Commit Graph

150077 Commits

Author SHA1 Message Date
Jeroen Bakker
79dfe8d37f Vulkan: Enable device feature dynamic rendering
In the near future the legacy framebuffer/renderpass/pipeline drawing
will be replaced by dynamic rendering. Dynamic rendering provide a
flexible API to reuse pipelines between framebuffers if they share
the same image formats.

Dynamic rendering is provided by `VK_KHR_dynamic_rendering` extension
and is supported by all platforms we support (Intel since HD4000, NVIDIA
since 700, AMD since GCN2 and llvmpipe).

Functions provided by extensions are loaded in a struct inside
`VKDevice`.

Pull Request: https://projects.blender.org/blender/blender/pulls/121642
2024-05-10 10:22:58 +02:00
Campbell Barton
7ae77e61cd Cleanup: assert that popup regions are temporary 2024-05-10 11:31:31 +10:00
Campbell Barton
bc5b77b390 Cleanup: rename Context::wm::menu to popup_region
The term "menu" was misleading as this is used for all temporary popups.
2024-05-10 11:27:03 +10:00
Campbell Barton
0196c6330d Cleanup: unused variables 2024-05-10 09:30:45 +10:00
Jesse Yurkovich
b773eca1b5 IO: Use panels for Alembic, OBJ, PLY, and STL
Instead of using "box" layouts for these import/export operators, use
panels instead.

Motivation for doing so is two fold.

Firstly the use of panels instead of boxes is more consistent with other
parts of Blender and with other IO addons implemented in Python (FBX,
glTF, 3ds, etc.)

Secondly, in the case of an Import invoked from drag-n-drop or Export
configured on a Collection, the large number of options often exposed
results in very long layouts. Panels allow us to close some sections by
default and allows the user to open/close panels based on their own
needs in general.

Along the way some effort went into standardizing the layout and wording
used as much as possible.

USD is a bigger change and requires some additional coordination. It
will be submitted and reviewed separately.

Pull Request: https://projects.blender.org/blender/blender/pulls/121557
2024-05-09 22:27:03 +02:00
Jesse Yurkovich
d089b5e6ad Fix #121432: Rework collection exporter UI to prevent panel id collisions
When exporters use layout panels, it was possible for their panel ids to
conflict if more than 1 of the same exporter was configured on the same
collection. The result would be that opening/closing a panel in one
exporter would open/close it for all other exporters of the same type.

This fix changes the layout to avoid the issue entirely by using a list
and only having only one exporter drawn at a time.

A few alternate designs were considered but they would either cause
intrusive changes to each location where a layout panel was used or
would result in tricky disambiguation code inside the UI system itself.

Pull Request: https://projects.blender.org/blender/blender/pulls/121555
2024-05-09 22:25:46 +02:00
Jacques Lucke
9fcf97d978 Geometry Nodes: support matrix in Transform Geometry node
Now the Transform Geometry node either has individual components (location,
rotation and scale) or a matrix as input. In many cases that is just more
convenient when working with matrices. Often this is identical to splitting
the matrix into it's individual components. However, if the matrix contains
shearing, information is lost when splitting it into individual components.

Pull Request: https://projects.blender.org/blender/blender/pulls/121438
2024-05-09 21:34:11 +02:00
Sean Kim
675d429597 Fix #121546: Ensure face set exists before trim operation
This PR ensures that the .sculpt_face_set attribute is created on the
mesh before a Trim operation is applied to it in Sculpt Mode.

Pull Request: #121604
2024-05-09 21:22:33 +02:00
Miguel Pozo
a7ff3ebad1 Fix: GPU: GPUColorBandBuilder memory leak 2024-05-09 19:38:22 +02:00
Clément Foucault
6efb69a5fe EEVEE-Next: Fixing shifted blur for non constant Shutter Curve
The function `cdf_invert` was not doing linear interpolation
between the correct values. This fixes the issue and
make sure that `x` is never perfectly 0 nor 1.

