Commit Graph

150077 Commits

Author SHA1 Message Date
Lorenzo-Carpaneto
29c6e6c5b2 GPv3: "Select Similar" operator
Implements the "Select Similar" operator for Grease Pencil v3.

Several modes are available. Each mode has a dedicated "distance" metric:
- layer, material: compared by index
- radius, opacity: simple value difference
- vertex color: euclidian float4 distance metric

The implementation uses a `Set` to find selected values first, then compare each point attribute value to each value in the set until a distance below the threshold is found. This could be optimized by using a KD-Tree in the future. Layer comparison is a special case because points are already separated into drawings by layer, so any drawing in a "selected" layer is becomes fully selected.

Co-authored-by: Lukas Tönne <lukas@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/111410
2024-09-27 16:51:19 +02:00
casey bianco-davis
a75259fa14 GPv3: Make the Remove button work with groups.
This makes the `remove` delete groups when active.
The items inside of the group will not be deleted (i.e. `ungroup`)

Pull Request: https://projects.blender.org/blender/blender/pulls/128002
2024-09-27 16:39:59 +02:00
Christoph Lendenfeld
85e4bd19f6 Anim: Separate Slots operator
This adds an operator that splits all slots of the action on the active object,
into separate actions.

The newly created actions will be named `slot_name+Action`.
All users of those slots will be reassigned to this new action.

The exploded action will not be deleted, but will end up with 0 users
unless a fake user is set.

------

For the review, does that operator name make sense?

Pull Request: https://projects.blender.org/blender/blender/pulls/128251
2024-09-27 16:39:29 +02:00
Sybren A. Stüvel
ad2207243a Anim: invisible UI tweak for Action and Slot selectors in Properties Editor
Set `use_property_decorate = False` in the Animation panels in the
Properties editor. This has no visual effect right now, but if we ever
decide to add labels to the selectors, this will ensure that the layout
remains correct.

Context: `layout.template_action()` and `layout.template_search()` respond
differently to the default of `use_property_decorate = True`.
2024-09-27 16:33:27 +02:00
Julian Eisel
1cf81d733a Fix: Outdated default brush names after essentials library update
Fixes paint modes not having a default brush activated.

Brush names changed to not include the now unnecessary mode suffix in
9dfd0a171f.
2024-09-27 16:31:05 +02:00
Sybren A. Stüvel
b1d2a70dbd Anim: send notifier when deleting a node from a node tree/group
Send a WM notifier when deleting a node from a node tree/group. Removing
a node also removes its animation data, and thus animation editors need
to receive a notification to refresh.

Pull Request: https://projects.blender.org/blender/blender/pulls/128255
2024-09-27 16:24:06 +02:00
Sybren A. Stüvel
7aa99cd562 Anim: make BKE_animdata_fix_paths_remove() compatible with slotted Actions
`BKE_animdata_fix_paths_remove()` now calls into the new function
`animrig::legacy::action_fcurves_remove()`, which works for both
legacy and slotted Actions.

Also I updated the documentation of the BKE function so that it's clear
what it's actually doing.

No functional changes for legacy Actions.

Ref: #123424

Pull Request: https://projects.blender.org/blender/blender/pulls/128252
2024-09-27 16:23:31 +02:00
Sybren A. Stüvel
7acf871aa4 Refactor: Anim, simplify BKE_animdata_fix_paths_remove
Reduce cognitive complexity of `BKE_animdata_fix_paths_remove()` by
returning early, returning literals (instead of variables) when the
returned value is known, and just calling `BKE_animdata_from_id()` instead
of re-implementing it here.

No functional changes.
2024-09-27 16:23:30 +02:00
casey bianco-davis
04a3916a3a GPv3: Add Add Group button under the Add Layer button
This adds a button for creating a new group/folder.
Having this as an exposed button makes it faster to create groups.

This also removes the entry for adding a group in the extra menu
since it's no longer needed there.

Pull Request: https://projects.blender.org/blender/blender/pulls/128000
2024-09-27 16:23:11 +02:00
Campbell Barton
e21b424eee Attributes: support setting the active attribute to "None"
Support setting: `object.data.attributes.active = None` for
ID attributes. Use -1 to represent no active index.

