I think the issue is that the run-node-group operator overwrites the data stored in the
`Mesh` while mesh edit mode operations typically only change the `BMEditMesh`. It
seems like that causes issues because the mesh edit mode undo stack does not
keep track of changes to the `Mesh`. When hitting undo, Blender assumes that the
`Mesh` stored in the object has not changed and therefore it does not have to be
read from the undo step again.
The preliminary fix implemented here is to just not change the `Mesh` but only the
`BMEditMesh` like any other edit mode operator. This seems to solve the issue.
I haven't quite figured out yet how to tell the undo system that the `Mesh` has to be
loaded from the undo step when undoing out of mesh edit mode. Doing that might
provide a better solution.
Pull Request: https://projects.blender.org/blender/blender/pulls/119015
The function didn't return early in case the domain was empty.
The fix makes sure we return an empty `MutableSpan` in this case
(add doesn't try to create a new custom data layer).
Python's behavior changed since this feature was added causing the
object to be tracked when freed by Python's subtype_dealloc even
if Blender has not tracked the data. Detect this case and untrack
the object before freeing.
Lines in the history never change, each input line is added to the
end (unless it is a duplicate of the last item).
A new history_index member keeps track of where the up/down arrows have
moved in the history.
Preserved the previous down-arrow behavior of going to the item after
the one that was copied, this is useful in Python for re-entering a
multi-line block.
Ref !119356
This is a improved solution compared to 20dbcd8814
Caused by 930b11b0fe.
When checking edges that share faces between them, the `find_best_dir`
method cannot use edges that were added in the current loop.
Previously, all information outside the render area did not get considered because transform operations such as translation and rotation might cause the output area to be smaller.
In this patch, the whole image gets flipped regardless of the output area, which makes the behavior consistent with the GPU compositor.
Pull Request: https://projects.blender.org/blender/blender/pulls/119278
Rendering with F12 causes some inconsistencies between canvases and areas of interest. This is due to some corrections of composite node canvas to fit to the render size, which are not necessary for the Viewer Node. This patch fixes the issue by considering the input image as a whole before translating.
Note: this is still consistent with immediate realization of transform nodes in GPU compositor, where nodes are to be evaluated from left to right.
Pull Request: https://projects.blender.org/blender/blender/pulls/119276
Grease Pencil provides custom vertex group attributes as VArrays that
are a view on the `MDeformVert` buffer. These attributes are not spans,
which the curve conversion code was expecting. Non-span VArrays must be
materialized first.
Pull Request: https://projects.blender.org/blender/blender/pulls/119212
There seems to be an integer overflow in OpenVDB code. For now just avoid rendering
the volume when the indices are very large, which is an extreme case anyway.
Pull Request: https://projects.blender.org/blender/blender/pulls/119279
For various reasons, the animation system can't properly update the node tree
so that the socket availability caused by changing node enum properties
propagates completely. So animating node properties that affect
socket visibility to change isn't possible without issues like crashes.
Unfortunately that wasn't disallowed before. In this commit there is
a balance of disabling animation on sockets that could reasonably expected
to affect socket visibility, and minimizing breaking changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/119221
For node tools, I would like to give the option of invoking the operator from the
menu, but waiting for a mouse click for the future "Mouse Position" node. Not
all node tools should do that though, and they all use the same operator type,
so it needs to depend on an operator callback. That's implemented here.
Pull Request: https://projects.blender.org/blender/blender/pulls/118983
Header file is renamed to GEO_mesh_boolean_convert.cc and
files that included it are updated to use that path.
This is in preparation for bigger changes to the internal
boolean API, which make more sense as a "geometry" API
than a kernel API.
Pull Request: https://projects.blender.org/blender/blender/pulls/119336
Use the prior fixed button widths as minimum sizes for the template_ID
new and open buttons. That way they will look the same as before under
most circumstances but will still adjust rather than overflow for
longer content or larger text sizes.
Pull Request: https://projects.blender.org/blender/blender/pulls/119330
As part of #118623, we discovered that the operator used for adding images in the 3D viewport was not the same when drag and dropping as when adding it from the add menu. This lead to different and potentially confusing behaviour for the user when they use both.
This patch removes the python operator and unifies the functionality into one operator. It also renames the operator to be in line with the other "Add X" object operators.
Pull Request: https://projects.blender.org/blender/blender/pulls/118973
The issue was that calling `ensure_geometry_instances` converts all instances to a
geometry, even the ones that can't be converted. The comment already says that
non-geometry instances should stay intact, but that didn't work correctly yet:
```
/**
* If references have a collection or object type, convert them into geometry instances
* recursively. After that, the geometry sets can be edited. There may still be instances of
* other types of they can't be converted to geometry sets.
*/
```
Pull Request: https://projects.blender.org/blender/blender/pulls/119324
This fixes the following name collisions:
* Compositor Box/Ellipse Mask node: `width` -> `mask_width`
(also renamed the `height` property accordingly)
* Shader AOV Output node: `name` -> `aov_name`
* Geometry Color node: `color` -> `value`.
Those are breaking changes unfortunately, because looking up those property
names yielded the node-specific and not the common property. Therefore, this is
targeted at `main` instead of `4.1`.
Pull Request: https://projects.blender.org/blender/blender/pulls/119284
The `execute_eraser_on_drawing` expects the first argument to be the layer index, but the drawing index
was passed to the lamda.
The fix makes sure to pass the active layer index.
Also return early if there is no active layer.
Moving a set of keyframes could cause crashes by setting invalid
`drawing_index` in `GreasePencilFrame` data.
The transform operator for grease pencil keyframes can add and remove
keyframes by overwriting existing frames. The `move_duplicate_frames`
function in particular has to keep track of drawing user counts to
ensure that the drawings referenced by the frames are still alive at the
end.
This was broken when moving multiple keyframes at once, such that later
keyframes would overwrite the target positions for earlier frames (for
example moving frames [1,2,3] to [2,3,4]). The `move_duplicate_frames`
was first removing the source frame and then adding it back at the
destination. In case the source frame was already the destination of an
earlier keyframe, this will cause incorrect user count because the frame
being removed is not the same as the one being added back.
To avoid this problem, remove all the source keyframes first before any
other modification of the destination layer. That way we can be sure the
frames at the source index is actually the expected frame.
Pull Request: https://projects.blender.org/blender/blender/pulls/119207