isn't set up to handle that.

Pull Request: https://projects.blender.org/blender/blender/pulls/122558
2024-06-03 14:02:18 +02:00
Jeroen Bakker
6ec64cb039 Vulkan: Fix sample count when uploading layered textures
When uploading layered textures it was assumed that the data uploaded
had the data for all layers and ignored the given extent.
2024-06-03 13:51:11 +02:00
Jeroen Bakker
8077411d59 Vulkan: Disable barriers when using render graph
Barriers should be automatically extracted from the render graph.
GPU_issue_barrier will become a no-op.
2024-06-03 13:48:56 +02:00
Jeroen Bakker
049d84d36d Vulkan: Texture view clearing
EEVEE-Next requires clearing texture views. This PR adds that.

Pull Request: https://projects.blender.org/blender/blender/pulls/122650
2024-06-03 13:47:15 +02:00
Bastien Montagne
f33159b380 Fix: Make data_blocks collection in modifiers' bake data non-overridable.
The current code does not support overriding this data, and it is
generated at runtime anyway.

This may have to be revisited later, but for the time being, be
consistent and do not try to generate override data for this.

Pull Request: https://projects.blender.org/blender/blender/pulls/122554
2024-06-03 13:45:07 +02:00
Bastien Montagne
e2f83dd267 LibOverride: Improve handling of invalid collection/pointer editing.
In most common cases, an Pointer or Collection rna property needs a
custom liboverride 'apply' callback, if it supports modifying or adding
data in liboverrides.

The main change in this commit is that diffing code won't generate
anymore operations that are not supported on such properties.

In addition, the check on such invalid operations at liboverride apply
time has been turned into a `CLOG_ERROR` message, instead of an assert.
This is both more visible (as it also prints in release builds), and
less critical (as it won't terminate blender execution).
2024-06-03 13:45:02 +02:00
Bastien Montagne
aa9599119a Cleanup: LibOverride: Do not assign default callbacks to RNA properties.
These default assignements have not actually been needed/useful since a
very long time already. It was likely a left-over from early stages of
the project. While not a problem so far, it makes it harder to
distinguish RNA properties whith a custom liboverride handling, from the
ones using the default code.

Keeping them to `nullptr` by default also makes these callbacks definition
behavior more in line with other RNA properties callbacks, which are
usually non-null only when a custom function is defined.

No behavioral changes are expected from this commit.
2024-06-03 13:45:02 +02:00
Sybren A. Stüvel
543521a952 Anim: use smaller margin for Timeline / Dope Sheet / Graph Editor
The 'Frame All', 'Frame Selected', and 'Frame Scene/Preview Range'
operators will now use a smaller margin. It will use the smallest of two
sizes:

- A fixed size in UI-scaled pixels, or
- 10% of the available editor width.

Previously Blender always used the latter. This was considered too
large, especially when the editor was wide.

This also unifies the margin calculations for the graph editor, dope
sheet, and timeline. Earlier versions used smaller margins for the graph
editor than for the other editors, but this is no longer necessary.

Pull Request: https://projects.blender.org/blender/blender/pulls/122320
2024-06-03 12:26:04 +02:00
Bartosz Kosiorek
e97d46e5b0 UI: Add tooltips to Physics and Subdivide modifiers
Pull Request: https://projects.blender.org/blender/blender/pulls/121346
2024-06-03 12:09:57 +02:00
Falk David
1334d64780 Refactor: GPv3: Move stroke operation construction to stroke_update_step
Previously, the stroke operations were created in the `stroke_test_start`
callback function. This causes a few issues:
* Each mode had it's own `test_start` function and it's own function
  to create the stroke operations.
* Only the mouse position was available for the start sample.

With this change, the `stroke_test_start` function now does nothing.
Instead, the operations are created in the common `stroke_update_step`
function using `get_stroke_operation` the first time it's called.
This also means that the start sample is populated with the correct
start pressure.

Pull Request: https://projects.blender.org/blender/blender/pulls/122555
2024-06-03 11:50:03 +02:00
Jeroen Bakker
ac4ab3a209 Vulkan: Debug name for staging buffer
Staging buffers didn't had a name this PR adds a name so they
are easier to track in debug tools.

