Commit Graph

21416 Commits

Author SHA1 Message Date
Campbell Barton
3e23f002b4 fix for non Euler-XYZ rotations...
- Camera to 3D view didnt check for rotation order.
- Fly mode didnt check for rotation order.

added util functions.
- object_apply_mat4(ob, mat4); applies a 4x4 matrix to an objects loc,scale,rot (accounting for rotation modes)
- object_mat3_to_rot(ob, mat3, use_compat); apply a 3x3 matrix to the objects rotation, option to use a euler compatible with the existing euler.
2009-12-19 10:27:23 +00:00
Campbell Barton
de7ffa1bac make subsurf keys - Ctrl+1,2,3,4, apply to all selected objects. not just the active ones 2009-12-18 23:17:23 +00:00
Brecht Van Lommel
996152de58 Bugfix: sculpt mode could crash using a mesh without faces. 2009-12-18 17:15:58 +00:00
Damien Plisson
7d19734add OSX : add mounted network volumes to the system folder list in open/save file dialog 2009-12-18 16:35:41 +00:00
Brecht Van Lommel
be81901317 Fix #20401: hair combing with limit selection to visible does not comb
all particles.
2009-12-18 13:35:30 +00:00
Campbell Barton
50544ea645 - sequence strips without scenes would crash on display
- appending scenes would not append the sound and scene ID's for sequence strips
- reload button in sequence header now reloads sounds as well.
- redrawing the sequence image view didnt work while plaing (unless play was activated from that region)
- generic functions for running a callback on sequence strips recursively. seqbase_recursive_apply() and seq_recursive_apply()
- bind marker with camera was set to home key, use Ctrl+B instead.
2009-12-18 13:28:03 +00:00
Damien Plisson
c836b0ae18 Cocoa : add confirmation request before opening a .blend file (dropped on Blender icon or dbl-clicked in Finder) 2009-12-18 13:13:14 +00:00
Brecht Van Lommel
955f7c9288 Fix #20423: particle system deflection settings were not read correctly,
causing crashes on free and duplication.
2009-12-18 13:08:11 +00:00
Joshua Leung
4f3af9980f Keyframing Bugfix:
This commit attempts to fix some of the bugs which were causing grief with some Durian animation tests. 

In one of those files, the order in which F-Curves were stored was seriously messed up; causing problems with some F-Curves still existing but unable to be edited (i.e. still showing up in the Object/Action summaries but nowhere else) since the standard assumptions for the way the data was stored had been violated.

I've recoded the code that ensures that when F-Curves get added to Action Groups (and the Action that contains these) it ends up in the right places, since it was very likely that all the F-Curves would only ever get added near the end of the list. 

Hopefully this is enough to prevent these problems reoccurring, though I have a feeling there may still be one or two buggy tools which caused the problems in the first place.
2009-12-18 11:55:18 +00:00
Brecht Van Lommel
eb17b95e55 Bugfix: sculpt brush size was computed wrong in perspective view with
scaled/translated objects.
2009-12-18 11:26:26 +00:00
Damien Plisson
f09d2e6bc1 Cocoa : fix Dropped on application event was not sent 2009-12-18 09:50:14 +00:00
Joshua Leung
f6e82f71a5 RNA wrapping of Action Groups:
Finished wrapping Action Groups in RNA to help debug some bugs showing up in the Animation Editors for some files from the Durian team. Access is strictly read-only for these added settings, given the trouble already caused by these problems.
2009-12-18 03:47:57 +00:00
Matt Ebb
273674a2cd Tweaked some key shortcuts in text editor to prevent conflicts
Ctrl F - open 'find' field
Ctrl G - find next
2009-12-18 03:41:26 +00:00
Campbell Barton
8505c5bcf3 sequencer copy clipboard wasnt checking if all related strips were selected 2009-12-17 23:29:11 +00:00
Martin Poirier
62639a55d9 Keymap conflict detection operator.
Takes into account the hierarchical structures of keymaps as well as wildcards (KM_ANY) in event definitions, user remaps (emulate numpad, action/select mouse buttons, ...) and event values that overlap (click, press and release)

For now, doesn't do anything other than print conflicts in the console.

As a result, I cleaned up a lot of keymaps that had double definitions, moved some keymap items in more appropriate places, fixed wrong definitions and removed kmi that were added for testing a long long time ago.

