Commit Graph

88310 Commits

Author SHA1 Message Date
Hans Goudey
35ae7ab933 Cleanup: Use bool instead of int 2021-11-10 11:11:35 -06:00
Hans Goudey
20224369d9 Geometry Nodes: Clarify modifier node group errors
This commit adds modifier error messages to some of the cases
where the node group is configured improperly. It also clears the
geometry set when there is an error with the node group. This is
consistent to what we do in nodes themselves, and feels more
intuitive than passing the input geometry through the node group
silently.

Fixes T87142
2021-11-10 10:52:18 -06:00
Jeroen Bakker
bc0c06ecbe Fix T91518: crash when recalculating looptris after clearing geometry.
When clearing geometry the runtime mutexes of a mesh were freed. This
resulted in crashes afterwards. The clear geometry is an RNA function so
would only effect when using from scripts.

This patch separates init/freeing of the mutexes from other code so they
can be used when needed.

Reviewed By: mont29

Maniphest Tasks: T91518

Differential Revision: https://developer.blender.org/D13142
2021-11-10 13:50:15 +01:00
Philipp Oeser
aa2f6e5977 Fix T92979: Emission Strength Animation read wrong in 3.0
First this was wrong for files written in 2.93 read into blender in 3.0
after the CyclesX merge.
Then this was fixed by versioning in rB6321dd3d4007.
But this caused files written in 3.0 to have this versioning applied as
well (leading to socket shifting).

Now only do the versioning for files created before the CyclesX
merge.

Maniphest Tasks: T92979

Differential Revision: https://developer.blender.org/D13173
2021-11-10 12:45:41 +01:00
Campbell Barton
bec72a43ae Fix T92874: Custom normals reset when vertex is deleted
Storing and restoring custom normals was broken by
39b2a7bb7e

This also caused "Sharp Edge" option for Weld by Distance to fail,
reported as T92875.
2021-11-10 21:11:41 +11:00
Hans Goudey
7b530c6096 Fix: Incorrect assert in dot grid drawing
It's totally valid for the grid levels to be zero.
2021-11-09 13:15:34 -06:00
Hans Goudey
44239fa106 Fix: Crash with no active object after recent commit
rBaa13c4b386b13111 added a check for the active object
in drawing code, but it missed adding a check for the active
base before trying to retrieve its object.
2021-11-09 12:59:20 -06:00
Jacques Lucke
4f246b8bf9 Fix T92908: print warning when instance recursion limit is reached
Currently we have a fixed instance recursion limit. While we want to lift this
limitation at some point, that is out of scope for a bug fix. For now just print
a warning to make it easier to detect the issue.

Differential Revision: https://developer.blender.org/D13162
2021-11-09 17:52:40 +01:00
Hans Goudey
aa13c4b386 Viewport: Remove different outline color for instances
With instancing becoming more common with geometry nodes,
instances are less of a separate thing and more of an essential part
of evaluated data. Displaying them with a separate outline, while
helpful in some cases, is not worth the lack of visibility or confusion
about selected/active status. Information about the performance
of the scene due to instancing is always available with the statistics
like vertex count, etc.

The problems were compounded by the fact that the instancing
system is used to output geometry components that don't correspond
to the object's original type. So this patch also fixes that problem.

Fixes T92079, T81010
Ref T91310

Differential Revision: https://developer.blender.org/D13133
2021-11-09 10:12:05 -06:00
Philipp Oeser
570331ca96 Fix T92928: Geometry nodes animation decorator wrong for vectors
Decorators were only added for the first item of an array.