Pull Request: https://projects.blender.org/blender/blender/pulls/122649
2024-06-03 11:14:27 +02:00
Jeroen Bakker
abcf55d15a Vulkan: Only support device vertex buffers
BLF font rendering isn't compatible with render graph as it
rewrites buffers that are not yet drawn. To work around this issue
the vertex buffers should always be created on device and not
directly altered by CPU code.

Pull Request: https://projects.blender.org/blender/blender/pulls/122648
2024-06-03 10:58:27 +02:00
Omar Emara
a162149cfa Fix #121761: Crash when compositing while rendering
Blender crashes when the interactive GPU compositor is running in a node
editor while rendering. This is because the GPU compositor is sharing
the same GPU context used for rendering, which is not allowed. To fix
this, we use a dedicated render list for interactive compositing, to use
its dedicated GPU context.

This is implemented by keeping another render list for the purpose of
compositing and similarly clearing its context when it is no longer
needed.

Pull Request: https://projects.blender.org/blender/blender/pulls/122472
2024-06-03 09:56:58 +02:00
Philipp Oeser
ba3fac92af Fix #122598: Curves Grow brush broken on curves with only two points
Code was getting a direction (to grow in) from the last point in a curve
and another point in the middle of the curve.
On a curve with only two points, these points were the same, resulting
in a zero delta and thus doing nothing.

To resolve, take the root point instead in this scenario to get a valid
direction.

Pull Request: https://projects.blender.org/blender/blender/pulls/122644
2024-06-03 09:20:07 +02:00
Jesse Yurkovich
5bc71c8704 Cleanup: style changes for newly added USD DomeLight support code
A variety of non-functional style changes for the recently added
DomeLight code:

- Remove unused includes and forward decls
- Changed NULL -> nullptr
- Use `motionSampleTime` name consistently
- Moved the `r_value` out parameter to the last position per our coding
  guidelines

Pull Request: https://projects.blender.org/blender/blender/pulls/122641
2024-06-03 04:41:39 +02:00
Hans Goudey
e2402eb4a9 Cleanup: Use C++ types, references for CCGElem access 2024-06-02 20:36:33 -04:00
Hans Goudey
d374b5abf7 Cleanup: Miscellaneous changes in BKE_ccg.hh
- Remove unnecessary declarations for inline functions
- Remove typedef keyword
- Use C++ casting instead of C-style casts
2024-06-02 20:36:33 -04:00
Hans Goudey
49b52b35d5 Cleanup: Move BKE_ccg.h to C++ 2024-06-02 20:36:33 -04:00
Jesse Yurkovich
05f8d35652 Fix #122606: fully map Blender's INT8 type to USD's UChar
While USD does not have a signed, 8-bit, integer type we can use its
UChar type instead.

Pull Request: https://projects.blender.org/blender/blender/pulls/122610
2024-06-02 22:26:12 +02:00
Iliya Katueshenock
81c5e42ec5 Cleanup: BLI: Support IndexMask as universe for mask complement
Pull Request: https://projects.blender.org/blender/blender/pulls/122616
2024-06-02 19:40:20 +02:00
Pratik Borhade
ab5f8d9f3a Fix #122491: DOF pick in context menu grayed out
Caused by 7f8d4df410
Changes in poll function had excluded the case of context menu button.
Fix this by returning true if operator identifier is `UI_OT_eyedropper_depth`

Pull Request: https://projects.blender.org/blender/blender/pulls/122532
2024-06-02 14:59:41 +02:00
Campbell Barton
cfd199b7a2 Fix passing allocated strings to guarded-alloc 2024-06-02 20:39:06 +10:00
Campbell Barton
1aa5eddab3 Correct error in last commit
Correct flipped check in 96c4be169f.
2024-06-02 19:23:06 +10:00
Campbell Barton
96c4be169f Cleanup: minor changes relating to operator macros
- Consistent naming for wmOperatorTypeMacro variables.
- Reduced right-shift.
- Use boolean types.
2024-06-02 19:20:53 +10:00
Jesse Yurkovich
55a7e62f8a Cleanup: unused includes in source/blender/io/usd
Reduce dependence on Blender headers as much as possible and move closer
to an include-what-you-use setup.