Out of all the remaining conflicts, after removing obvious non-issues, here's what remains: http://www.pasteall.org/9898
2009-12-17 22:14:43 +00:00
Campbell Barton
66c3ae5c34 rigify graph was using xdot path on my system, this isnt portable but at least will work on a linux system with gnome and graphvis. 2009-12-17 21:53:33 +00:00
Martin Poirier
0688ea5b73 Wrong brush index for tenth brush (key is 0, brush index is 9, fun stuff) 2009-12-17 21:20:18 +00:00
Martin Poirier
e210551a9c Typo in comment 2009-12-17 20:01:02 +00:00
Brecht Van Lommel
53edaee89b Fix #19431: gestures would sometimes draw incorrect, now ensures they
are always drawn in pixel space.
2009-12-17 19:55:08 +00:00
Campbell Barton
0c813b2a0e autorigging front end, access in pose mode armature panel (at the bottom)
demo: http://download.blender.org/durian/metarig_demo.ogv
sintel base rig also, would like to include more generic/simple rigs eventually
2009-12-17 19:48:30 +00:00
Guillermo S. Romero
959e0486cf SVN maintenance. 2009-12-17 19:23:25 +00:00
Martin Poirier
725319f771 Hotkey for outliner window was there twice
(testing conflict detection)
2009-12-17 19:05:06 +00:00
Martin Poirier
509c2e9614 Bugfix: [#20403] transform manipulation widgets with normal coordinates
Disable manipulator drawing during transform
2009-12-17 17:50:55 +00:00
Kent Mein
fcaad00bda Some fixes to get blender compiling on solaris.
Kent
2009-12-17 17:42:26 +00:00
Martin Poirier
a1b8f16958 Bugfix: [#20406] reapeat duplication along axis+view transform orientation
Saving back orientation in operator didn't take into account that constraint orientation can be different than user selected orientation.

Also simplify the switching logic a little.
2009-12-17 17:34:56 +00:00
Brecht Van Lommel
0af48c227b Copy To Selected
Until we have proper multi-object editing, this adds a Copy To Selected
option to the right mouse button menu for Object and Bone properties, to
copy the value from the active object to the selected objects.

Also includes some implementation changes to reset to default operator.
2009-12-17 17:15:38 +00:00
Damien Plisson
1975ee5eec OSX vs OpenMP : implement workaround to fix crashes when using mop from a background thread
Fix# 20043 & 20392

The issue is that OSX lib does not implement TLS (Thread Local Storage), so  libgomp uses pthread functions to read/write thread specific vars.
But this implementation is currently (gcc 4.2) buggy : the write function is called only at lib start (in main thread), and the var is undefined for background thread.

The workaround is to perform this gomp_tls_key var write at beginning of background threads that use openMP. (Currently: render & fluidsim)
2009-12-17 17:05:28 +00:00
Campbell Barton
4271a40ee7 - sequencer clipboard now stored globally (not in the scene, makes pasting into other scenes nicer)
- multiple pastes after copying
- clear the sound handle when copying (was crashing)
- allow seq freeing without a scene (assumes seq strip isnt active and sound handle isnt set)
- free clipboard sequences on exit
- paste sequence strips using the relative playhead location from when they were copied.

TODO
- check scene pointers on paste
- detect overlaps after paste
2009-12-17 16:28:45 +00:00
Brecht Van Lommel
8d63126b64 Fix #19713: Lasso select + occlude background geometry does not work. 2009-12-17 15:39:36 +00:00
Campbell Barton
51fdfa0de9 sequencer clipboard
note: for inter-scene copying this uses a hack because Colin needs it because half his scene was scrambled by blender.
2009-12-17 14:45:47 +00:00
Brecht Van Lommel
68ff5a87ec Fix #20374: Limit selection to visible would not work anymore after trying to
select once but not selecting correctly, due the need backbuffer flag not being
reset correctly in the 3d view.
2009-12-17 14:38:30 +00:00
Campbell Barton
4b3c6b7996 selecting a pose bone didnt redraw constraints 2009-12-17 13:27:52 +00:00
Campbell Barton
4cddc9e146 rescale metarig types to roughly match 1.0 == 1m for body parts, also fix py error with bone UI 2009-12-17 13:17:24 +00:00
Campbell Barton
01dd4ea13a fix for python error 2009-12-17 13:14:29 +00:00
Campbell Barton
7a5c190820 sequencer fcurve anim filtering: sequence strips fcurves in meta's were showing up in the main view. mossing notifier for border select. 2009-12-17 11:40:12 +00:00
Campbell Barton
88d72e796a remove warnings. Sequencer selection for fcurve view didnt work in metastrips.
- added RNA_property_string_set to the RNA_access.h
- include BKE_animsys.h in pipeline.c for sequencer update, hope these are ok.
2009-12-17 11:16:28 +00:00
Joshua Leung
e3a1d044d6 RNA/UI - Reset Settings to Default Values
Added a new operator for properties which resets RNA-based settings to their 'default' values, as defined in RNA. This currently only works for floats, ints, enums, and booleans (strings and pointers still need to be implemented). 