Decorators for all items of an array are added:
- if the layout is flagged `UI_ITEM_PROP_DECORATE` automatically in
`uiItemFullR` or
- calling `uiItemDecoratorR` (but only in certain situations, see below)

When calling `uiItemDecoratorR` with an index of 0, the following
happens:
- the index is passed to `uiItemDecoratorR_prop`
- that checks with `ui_item_rna_is_expand` if decorators should be added
to all items of an array
- the check fails (because it only permits RNA_NO_INDEX -- which is -1)

So two things we can do:
- remain using `uiItemDecoratorR` (that would require to pass an index
of RNA_NO_INDEX -- a bad level include -- or -1
- just use `uiLayoutSetPropDecorate` to flag the row properly

This patch does later.

Differential Revision: https://developer.blender.org/D13159
2021-11-09 16:54:50 +01:00
Jacques Lucke
cc949f0a40 Fix: wrong attribute propagation in Distribute node
Currently the Distribute Points on Faces node does not propagate
non-point attributes correctly. That is because it first interpolates the
attributes to the point domain on the input mesh, and then propagates them.

Differential Revision: https://developer.blender.org/D13148
2021-11-09 16:46:04 +01:00
Pablo Vazquez
368d794407 Cleanup: Remove SMALL_TRI_RIGHT_VEC icon
Since the recent change to context paths to use the arrow icon instead of the triangle (D13106),
the `SMALL_TRI_RIGHT_VEC`is no longer used. This patch removes the icon and all references.

- Replace `SMALL_TRI_RIGHT_VEC` with `RIGHTARROW` in Freestyle UI
- Remove references to `SMALL_TRI_RIGHT_VEC` and `ICON_SMALL_TRI_RIGHT_VEC`.

Fix for built-in add-ons has been done in rBAcc2f71bfe9b0/rBAa84028f8a89a.

This will be added to the list of breaking changes [[ https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Python_API#Breaking_Changes | in the Wiki ]].

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D13130
2021-11-09 16:09:53 +01:00
Germano Cavalcante
9b2f212016 Fix T92939: Crash on drop when a curve is the active object
The active object was being set as the edited object even though it was
not in edit mode.
2021-11-09 11:26:45 -03:00
Germano Cavalcante
07a4338b3a View3D Snap Cursor: make the pool a little more restrictive
The snap cursor tagged overlapping regions to redrawn even though the
cursor itself is not drawn.
2021-11-09 11:26:41 -03:00
Thomas Dinges
41607ced2b Node Editor: Display warning when using Nishita sky texture with Eevee
Nishita sky is not available in Eevee, display a warning to make this clear inside the Sky texture node.

Differential Revision: https://developer.blender.org/D13161
2021-11-09 15:07:29 +01:00
Campbell Barton
65c5ebf577 Fix T91923: Save/Apply as Shape Key ignores shape keys
Support virtual modifiers when using applying the modifier as a shape.
2021-11-10 00:33:22 +11:00
Jacques Lucke
45bd98d4cf Fix T92934: crash rendering with wrong image path
These null checks were missing in rB0c3b215e7d5456878b155d13440864f49ad1f230.

Differential Revision: https://developer.blender.org/D13157
2021-11-09 13:31:01 +01:00
Philipp Oeser
04b4ec7889 Fix T92318: adding layers (UVs, ...) doesn't notify about limit
When adding certain customdata layers (namely UVs, vertex colors and
sculpt vertex colors), the user does not get notified the specific limit
has been hit (blender just silently does nothing).

Now inform the user [decided to not do this in poll() since it could get
messy once operators are extended to operate on all selected objects, so
left this as a visible error in execute() -- or from python].

Maniphest Tasks: T92318

Differential Revision: https://developer.blender.org/D13147
2021-11-09 10:19:51 +01:00
Campbell Barton
2eb94f3036 Fix T92384: Wrong UV layers used with Boolean Modifier (Fast Solver)
Ensure the layers from the source mesh are used instead of the
object referenced by the boolean modifier.
2021-11-09 17:07:23 +11:00
Jeducious
afc60f9957 Fix T92704: Redrawing while saving crashes outside the main thread
If the blend file is saved from a script in another thread,
like the render thread for example, Blender will crash on the call that
redraws the UI.