Resolves #127691

Ref !128233
2024-09-27 23:47:13 +10:00
Sybren A. Stüvel
6ed98c912b Anim: Handle legit slot assignment failure in versioning code
With the Slotted Actions experimental feature enabled, Blender will use
versioning to automatically convert legacy Actions into slotted ones.

Assignment of the converted Action's slot can fail in the following
scenario, when dealing with the following dance between "old Blender"
(only supporting legacy Actions) and "new Blender" (versions supporting
slotted/layered Actions):

1. New Blender: create an action with two slots, ME and KE, and assign
   to respectively a Mesh and a Shape Key. Save the file.

2. Old Blender: load the file. This will load the legacy data, but still
   keep the assignments. This means that the Shape Key will get a ME
   Action assigned, which is incompatible. Save the file.

3. New Blender: upgrades the Action, and tries to assign its only slot.
   This will fail for the shape key, as the ID type doesn't match.

The failure is in itself okay, as there was actual data loss in this
scenario, and so issuing a warning is the right way to go about this.
The Action is still assigned, but the data-block won't get a slot
assigned.

Pull Request: https://projects.blender.org/blender/blender/pulls/128199
2024-09-27 15:43:03 +02:00
Sybren A. Stüvel
fff6e59dde Anim: when assigning Action, check its ID type and NLA tweak mode
When assigning an Action with the new API:

- check the Actions ID type (if it is a legacy Action), and
- check whether the ID is in NLA tweak mode.

This means that action assignment can fail, so the
`animrig::assign_action()` and `animrig::unassign_action()` functions
now return a `[[nodiscard]] bool`.

Part of `generic_assign_action()` has now also been shielded with an
`#ifdef WITH_ANIM_BAKLAVA` just to be sure.

This also includes a change in `BKE_animdata_free()`. That function now
first exits NLA tweak mode (if enabled) before freeing the Actions. This
makes it possible to simply un-assign the assigned Action, as all the
NLA tweakmode stuff has already been taken care of by the responsible
function.

Pull Request: https://projects.blender.org/blender/blender/pulls/128199
2024-09-27 15:43:02 +02:00
Sybren A. Stüvel
f7effe8597 Anim: fix null pointer dereference when pushing down an Action
Pull Request: https://projects.blender.org/blender/blender/pulls/128199
2024-09-27 15:43:02 +02:00
Campbell Barton
a9dee36974 Cleanup: remove unused variables, imports 2024-09-27 23:37:18 +10:00
Pablo Vazquez
fd59591fdc UI: Use proper icon for Grease Pencil selectors
Layer selectors in Line Art and all modifier's Influence panel was
using the Grease Pencil icon, instead of the Grease Pencil Layer icon.

At the moment they are similar so it's easy to miss. But soon there
will be a new icon for layers so better use the right one.

The Line Art modifier was using Grease Pencil icon for materials
selector.
2024-09-27 15:05:05 +02:00
Jeroen Bakker
481c8fd5a7 Vulkan: Memory leak in immediate mode during exit
When exiting the immediate buffers are discarded, but where not
destroyed making the buffers still leak.
Detected when looking into descriptor set freeze issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/128249
2024-09-27 15:01:10 +02:00
Julian Eisel
9552b34528 Fix: Sculpt mode brush shortcuts not working 2024-09-27 14:45:45 +02:00
Sergey Sharybin
95f361ac31 Fix: Cycles occasional crash after Metal render
Happens for renders from command line, when kernel specialization
thread is still working after the allocators on the Blender side
have been deinitialized.

Add an explicit deinitializaiton, which ensures all Cycles worker
and cache threads are finished before the allocators are deinitialized.

This should solve occasional crashes when running regression tests
for Metal or Metal-RT.