Fixes #117755
2024-05-09 19:20:10 +02:00
Hans Goudey
41a1a0db63 Cleanup: Use return value instead of argument for attribute domain info 2024-05-09 10:21:46 -04:00
Hans Goudey
46e44b6279 Cleanup: Use Span method instead of array macro 2024-05-09 10:13:38 -04:00
Hans Goudey
676bcd3e9f Cleanup: Remove unused array utility macros 2024-05-09 10:13:38 -04:00
Jason Fielder
996014e537 EEVEE Next: Disable TILE_COPY shadow update method
Disabling tile_copy method for shadow update for
stability in scenes with large geometry counts
which may exceed parameter buffer size.

This pass can be re-used in future if the workload
distribution for shadow updates is changed to
better suit this method.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/121623
2024-05-09 15:50:53 +02:00
Hans Goudey
e6ccff1044 Cleanup: Use fmt instead of stringstream for node tooltips 2024-05-09 09:35:02 -04:00
Hans Goudey
be0b08f6f8 Fix #121621: Memory leak with new node description
Error in 6176e66636
The description wasn't copied to new node trees, and it wasn't freed.
2024-05-09 09:35:02 -04:00
Aras Pranckevicius
7970915dc9 Tests: Add VSE test for text strip blurred shadow / outline options 2024-05-09 16:33:11 +03:00
Clément Foucault
c988b4a9cf EEVEE-Next: Shadow: Remove sun shadow trace distance
This has no effect anymore after #121616.
2024-05-09 13:58:24 +02:00
Clément Foucault
1c97e97aef EEVEE-Next: Shadow: Use atan_fast instead of atan 2024-05-09 13:58:24 +02:00
YimingWu
8e39b2d095 Fix #121412: Use even frame dimension for proxy
ffmpeg h.264 proxy requires frame dimension to be an even number,
previously the proxy building process didn't respect this, which will
cause proxy builidng failure. Now fixed.

Pull Request: https://projects.blender.org/blender/blender/pulls/121460
2024-05-09 13:49:35 +02:00
Pratik Borhade
71157c998a Fix #121257: Only insert available not working for VSE transform
It is possible to exit early from `autokeyframe_property` when fcurve
is nullptr and `only_if_property_keyed` boolean is true. Pass status of
`AUTOKEY_FLAG_INSERTAVAILABLE` instead of "false" to only add keys in
existing channels when "only insert available" is enabled in
preferences.

Pull Request: https://projects.blender.org/blender/blender/pulls/121299
2024-05-09 13:39:18 +02:00
Clément Foucault
b1c9be51b3 EEVEE-Next: Compute maximum safe trace distance for sun shadow
We only trace in a radius of 1 tile. This removes the
need for a dedicated distance parameter for now.

Pull Request: https://projects.blender.org/blender/blender/pulls/121616
2024-05-09 13:38:15 +02:00
Clément Foucault
86a2664246 Fix: EEVEE-Next: Sun shadows incorrectly sharp
The cone sampling function was broken.
2024-05-09 12:46:30 +02:00
Clément Foucault
b02ccbca9b DRW: Fix drw_print on metal
Metal doesn't use the same Y direction for the
point coordinate. Since this is only used for this
shader, do a local fix.
2024-05-09 12:46:29 +02:00
Clément Foucault
732d0c56df GPU: Add atan_fast 2024-05-09 12:33:13 +02:00
Clément Foucault
94a83bcf04 EEVEE-Next: Make Specular BSDF work
This removes the ambient occlusion socket as this
have no use in EEVEE-Next.

Add correct material flags for noiseless clear coat
and fix transparency.
2024-05-09 11:59:27 +02:00
Jason Fielder
e97e06ea2c Metal: Re-enable loadstore config for EEVEE Next framebuffer
A previous PR resolved the loadstore config setup on bind, so
we can now re-enable load-store config with clearing of the
header texture via render pass.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/121610
2024-05-09 11:27:37 +02:00
Omar Emara
b42e973320 Cleanup: Clarify Fog Glow Glare code 2024-05-09 11:44:21 +03:00
Campbell Barton
742a8b47cd PyAPI: expose the popup region in the context
Expose the region used for a temporary popup to the context so it's
possible for scripts to access the popup-region they're being drawn in.