- Removes unnecessary includes
- Replaces some includes with more appropriate, narrower, substitutes

Pull Request: https://projects.blender.org/blender/blender/pulls/122619
2024-06-02 04:46:02 +02:00
Jesse Yurkovich
dbc842b21e Fix #122582: Missing button assignment caused wrong precision to be used
The missing button assignment caused the previous button ("Z:") to have
its precision set to the incorrect value.

Pull Request: https://projects.blender.org/blender/blender/pulls/122583
2024-06-01 19:55:28 +02:00
Harley Acheson
30168752cf Fix #122590: Revert "Fix #122423: Fix Gizmo Map Crash after Area Join"
This reverts commit e48eacd672.

Pull Request: https://projects.blender.org/blender/blender/pulls/122604
2024-06-01 19:19:58 +02:00
Clément Foucault
46ace12a46 EEVEE-Next: Add base page tagging for punctual shadow
This avoid missing tiles artifacts during tracing or
filtering of shadow maps.

Fixing it for directionnal is a bit more complex and
will be done in another commit.

Fix #121618

Pull Request: https://projects.blender.org/blender/blender/pulls/122597
2024-06-01 17:29:38 +02:00
Hans Goudey
7e5f061851 Fix: Assert in mesh draw edit UV tris extraction
Caused by e916cd5d69.
2024-06-01 11:17:51 -04:00
Clément Foucault
135377a54f Fix: EEVEE-Next: Wrong factor in pdf_to_lod 2024-06-01 15:04:17 +02:00
Hans Goudey
e686d1b38a Sculpt: Improve Set Pivot Position UI
- Don't show the "Mouse X" and "Mouse Y" properties in the redo panel
  for all the modes that don't use them.
- Use the recently added dynamic version of the "depends on cursor"
  setting to only wait for mouse click for the "cursor surface" mode.

Arguably these should be different operators anyway.
2024-06-01 08:45:36 -04:00
Campbell Barton
d002703484 PyAPI: fixes for defining operator macros
- Support passing in operator ID's using Python dot syntax.
- Support define operators that haven't yet been registered
  matching Blender's own behavior.

Also add doc-string for bpy.types.Macro.define.
2024-06-01 16:17:02 +10:00
Campbell Barton
5f5d851d13 WM: add extra check for Python operator names
Check the "." separator isn't at the beginning/end of the string.
2024-06-01 16:08:53 +10:00
Campbell Barton
8c542ce15f WM: assert operator names are valid when appending
Add WM_operator_bl_idname_is_valid utility function.
2024-06-01 16:08:51 +10:00
Campbell Barton
7eecd708ea Cleanup: quiet compiler warnings 2024-06-01 16:08:49 +10:00
Campbell Barton
8f0270731c Cleanup: simplify status text logic
Checking for exact flags known to draw before the current item was
becoming overly complicated, more so now showing extension updates
depends on checking other settings.

Instead, keep track of the status info being populated or not.
2024-06-01 13:07:35 +10:00
Clément Foucault
0d7d6b00c9 EEVEE-Next: LightProbe Bake: Add better feedback when allocation fail
- Add a report to explain why allocation fails and display
  the current limit.
- Add heuristic to avoid out of memory issue.
- Remove the delay property that did not do anything
  right now.
- Reduce default clip end by half.

Fix #121916

Pull Request: https://projects.blender.org/blender/blender/pulls/122572
2024-05-31 22:55:05 +02:00
Jesse Yurkovich
358ccb8146 Cleanup: minor CLOG output wording changes
Also included a c++ functional cast style change.
2024-05-31 21:59:27 +02:00
Harley Acheson
02798f8438 UI: Mesh Shear Status Display
While using Mesh Shear, show only changing values in the area header and
only keymap entries on the Status Bar

Pull Request: https://projects.blender.org/blender/blender/pulls/122341
2024-05-31 21:51:42 +02:00
Charles Wardlaw
3e73b9caa5 USD Export: Add the ability to downsample textures for USDZ
This allows for exporting multiple versions of an asset's textures
without having to manually save or do manual edits from within the UI.
This is beneficial for game creators who might want to store the
original textures at full resolution, but then bake down at export time
for multiple different targets quality levels.  It can also be good for
compressing textures for VR usage.