Pull Request: https://projects.blender.org/blender/blender/pulls/128239
2024-09-27 14:39:49 +02:00
Hans Goudey
98f0926825 Geometry Nodes: Node tools soft selection and sculpt mask support
Implements the design from #120318. The existing selection nodes now have
the ability to deal with float/soft selection. For meshes the soft selection
corresponds to the inverse of the sculpt mask attribute. In the future this
will likely be unified with edit mode selection a bit more which is why
this design was chosen compared to separating masking and selection.
Curves and point clouds already use a single selection attribute with
either data type.

Pull Request: https://projects.blender.org/blender/blender/pulls/126316
2024-09-27 14:39:01 +02:00
Christoph Lendenfeld
95b6cf0099 Anim: operator to move Slots to new action
This adds an operator that moves slots of slot channels selected in
the channel box to a new action.

All slots are moved together into that new action instead of
moving them into separate actions.
I think that's more reasonable because that way the "move slots into separate actions" is
still possible by selecting the slots one by one.
The "explode action" operator that does just that can be a separate operator.

The new action is named after the slot for the case when only one slot is moved.
When multiple slots are moved, the name "CombinedAction" is used.

This also adds a menu entry "Action" to the action editor.

Pull Request: https://projects.blender.org/blender/blender/pulls/128171
2024-09-27 14:34:24 +02:00
Pratik Borhade
59aaf322ba GPv3: Select operations in sculpt mode
Select panel is missing when any selection mask is selected.
Also fix the poll function so operators can be accessed.

Pull Request: https://projects.blender.org/blender/blender/pulls/128177
2024-09-27 13:23:02 +02:00
Falk David
53b9594ee2 Geometry Nodes: Add "Merge Layers" node
This patch improves working with grease pencil layers in geometry nodes.
* Allow layers to have duplicate names in geometry nodes. In original data, unique names are enforced.
  * This allows e.g. duplicating layers and then merging them by name in the end.
  * It also resolves a big serial bottleneck when working with many grease pencil layers in geometry nodes. Enforcing unique names is inefficient.
* New `Merge Layers` node that can merge multiple layers by name or by a custom group id.
* Applying a grease pencil modifier now first merges all layers with the same name to ensure all names are unique.

Co-authored-by: Jacques Lucke <jacques@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/127873
2024-09-27 13:17:18 +02:00
Falk David
34f03b85e3 GPv3: Hide "Add Group" operator in dopesheet
This was changed in 9b0160ffb6 to make it
show in the 3D viewport, but this should still be hidden in the dopesheet.
2024-09-27 13:15:16 +02:00
Brady Johnston
e25405aeb7 Geometry Nodes: improve input labels on Integer Math node
This brings the labels for the Power operation on the integer math node
to align with the regular math node.

Pull Request: https://projects.blender.org/blender/blender/pulls/128222
2024-09-27 11:56:05 +02:00
casey bianco-davis
87bef46096 Fix: Crash when there is no active layer/group.
This fixes a crash in the move operator that would occur when
no layer or group was active.

Pull Request: https://projects.blender.org/blender/blender/pulls/128219
2024-09-27 10:21:23 +02:00
Jeroen Bakker
5250e57294 Fix #127288: Vulkan: Report Marketed Driver Version
A driver (package) installed by the user can have many different drivers
and they can all report a different version. For AMD the version we
reported was from their Vulkan driver. This version isn't useful during
bug triaging.

This PR will use the driver info and driver name from the driver
properties to construct a driver version string that will be used for
reporting.

Pull Request: https://projects.blender.org/blender/blender/pulls/128232
2024-09-27 09:24:15 +02:00
Campbell Barton
38a888c794 Cleanup: correct FOREACH_OBJECT_FLAG_BEGIN flag argument
The macro couldn't take a flag argument unless it was called "flag".
2024-09-27 12:41:07 +10:00
Sean Kim
0f1bdd551c Fix: Sculpt: Debug assert when undoing deformation
This commit ensures that we pass in correctly-sized spans when restoring
position data.