Note that the internal naming is currently "menu" which is misleading
as these are used for all kinds of dialogs & popups. The RNA member is
called `region_popup` in this commit,
we could consider changing the name internally too.

Needed so it's possible for scripts to access the splash screen
so it can be refreshed, see: #120612.
2024-05-09 12:56:43 +10:00
Campbell Barton
fa27d2fe65 PyAPI: expose Region.tag_refresh_ui
Expose ED_region_tag_refresh_ui to the Python API.
This allows scripts to trigger regions to refresh which was previously
only accessible indirectly (via wmOperatorType::check).

Needed so scripts can make the splash screen refresh using a timer,
see #120612.
2024-05-09 12:50:09 +10:00
Campbell Barton
cdc0d422a0 Cleanup: use capitalized type names for RNA callbacks
Follow surrounding code by capitalizing the type prefix of callbacks.
2024-05-09 12:23:58 +10:00
Campbell Barton
9e481b484e Cleanup: don't use boolean literals to set flag members
This could be renamed as it reads like a boolean but is a flag.
2024-05-09 12:11:46 +10:00
Campbell Barton
38d11482f5 UI: set the context's menu on creation
Set the context menu when first creating the popup,
not only when refreshing it.

Previously `Context::wm::menu` was set when a popups draw function ran
after being tagged RGN_REFRESH_UI, however the first time the draw
function ran this would be null. Ensure this is set in both cases
so logic that requires accessing the popup region can rely on it
being set.

Needed so the splash region is always accessible to implement #120612.
2024-05-09 12:03:21 +10:00
Ahmed Essam
0ca1386426 Fix assert in debug mode when built as Python module
Ref: !121500
2024-05-09 09:51:11 +10:00
Harley Acheson
03cd8b359b UI: Edge Slide Status Display
While using Edge Slide show only changing values in the area header and
only keymap entries on the Status Bar

Pull Request: https://projects.blender.org/blender/blender/pulls/121585
2024-05-09 00:06:31 +02:00
Jacques Lucke
4dfc1ede58 Geometry Nodes: output transform matrix from object info node
This adds a new `Transform` output socket of matrix type to the Object Info node.

This is clearly useful, but we did not do this before for a couple of reasons:
* It's redundant with the location, rotation and scale outputs.
* We might want separate `Object Transform` and `Object Geometry` nodes.

For now just adding the socket is probably useful enough to justify it. Even more
so because it's addition doesn't really block other designs in the future either.

Pull Request: https://projects.blender.org/blender/blender/pulls/121437
2024-05-08 22:03:09 +02:00
Jacques Lucke
f4b9ca758a Nodes: add color tag to node groups
This allows setting a color tag for node groups which affects the header
color of group nodes. With this, node groups can look even more similar
to built-in nodes. The only remaining difference is the node group icon in
the node header.

Blender has quite a few different built-in color tags. Most of those are
exposed with very few exceptions. For example, the layout, interface
and pattern categories are not exposed because they are only for built-in
nodes or are not used anymore.

It's generally agreed upon that the set of different color tags is likely too
large. Some differences between color make more sense in some contexts
than in others. In the interest of consistency, it was decided to expose all
these categories anyway. If we ever decide to consolidate them, the worst
that can happen is that a group looses it's category, which wouldn't be too bad.

Pull Request: https://projects.blender.org/blender/blender/pulls/121385
2024-05-08 22:00:35 +02:00
Clément Foucault
7859e0f606 EEVEE-Next: Rename engines and set it default in startup file
Finally.

Pull Request: https://projects.blender.org/blender/blender/pulls/121592
2024-05-08 20:57:00 +02:00
Jacques Lucke
2f289857af Object: add Shade Auto Smooth operator
Based on the design in #120230.
* Replaces the `Shade Smooth by Angle` operator with `Shade Auto Smooth`
  in the object context menu menu.
* The new operator automatically adds and removes the modifier instead
  of being a destructive operation.
* The `Shade Smooth` and `Shade Flat` operators now remove the
  `Smooth by Angle` modifier automatically.
* Add a pin option to modifiers, which limits dragging and keeps the
  modifier after newly added modifiers in the list.