Ref D13140
2021-11-09 15:18:15 +11:00
Julian Eisel
ab7214ca2e Fix performance issues with pose library sidebar and many poses
When the asset view in the sidebar of the pose library would contain
more than a few handful poses, interaction and animation playback
performance would be impacted considerably. This was because our icon
drawing scales image buffers using a rather slow method on the CPU.
This commit changes it so the asset icons are scaled using the GPU.

Note that this is a temporary change. I'd like all icon code to use
GPU-side scaling, see D13144. But such a change is too risky to do in
the release branch at this point, so this fix is specifically for the
3.0 release.
2021-11-08 16:56:42 +01:00
Alexander Gavrilov
abab16f7c7 Fix T92043: Relax/Push Pose does nothing for quaternion rotation.
As can be confirmed by checking generic code for this operation,
it is supposed to blend between the result of Breakdown based on
actual frame range, and the current pose. However for some reason
the quaternion specific code was blending between the current pose
and the current keyframed pose. This means that the operation does
nothing if invoked without modifying the pose first.

This rewrites the code to match the non-quaternion behavior.

Differential Revision: https://developer.blender.org/D13030
2021-11-08 18:44:21 +03:00
Campbell Barton
393ef4d871 Fix T92481: Memory leak with subdivision surface modifier
Interpolation vertex data on loose edges was writing into already
allocated data.

Resolve this by skipping vertex end-points for custom-data interpolation
which has already been copied from the source mesh.

Reviewed By: sergey

Ref D13082
2021-11-09 00:24:03 +11:00
Campbell Barton
0969dcc861 Fix reading the 3rd value of 2D cursors when transforming
Out of bounds read and potential out-of-bounds write when transforming
the 2D cursor for image editor and sequencer.

While this didn't cause user visible bugs in my tests,
it's error prone and should be avoided.

Use TransData2D for 2D cursors.
2021-11-08 15:22:02 +11:00
Campbell Barton
8fa8e8bc37 Cleanup: quiet compiler warnings 2021-11-08 14:52:27 +11:00
Campbell Barton
34d289f98c CMake: add missing headers to CMake lists 2021-11-08 14:52:08 +11:00
Germano Cavalcante
56ee96349d Fix snap cursor not active even if gizmo is available
Error introduced in rB69d6222481b4 and partially fixed in rB24310441ddc8.

When gizmo was turned on but the scene has more than one 3D viewport, one of them the snap cursor did not appear.
2021-11-07 20:44:20 -03:00
Hans Goudey
7a5b8cb202 Cleanup: Decrease variable scope, rename functions 2021-11-05 17:17:37 -05:00
Leon Leno
9be49a1069 Fix: Property editor icon jittering in some cases
In the tools tab, the tool icon would be offset when it intersected
the bottom of the editor. With some screen resolutions, the icons on
the left side of the editor would also move when intersecting the
bottom of the editor. This happened because of the truncation in
the implicit conversion from float to int. Instead, use explicit
conversion functions.

Differential Revision: https://developer.blender.org/D11097
2021-11-05 16:32:35 -05:00
Hans Goudey
1bc655c5aa Fix T92815: Incorrect handling of evaluated meshes from curves
Evaluated meshes from curves are presented to render engines as
separate instance objects now, just like evaluated meshes from other
object types like point clouds and volumes. For that reason, cycles
should not consider curve objects as geometry (previously it did,
meaning it retrieved a second mesh from the curve object as well
as the temporary evaluated mesh geometry).

Further, avoid adding a curve object's evaluated mesh as data_eval,
since that is special behavior for meshes that is arbitrary. Adding an
evaluated mesh there but not an evalauted pointcloud is arbitrary,
for example. Retrieve the evaluated mesh in from the geometry set
in BKE_object_get_evaluated_mesh now, to support that change.

