Sv. Lockal
|
3de1458cdf
|
Select more/less tool for mask splines
|
2013-07-20 10:24:16 +00:00 |
|
Campbell Barton
|
32f3771d0b
|
hidden wireframe option for mesh editmode, important for retopology mode (can be used with xray).
|
2013-07-20 03:51:49 +00:00 |
|
Daniel Stokes
|
ef4d599194
|
Changing the python error when accessing SCA_JoystickSensor.axisSingle in the wrong mode to an AttributeError instead of a TypeError as this more accurately reflects the problem.
|
2013-07-20 03:15:57 +00:00 |
|
Daniel Stokes
|
ff165fa986
|
Re fixing BGE bug [#36223] Strange page fault of "Game" actuator
Thanks to Campbell for helping me get a better fix put together.
|
2013-07-20 03:01:50 +00:00 |
|
Tamito Kajiyama
|
65b932d9f1
|
Fix for docstring inconsistency in Stroke.stroke_vertices_end().
|
2013-07-20 01:45:18 +00:00 |
|
Mitchell Stokes
|
efad3eb928
|
Add the Boost include to the right CMakeLists.txt...
|
2013-07-20 01:17:00 +00:00 |
|
Mitchell Stokes
|
81769b4f58
|
More build fixes for r58428.
|
2013-07-20 01:15:36 +00:00 |
|
Campbell Barton
|
e3c3a6e2c8
|
fix own bad regression/bug, removing vertex colors crashes [#36227]
|
2013-07-20 01:15:12 +00:00 |
|
Mitchell Stokes
|
f84563d213
|
SCons fix for r58428.
|
2013-07-20 01:09:16 +00:00 |
|
Mitchell Stokes
|
5645d9f720
|
Removing source files from source/gameengine/GamePlayer/common/SConscript that were removed in an earlier commit. This should allow SCons to build the game engine again.
|
2013-07-20 00:51:05 +00:00 |
|
Campbell Barton
|
a2a99bbc17
|
edit to r58425, BLI_math is available here, better not copy,paste from linearrgb_to_srgb.
also remove redundant check in AUD_FFMPEGReader::seek.
|
2013-07-20 00:35:41 +00:00 |
|
Thomas Dinges
|
e3c9fcd1bb
|
* Compile fix for overloaded pow() function.
|
2013-07-20 00:21:16 +00:00 |
|
Campbell Barton
|
4b0f50597f
|
revert r58419. caller should do NULL check here.
|
2013-07-20 00:15:01 +00:00 |
|
Mitchell Stokes
|
cf62de6c6d
|
BGE: Partial fix for [#36151] "Distance model not carrying over to standalone" reported by Florian Schneider (drjaska).
The Blenderplayer wasn't initializing 3D audio settings from the scene settings like the embedded player was.
|
2013-07-19 23:31:45 +00:00 |
|
Daniel Stokes
|
017f09b9d4
|
BGE fix [#35195] Shadow Only lamps only work with Specular enabled
The way we do shadow only doesn't work well with colored shadows, though it does work if you apply enough light to the shadow.
|
2013-07-19 23:00:42 +00:00 |
|
Daniel Stokes
|
a07ac7e644
|
BGE fix [#35563] Object colour setting for objects and fonts not using colour management like materials
|
2013-07-19 22:54:02 +00:00 |
|
Mitchell Stokes
|
3cd53aff09
|
Merging from ge_dev to trunk r58091-58422.
|
2013-07-19 22:37:40 +00:00 |
|
Daniel Stokes
|
23dccfadf0
|
Bge fix [#33016] Blender crashes when I start the game engine
Caused by a bit of a disconnect from the BGE mesh and BMesh.
|
2013-07-19 22:11:26 +00:00 |
|
Mitchell Stokes
|
103ef7cacb
|
Merged changes from trunk r58324-58419.
|
2013-07-19 22:10:11 +00:00 |
|
Daniel Stokes
|
318aacbc8c
|
Cleaning up some warnings that occur when an invalid navmesh is generated.
|
2013-07-19 22:07:38 +00:00 |
|
Daniel Stokes
|
869d654ccc
|
BGE fix [#36223] Strange page fault of "Game" actuator
Adding a NULL check to BLI_ghash_lookup
|
2013-07-19 22:04:06 +00:00 |
|
Antony Riakiotakis
|
dda61cc82f
|
Fix some definitions for MinGW64
|
2013-07-19 19:19:15 +00:00 |
|
Campbell Barton
|
a2492e0603
|
style cleanup: braces/indentation
|
2013-07-19 16:44:17 +00:00 |
|
Campbell Barton
|
397da50002
|
style cleanup: switch statements, include break statements within braces & indent.
also indent case's within the switch (we already did both of these almost everywhere)
|
2013-07-19 15:23:42 +00:00 |
|
Thomas Dinges
|
97397895b4
|
Nodes / UI:
* Change UI string for LayerWeight node to "Layer Weight" (with the gap in between), for consistency with other nodes.