Pull Request: https://projects.blender.org/blender/blender/pulls/128217
2024-09-27 04:35:15 +02:00
Hans Goudey
f241c15042 Cleanup: Sculpt: Simplify threaded node iteration
347ec1acd7 switched to iterating over nodes with index
masks but introduced nested lambdas with the inner one slicing
the index mask with a range provided by `parallel_for`. That was
done to avoid calling `.local()` more than necessary but in practice
that doesn't have an effect, especially with a grain size of 1.

That nested iteration is cumbersome and error-prone. For the
simple parallel loops with thread local data, switch to just using the
`GrainSize` argument to `mask.foreach_index` instead.

Pull Request: https://projects.blender.org/blender/blender/pulls/128221
2024-09-27 04:31:39 +02:00
Hans Goudey
d832bf3ae4 Fix #122096: Crash after editing multi-user mesh with two scenes
In this case there are two dependency graphs, each with a separate
object containing the original mesh. Leaving edit mode modifies the
original mesh by deleting the edit mesh data. The active dependency
graph's object was tagged for that change, but the other dependency
graph didn't know about the change because its object wasn't tagged.
The solution is to tag the original mesh which will cause any
dependency graph using it to properly reevaluate.

Pull Request: https://projects.blender.org/blender/blender/pulls/128192
2024-09-27 04:29:53 +02:00
Campbell Barton
7409db3e89 Fix crash applying object transform for multi-user objects
Regression in [0], note that these struct members may be null.

Also correct macro to support scene argument not called "scene".

[0]: 3a555b60f7
2024-09-27 12:28:29 +10:00
Campbell Barton
33b80415aa Cleanup: use const, correct arg names, spelling, use ELEMN(..) 2024-09-27 11:01:37 +10:00
Campbell Barton
634e44de9f Cleanup: remove redundant null check 2024-09-27 10:51:28 +10:00
Harley Acheson
b2eb8cc0df UI: Edge Highlighting While Resizing Editors
Highlighting of the active edges of editors while resizing.

Pull Request: https://projects.blender.org/blender/blender/pulls/120998
2024-09-27 00:56:52 +02:00
Sean Kim
726fd7365d Fix #126808: Crash when remeshing an object with a mirror modifier
This commit forcibly rebuilds the PBVH whenever the number of verts is
changed by an operation, additionally, the related deform variables are
freed when undoing geometry steps now to ensure data remains consistent.

Pull Request: https://projects.blender.org/blender/blender/pulls/128145
2024-09-26 23:29:39 +02:00
Harley Acheson
28e5c1412e UI: Editor Edge Highlighting
Customizable highlighting of editor edges that can be used to help
differentiate between areas, indicate active area, and/or help users
with visual impairment. Can be completely removed as well. This
replaces the active area header highlighting, which doesn't work for
transparent headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/116684
2024-09-26 21:55:26 +02:00
Hans Goudey
6d9641daee Sculpt: Followup change/fix to clay strips brush
A combination of a few changes:
- Don't apply hardness again, the "cube tip" calculation already factors it in.
- Avoid multiplication by brush radius, just use the 0-1 distances from the
  cube tip calculation directly.
- Add filtering by brush radius to fix the second part of #128004.
- Change brush radius filtering to be consistent with previous code using
  less than or equal instead of less than.

Note that the current radius filtering in BKE_brush_calc_curve_factors is
unnecessary since we already filter by the radius in a separate step.
2024-09-26 15:04:05 -04:00
Jacques Lucke
74f266c119 Fix #127855: crash when changing interface socket type with custom sockets
There were multiple issues that popped up when following the reproduction steps
in the report:
* Somehow, `socket.socket_data` was set for a custom socket type. I don't know
  how that happened yet. I added some code to clean it up on file-load.
* `declaration_for_interface_socket` did not work yet when the socket type is
  not registered. Now it just creates a custom socket with the correct idname,
  even if that's not registered yet.
* There was a missing node tree update when changing `bl_socket_idname` of
  interface sockets.

Pull Request: https://projects.blender.org/blender/blender/pulls/128191
2024-09-26 20:41:06 +02:00
Aras Pranckevicius
f095f41c4a VSE: Faster timeline retiming keys drawing
Previous change in there (d0cf4a4a8b, in 4.3 only) reverted
retiming keys to have one draw call per strip again. Which gets fairly
expensive if many strips have retiming keys.