The current extensions to the RNA API that I've made here seem a bit excessive, and can be toned down if necessary. In short, I've just added accessor functions for the default-values of the property definitions.

For this to be really useful, many properties in RNA will need to get defaults defined, since the current defaults for quite a few properties tested were less than ideal.
2009-12-17 10:47:55 +00:00
Matt Ebb
6c006b2ebb Fix [#20397] Saving with F2 on multiple windows layout crashes 2009-12-17 10:01:08 +00:00
Damien Plisson
42c2cbdc67 OSX: populate file dialog system & bookmark defaults paths with the finder's ones
Former implementation was to populate the "system" paths with the mounted paths. The issue is that OSX mounts some paths that are of no use such as /home (The home dirs reside in /Users).

When compiled with 10.5 SDK, it retrieves the folders you have in the finder and OSX standard open/save dialog.
When compiled with older SDKs, it assumes these folders are the default ones (home, Desktop, Documents, Pictures, Music, Movies).
2009-12-17 09:23:47 +00:00
Matt Ebb
0cc34bebf4 Fix [#20414] select children (shift+g) on an object without children... 2009-12-17 07:40:43 +00:00
Matt Ebb
b438dd8668 Notifier related tweaks, partially from patch 20370 by Jason Millis 2009-12-17 06:06:30 +00:00
Matt Ebb
fac65a3f4d Durian request:
Extend the 'only selected' property in the graph editor to only show curves
from selected sequence strips and nodes as well.
2009-12-17 04:55:15 +00:00
Martin Poirier
fd18f55510 keymap editor
New unique ID per keymap item (unique inside their keymap) for default and configuration keymaps.
This allows restoring a single user defined kmi to its previous (default or config) values instead of having to restore the whole keymap.
The restore item button is disabled for kmi added by the users (they don't have an ID).

Also fixes a bug in the rna function for add keymap item (parameter order was incorrect, messing adding back saved configurations).
2009-12-17 03:32:33 +00:00
Campbell Barton
c3b978828c pep8 corrections and no need to use C's _OT_ syntax when accessing operator names from py 2009-12-17 01:21:55 +00:00
Martin Poirier
8d996df7ce Adding POINTER_GRAB flag to view 2d pan operator, to make it use continuous grab. 2009-12-17 01:19:50 +00:00
Matt Ebb
b9dbd53aea Added search filtering to key map editor - searches in UI names of operators 2009-12-17 01:06:12 +00:00
Campbell Barton
8a61ad3cd2 bugfix [#20054] Continuous Zoom isn't smooth 2009-12-16 23:05:59 +00:00
Campbell Barton
bcb5f8ea12 Update 2.4x script: UV Follow active quads initial port thanks to Michael Williamson, added operator option, reporting, menu, edge length option myself. 2009-12-16 21:27:07 +00:00
Martin Poirier
383f29ff37 netrender
Display job status in web interface
Better use of Reports api for errors and success notifications
Don't show some Client options if server address is default (hasn't been scanned or entered manually yet)
2009-12-16 21:00:25 +00:00
Campbell Barton
c3401eb5cb camera switching via markers
Currently access by selecting a marking and binding with the active camera from the view menu.

Note:
after long discussion we decieded there is no nice way to do this.. animate pointers? animate multiple camera visibility?, use sequencer? use NLA?.... have a kind of event system (like framechange scriptlinks)... etc
so this is ifdef'd with DURIAN_CAMERA_SWITCH
2009-12-16 19:49:33 +00:00