|
2013-07-19 12:39:58 +00:00 |
|
Thomas Dinges
|
b1990fa1b1
|
Blender 2.69 Release Cycle:
* BCon1: Alpha.
|
2013-07-19 12:33:09 +00:00 |
|
Campbell Barton
|
7087b8b9fe
|
code cleanup: remove BLI_array use when extruding individual faces. also use BM_face_copy utility function.
|
2013-07-19 11:45:21 +00:00 |
|
Campbell Barton
|
de14c301ab
|
add keybinding for dolly: shift +/-
|
2013-07-19 11:19:29 +00:00 |
|
Campbell Barton
|
e2b7c138f6
|
patch [#36000] View lock offset (allow panning when the view is locked)
own patch
|
2013-07-19 10:54:02 +00:00 |
|
Campbell Barton
|
2dc6b22382
|
patch [#35789] Quick hack select more/less tool for armatures
by Pedro Riera (priera), Andrey Dubravin and parts rewritten by myself.
|
2013-07-19 10:51:54 +00:00 |
|
Campbell Barton
|
80f3b32e06
|
patch [#35789] Quick hack more/less tool for lattices
by Pedro Riera (priera), Andrey Dubravin, I also made some changes.
|
2013-07-19 10:49:23 +00:00 |
|
Campbell Barton
|
df299ab500
|
patch [#36032] Quick Hack lattice random selection
by Andrey Dubravin (daa)
|
2013-07-19 10:44:39 +00:00 |
|
Campbell Barton
|
02468b290a
|
code cleanup: use MEM_mallocN rather then MEM_callocN when the array is
overwritten immediately after.
|
2013-07-19 10:41:16 +00:00 |
|
Campbell Barton
|
2d97a096d7
|
add rna attribute 'frame_current_final', without this you had to
manually calcualte it with the subframe and time remapping vars.
|
2013-07-19 10:41:09 +00:00 |
|
Campbell Barton
|
dc06041049
|
code cleanup: use __linux__ define over linux
|
2013-07-19 10:41:04 +00:00 |
|
Campbell Barton
|
bc5ecbc393
|
optimization: avoid extra loop in BLI_mempool_destroy(). free the list inline.
|
2013-07-19 10:40:57 +00:00 |
|
Campbell Barton
|
3daa153d74
|
code cleanup: use boolean for derived mesh face test function
|
2013-07-19 10:40:52 +00:00 |
|
Campbell Barton
|
824ec5a388
|
code cleanup: case & brace placement
|
2013-07-19 10:40:43 +00:00 |
|
Campbell Barton
|
f4609acedc
|
optimization: avoid memcpy with shake key vertex array.
|
2013-07-19 10:40:20 +00:00 |
|
Campbell Barton
|
965d2fd426
|
code cleanup: inconsistent 'break' placement in BKE_object_minmax
|
2013-07-19 10:40:12 +00:00 |
|
Campbell Barton
|
efc7b7a285
|
code cleanup: replace inline loop with BLI_findstring
|
2013-07-19 10:40:06 +00:00 |
|
Campbell Barton
|
a926d9a0d4
|
code cleanup: remove redundant multiplying when jittering widget drawing.
|
2013-07-19 10:40:01 +00:00 |
|
Campbell Barton
|
fea5af0d88
|
code cleanup: replace wm_macro_modal inline search for BLI_findptr.
|
2013-07-19 10:39:55 +00:00 |
|
Campbell Barton
|
40c2f52dbf
|
code cleanup: simplify BLI_parent_dir using BLI_join_dirfile
|
2013-07-19 10:39:49 +00:00 |
|
Campbell Barton
|
a15ac6ee09
|
code cleanup: use bool for widget struct, also edit odd strncpy use.
|
2013-07-19 10:39:44 +00:00 |
|
Campbell Barton
|
33e0bc6b48
|
code cleanup: avoid sqrt in isect_seg_seg_v2_point
|
2013-07-19 10:39:37 +00:00 |
|
Campbell Barton
|
79b919644b
|
code cleanup: remove array reallocation in bmesh duplicate function (use alloca)
|
2013-07-19 10:39:32 +00:00 |
|
Campbell Barton
|
b7826c42df
|
enable type limits warning when compiling with gcc.
|
2013-07-19 10:39:25 +00:00 |
|
Campbell Barton
|
4e1afbe7cd
|
fix [#36218] Crash attempting to delete right side of hard cut in VSE on movie strip
deleting a strip would try free the anim membe twice.
|
2013-07-19 08:04:05 +00:00 |
|
Ton Roosendaal
|
530bcc422e
|
Tradtional release commit! 2.68 splash and the numbering.
- This should then follow the tagging
- And I would still prefer to have at least 24 hours full freeze, for proper test
and avoid last minute errors.
|
2013-07-18 10:08:28 +00:00 |
|