This gets us closer to a place where all of an object's evaluated data
is stored in geometry_set_eval, and we just have helper functions
to access specific geometry components.

Differential Revision: https://developer.blender.org/D13118
2021-11-05 11:51:34 -05:00
Hans Goudey
c473b2ce8b Fix part of T89313: Attribute search crash during animation playback
During animation playback, data-blocks are reallocated, so storing
pointers to the resulting data is not okay. Instead, the data should
be retrieved from the context. This works when the applied search
item is the "dummy" item added for non-matches. However, it still
crashes for every other item, because the memory is owned by the
modifier value log, which has been freed by the time the exec function
runs.

The next part of the solution is to allow uiSearchItems
to own memory for the search items.
2021-11-05 11:19:12 -05:00
Hans Goudey
594ee5f160 Fix T92848: Crash when joining curves with spline domain attributes
The point domain attributes (stored on splines) are sorted so they
have a consistent order on all splines after the join. However, spline
domain attributes were included in the new order, which didn't work
because the length of the attribute lists didn't match. The simple fix
is to only include point domain attributes in the new order vector.
2021-11-05 10:55:51 -05:00
Pablo Vazquez
7c75529333 UI: Use arrow icon on context paths
The current `ICON_SMALL_TRI_RIGHT_VEC` uses dark hard-coded colors ([`0.2`, `0.2`, `0.2`])
which makes it impossible to theme and hard to see in dark contexts.

Use `ICON_RIGHTARROW` to match the Outliner's breadcrumbs. This icon uses `TH_TEXT` so it's visible as long as the rest of the text is.

##### Master
(Properties editor background made red on purpose to be able to see the triangle icon)
{F11713038, size=full}

#### This patch
{F11713039, size=full}

Reviewed By: #user_interface, Severin, HooglyBoogly

Maniphest Tasks: T92771

Differential Revision: https://developer.blender.org/D13106
2021-11-05 16:23:22 +01:00
Erik
87e2154daf Fix: Viewport stats wrong for Geometry Nodes instances
In some cases when geometry is created in Geometry Nodes
the viewport stats will show 0 because runtime data is not filled.
This patch sets the runtime data on instances.

Differential Revision: https://developer.blender.org/D12738
2021-11-05 16:19:09 +01:00
Hans Goudey
616594fcb1 Fix T92850: Curve to mesh incorrect for single point profiles
For single point splines that weren't at the origin, the results were
incorrect. Now take into account the tilt, radius, etc. just like the
general case.
2021-11-05 09:52:25 -05:00
Pablo Vazquez
e65230f0c0 UI: Various theme fixes related to contrast
* Animation channels (Fixes T92612)
* Curve widget (Fixes T92595)
* Pie menu (Fixes T92590)
* Radio and toggle buttons background
* Checkbox background
* Fix highlighted marker name on Dopesheet (text highlight on Dopesheet)


#### Master
{F11697667, size=full}

#### This Patch
{F11697669, size=full}
{F11697849, size=full}
{F11697833, size=full}
{F11697852, size=full}

Reviewed By: #user_interface, campbellbarton, Severin

Maniphest Tasks: T92595, T92612, T92590

Differential Revision: https://developer.blender.org/D13087

# Conflicts:
#	source/blender/blenkernel/BKE_blender_version.h
2021-11-05 15:06:37 +01:00
Pablo Vazquez
b4af70563f VSE: Remove separator lines between rows
The VSE grid theme setting is currently used for two things:

* Indicate time intervals (vertical lines)
* As separator between channels (horizontal lines)

This adds visual noise because for the time interval to be visible, the
grid color needs to be bright, resulting in a rectangle-grid backdrop.

Recently, the VSE got a theme setting to customize alternate-row background color.
This should be sufficient to tell the channels apart without the need for a line in between.

Additionally, this patch makes the VSE background use the theme setting as-is,
without hard-coded darkening, to ease the tweaking of themes.  This aligns the style
of the VSE backdrop with the rest of Blender (Outliner rows, File Browser, Spreadsheet,
Info and animation editors).