However! All the strips are already drawn in two parts: all the regular
strips first, and then all the strips that are being "dragged over"
the other strips. So we can totally draw retiming keys for the whole
batch of strips at once, and it will just work out fine.

Viewing whole Sprite Fright Edit v135 timeline, on PC (Ryzen 5950X,
Win10/VS2022): draw_timeline_seq 7.4ms -> 5.8ms
(sequencer_retiming_keys_draw part 1.7ms -> 0.3ms)

Pull Request: https://projects.blender.org/blender/blender/pulls/128170
2024-09-26 20:32:55 +02:00
Julian Eisel
590123d2e5 Sculpt/Paint: Update essential library paths for brush assets
Updates paths constants for the essentials asset library after 9dfd0a171f, which
splits the single essentials file into multiple.

Pull Request: https://projects.blender.org/blender/blender/pulls/128204
2024-09-26 19:26:52 +02:00
Julian Eisel
1e2ac0e899 Assets: Update assets repository hash for essentials library updates
The essentials asset library was updated with new and improved brush
assets, see 9dfd0a171f.
2024-09-26 19:25:09 +02:00
Habib Gahbiche
a537659341 Fix #127253: Compositor crop gizmo can produce invalid crop configurations
After 4bf08198a7 it it no longer necessary to flip gizmo bounds if they are not valid.

Note: it is still possible to create an invalid crop and "losing" the gizmo if it is dragged and dropped outside the compositor canvas. This will be addressed in a different patch.

Pull Request: https://projects.blender.org/blender/blender/pulls/127656
2024-09-26 19:24:14 +02:00
Jacques Lucke
fa33eb65bf Fix: missing translation in spreadsheet 2024-09-26 19:03:11 +02:00
Hans Goudey
6eea579f11 Fix #128004: Clay strips tip roundness ignored with 1.0 hardness
Caused by a subtle mistake in the translation of `sculpt_apply_hardness`
in 1d7dc7190f.
2024-09-26 13:01:18 -04:00
Hans Goudey
c1ab271480 Cleanup: Sculpt: Use C++ math types for brush cube distances 2024-09-26 13:01:18 -04:00
Harley Acheson
7b0c18afb4 UI: Automatically Add Some Tooltip Description Periods
While we continue to improve our tooltips, this PR appends a period to
descriptions if it does not already end in punctuation (.!?), or does
not contain a bullet character. This only does so under the same
circumstances as in earlier code, removed in #125460.

Pull Request: https://projects.blender.org/blender/blender/pulls/128097
2024-09-26 17:53:28 +02:00
Sean Kim
6eac125f24 Fix: Draw face set does not work for multires / dyntopo
Missed in 60ab232afb

Pull Request: https://projects.blender.org/blender/blender/pulls/128150
2024-09-26 17:37:50 +02:00
Sean Kim
f3121a3b96 Fix #128143: Relax face sets doesn't modify mesh
Missed in d64f62e4fa

Pull Request: https://projects.blender.org/blender/blender/pulls/128149
2024-09-26 17:36:54 +02:00
Jacques Lucke
5c3d215bfc Fix: Geometry Nodes: support Material Selection node for curves
The material handling on curves was not super strong yet because there was not a
lot of need for it. However, now with Grease Pencil it's much more likely that
material selections are used on curves.

The patch is larger than one might expect at first, because we have to pass more
information into the field context in many places, because the materials are
stored on `Curves` and not `CurvesGeometry`.

Related to #128109.

Pull Request: https://projects.blender.org/blender/blender/pulls/128182
2024-09-26 16:22:06 +02:00
Jeroen Bakker
725b5027fb Vulkan: Refactor immediate mode
Immediate mode uses the old 'resource tracker' which has been replaced
by swap chain resource pools. This PR optimizes immediate mode buffers
by utilizing resource pools.

Pull Request: https://projects.blender.org/blender/blender/pulls/128188
2024-09-26 16:01:30 +02:00