Co-authored-by: Hans Goudey <hans@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/121494
2024-05-08 20:24:10 +02:00
Clément Foucault
b619c1d13a EEVEE-Next: Subsurface indirect lighting for probe only lighting
This avoid black subsurface if only the world is lighting it.
This isn't yet supported when raytracing is on but then
the diffuse reflections are also working.
2024-05-08 20:10:23 +02:00
Charles Wardlaw
2415380061 USD Export: Adding the ability to choose Stage Up Axis at export time.
This patch allows the user to choose the Stage Up Axis at export time,
allowing the export to match another target software package. The most
common is reorienting to Y up. The up axis is written to stage metadata
and a top-level orientation is applied to reorient objects in the Stage.

The new orientation is required because the Stage metadata `upAxis` is,
apparently, not used during certain USD composition arcs. The
recomendation is to only use a single `upAxis` throughout the pipeline
and this option here allows files produced by Blender to more easily
conform to the conventions used as needed.

Co-authored-by: Charles Wardlaw <cwardlaw@nvidia.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/121226
2024-05-08 19:56:52 +02:00
Clément Foucault
8b626c2d79 Fix: EEVEE-Next: Broken punctual shadows lod bias
Broken by be1f527cb4
2024-05-08 19:35:10 +02:00
Clément Foucault
c36f09e7f7 Fix: EEVEE-Next: Volume probe data clipping not starting from 0 2024-05-08 19:06:29 +02:00
Clément Foucault
96ee9e8044 EEVEE-Next: Display surfel density cube
Allows feedback on what is the density without
resorting to show the currently debug only
surfel visualization.
2024-05-08 19:05:51 +02:00
Clément Foucault
d9945a218f Fix: EEVEE-Next: Wrong minimum value for volume probe surfel density 2024-05-08 18:55:07 +02:00
Clément Foucault
0e4e05ec97 EEVEE-Next: Make volume light-probe surfel density scale dependant
This avoids wrong default values and make setup easier.

This changes the RNA and DNA to create a new nice default
depending on resolution.
2024-05-08 18:22:44 +02:00
YimingWu
a987fac1a3 Fix #121548: Use evaluated object for local view
Object with deformations will have different boundbox, this fix made
local view respect the deformation.

Pull Request: https://projects.blender.org/blender/blender/pulls/121552
2024-05-08 18:13:00 +02:00
Jacques Lucke
125afb20d3 Nodes: reorganize node group properties UI
The initial motivation for this came from #121334, because now there
are two description inputs which look very alike and not's not obvious
at a glance where they belong to. Additionally, I find myself sometimes
looking for node properties in the group properties panel because of the same panel name.

This patch does the following changes to improve the situation:
* Reorder the node group properties and socket interface panel.
* Rename `Properties` panel to `Group` (similar to `Node` in the corresponding tab).
* Rename the `Interface` panel to `Group Sockets`.
* Add a `Name` field for the node group. This makes it even more obvious that
  one is looking at the group properties. Also it makes it possible to rename
  the group without having to go up one level to change the name in the group node.
* New layout-panel for the different usages. This only exists for geometry nodes.

Pull Request: https://projects.blender.org/blender/blender/pulls/121564
2024-05-08 18:03:49 +02:00
Harley Acheson
5aa996e49f UI: Knife Tool Missing Iface for Pan View
Knife Tool status bar display is missing translation of "Pan View".

Pull Request: https://projects.blender.org/blender/blender/pulls/121581
2024-05-08 17:14:59 +02:00
Falk David
9a3abe22a3 Refactor: GPv3: legacy_gpencil_to_grease_pencil
This is part of #121565.

Refactors `legacy_gpencil_to_grease_pencil` to use
`GreasePencil::insert_frame` instead of manually creating
the drawing array.

Now `legacy_gpencil_frame_to_grease_pencil_drawing`
actually returns a drawing by value.

Note: This means that we're now resizing the drawing
array for every frame in every layer, but this can be optimized
later.
2024-05-08 17:10:08 +02:00