Related reports: T92581
Related task: T92792

#### Before
{F11680317, size=full}

#### After
{F11694981, size=full}

Reviewed By: #user_interface, Severin

Maniphest Tasks: T92581

Differential Revision: https://developer.blender.org/D13072
2021-11-05 15:06:37 +01:00
Bastien Montagne
da97859656 Fix potential uninitialized memory in link/append code. 2021-11-05 15:05:45 +01:00
Jeroen Bakker
00734d5724 Fix T92807: Incorrect display planar tracking.
Issue introduced in {7e66616b7e15} where the shader was replaced with a
2d image shader. This patch reverts several commits that removed the 3d
image shader.
2021-11-05 14:51:55 +01:00
YimingWu
29e5c330cf GPencil: Fix dash modifier missing vertex color.
The original code did not copy vertex color to the generated stroke,
now fixed.
2021-11-05 20:04:14 +08:00
Campbell Barton
68e86c4816 Cleanup: use (s) postfix for messages that may be plural
Ref 01c824ac88
2021-11-05 15:58:01 +11:00
Campbell Barton
445361c2ac Fix T70768: Python gizmo-groups not working in the sequencer 2021-11-05 15:49:33 +11:00
Campbell Barton
82efcfc188 Correct assert checking gizmo type 2021-11-05 15:49:04 +11:00
Campbell Barton
c5ace142e6 Fix PyAPI integer conversion error handling
Non integer types raised an OverflowError, even when non-number
types were passed in.

Now the error from Python is kept.
2021-11-05 15:37:17 +11:00
Campbell Barton
50b0503a11 Revert "Fix T92464: Operators fail after opening blend files via an operator"
This reverts commit 9bd97e62ad.

This caused T92818.

Event handling relies on checking for NULL window to detect file load in
enough different areas of the code that this isn't a practical solution.

Revert this change in favor of an alternative approach.
2021-11-05 13:32:53 +11:00
Germano Cavalcante
e7e3431b29 Cleanup: Move object.c to C++
This is useful to allow the use of features made in C++.

Differential Revision: https://developer.blender.org/D13115
2021-11-04 16:51:37 -03:00
Jacques Lucke
c7fcc50842 Fix T91986: incorrect syncing of geometry instances
The issue was that some geometries were not synced again even when
they changed. This commit adds a map that keeps track of the geometries
that need to be updated when an object has changed.

Differential Revision: https://developer.blender.org/D13020
2021-11-04 18:32:01 +01:00
Jacques Lucke
b7260ca4c9 Fix T92799: handle undefined node group type in field inferencing
A group node could reference an undefined group when the group
was linked and its source file was not found on load. The field
inferencing code did not handle that case before.

With this change, the file provided in T92799 loads successfully.
2021-11-04 18:25:48 +01:00
Bastien Montagne
2eed1afd11 Fix T92778: Cloth Point Cache Name disappears after Make Library Override.
Cloth modifier had a unique, weird and weak way of copying its
pointcache, now make it use `BKE_ptcache_copy_list` like done for e.g.
particles or softbody data.
2021-11-04 17:16:49 +01:00
Pablo Vazquez
9e71a07547 UI: Fix UIList item using "regular" widget colors while edited
Simply removing the check for `UI_STATE_TEXT_INPUT` makes it inherit
the "List Item" User Interface theme settings. This patch changes the
default theme to match the colors of text input fields.

#### Master
{F11680556, size=full}

#### This patch
{F11680557, size=full}

All the included commmunity themes seem to work well (only Deep Grey might
need more contrast but that's a different patch).

Related reports: T92720

Reviewed By: #user_interface, Severin

Maniphest Tasks: T92720

Differential Revision: https://developer.blender.org/D13073
2021-11-04 15:31:48 +01:00