This only affects USDZ exports.

Default option: Keep textures at the same resolution. Choosing a
resolution will downsample any images that exceed that maximum
resolution while leaving the others.

A custom setting is provided to allow the user to manually enter their
desired size if the provided options aren't suitable.

Co-authored-by: Charles Wardlaw <cwardlaw@nvidia.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/121237
2024-05-31 21:47:47 +02:00
Jesse Yurkovich
9182d449d1 Fix #122513: Add CD_PROP_QUATERNION in copy_primvar_to_blender_attribute
Missed the CD_PROP_QUATERNION case.

Also discovered that both USD and Blender's Quaternions are ordered as
W, x, y, z (instead of W last).

Pull Request: https://projects.blender.org/blender/blender/pulls/122529
2024-05-31 19:24:21 +02:00
Iliya Katueshenock
4de9da31a2 Geometry Nodes: Properly support Matrix data type in Viewer node
Just add handling of new data type in necessary places.

Pull Request: https://projects.blender.org/blender/blender/pulls/122550
2024-05-31 17:44:49 +02:00
Lukas Tönne
b588daa68b Fix #122538: crash calling curves_copy_point_selection with empty selection
This is accessing curve offsets, which don't have entries for empty
geometry.

Pull Request: https://projects.blender.org/blender/blender/pulls/122499
2024-05-31 16:24:35 +02:00
Jacques Lucke
28cef56ad2 Geometry Nodes: support capturing multiple attributes at once
By capturing multiple attributes with one node, the user can make sure that those
are evaluated together in the same context. This can be quite a bit more efficient
compared to capturing multiple fields separately (also because we don't optimize
grouping multiple capture nodes together yet).

The change is fully backward compatible. Forward compatibility has been added
for some cases. Especially, files created in older versions that are saved with this
newer version will still work in the older version.

Co-authored-by: Hans Goudey <hans@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/121665
2024-05-31 16:23:31 +02:00
Clément Foucault
62bfb3623d DRW: Invalid clip data if view is from planar reflection
The plane and corner extraction code was just not correct.

Fix #122067
Pull Request: https://projects.blender.org/blender/blender/pulls/122516
2024-05-31 16:15:52 +02:00
Omar Emara
1c315c62d2 Fix: Crash when duplicating node editor
Blender crashes when duplicating a node editor with an active
compositor session. That's because the runtime data of the editor is
nullptr upon duplication. This is a regression in 51a7961e09, where the
runtime data was set to nullptr upon duplication, while it should be
assigned a newly allocated structure or duplicate the existing
structure. To fix this, we do the former and allocate a new structure
because that's what the developer intended in the original patch.

The crash is rare and went unnoticed because the runtime data is
initialized in the init method as well, which typically gets called
quickly right after the area is duplicated.

Pull Request: https://projects.blender.org/blender/blender/pulls/122506
2024-05-31 15:22:21 +02:00
Pratik Borhade
c80e30684c GPv3: Lock material layer property
This ports the `lock_material` layer property to GPv3.
For this, the `layer_index` is also required in `retrieve_editable_points`
and `retrieve_editable_strokes` to choose strokes based on
the `lock_material` property.
In `retrieve_editable_elements` we now pass the `MutableDrawingInfo`
to get both the `drawing` and `layer_index`.

Pull Request: https://projects.blender.org/blender/blender/pulls/119913
2024-05-31 15:13:35 +02:00
Dalai Felinto
26d7fb3df3 UI: Extensions: Status bar offline not showing if updates were available
How to reproduce it:
* Launch Blender
* Make sure there are updates available
* Disable "Allow Online Access"

The offline icon would not show on the status bar.
2024-05-31 14:40:14 +02:00
Dalai Felinto
96424cd2a5 UI: Extensions: Fix status bar
* Show offline icon when offline.
* Don't show the vertical split when there are no updates (since we
  don't draw any information in this case.

Reviewed by Campbell Barton.

Ref !122548
2024-05-31 14:33:21 +02:00
Campbell Barton
fd4a69660b Correct sub-version check for status bar update flag 2024-05-31 21:46:55 +10:00