In some cases panels without headers were drawn too wide in sidebars
with region overlap.
Instead of always using the maximum width the view allows, headerless
panels now also use the width calculated in
`panel_draw_width_from_max_width_get`. The function already returns the
correct width in all cases and also takes care of insetting the panels,
when their backdrop needs to be drawn, which is necessary for headerless
panels, too, when there is region overlap.
Reviewed By: Hans Goudey
Differential Revision: http://developer.blender.org/D17194
Own mistake in d204830107.
For some buttons the type is changed after construction, which means the button
has to be reconstructed. For example number buttons can be turned into number
slider buttons this way. New code was unintentionally overriding the button
type after reconstruction with the old type again.
Use the `SharedCache` concept introduced in D16204 to share lazily
calculated evaluated data between original and multiple evaluated
curves data-blocks. Combined with D14139, this should basically remove
most costs associated with copying large curves data-blocks (though
they add slightly higher constant overhead). The caches should
interact well with undo steps, limiting recalculations on undo/redo.
Options for avoiding the new overhead associated with the shared
caches are described in T104327 and can be addressed separately.
Simple situations affected by this change are using any of the following data
on an evaluated curves data-block without first invalidating it:
- Evaluated offsets (size of evaluated curves)
- Evaluated positions
- Evaluated tangents
- Evaluated normals
- Evaluated lengths (spline parameter node)
- Internal Bezier and NURBS caches
In a test with 4m points and 170k curves, using curve normals in a
procedural setup that didn't change positions procedurally gave 5x
faster playback speeds. Avoiding recalculating the offsets on every
update saved about 3 ms for every sculpt update for brushes that don't
change topology.
Differential Revision: https://developer.blender.org/D17134
This will add a proper modal keymap for the node link drag operator.
It allows the user to customize the keys used to start drag and so on.
Also it gets rid of the custom status bar message.
Differential Revision: https://developer.blender.org/D17190
No user-visible changes expected.
Essentially, this makes it possible to use C++ types like `std::function`
inside `uiBut`. This has plenty of benefits, for example this should help
significantly reducing unsafe `void *` use (since a `std::function` can hold
arbitrary data while preserving types).
----
I wanted to use a non-trivially-constructible C++ type (`std::function`) inside
`uiBut`. But this would mean we can't use `MEM_cnew()` like allocation anymore.
Rather than writing worse code, allow non-trivial construction for `uiBut`.
Member-initializing all members is annoying since there are so many, but rather
safe than sorry. As we use more C++ types (e.g. convert callbacks to use
`std::function`), this should become less since they initialize properly on
default construction.
Also use proper C++ inheritance for `uiBut` subtypes, the old way to allocate
based on size isn't working anymore.
Differential Revision: https://developer.blender.org/D17164
Reviewed by: Hans Goudey
Currently this conversion (which happens when using modifiers in edit
mode, for example) is completely single threaded. It's harder than some
other areas to multithread because BMesh elements don't always know
their indices (and vise versa), and because the dynamic AoS format
used by BMesh makes some typical solutions not helpful.
This patch proposes to split the operation into two steps. The first
updates the indices of BMesh elements and builds tables for easy
iteration later. It also checks if some optional mesh attributes
should be added. The second uses parallel loops over all elements,
copying attribute values and building the Mesh topology.
Both steps process different domains in separate threads (though the
first has to combine faces and loops). Though this isn't proper data
parallelism, it's quite helpful because each domain doesn't affect the
others.
**Timings**
I tested this on a Ryzen 7950x with a 1 million face grid, with no
extra attributes and then with several color attributes and vertex
groups.
| File | Before | After |
| Simple | 101.6 ms | 59.6 ms |
| More Attributes | 149.2 ms | 65.6 ms |
The optimization scales better with more attributes on the BMesh. The
speedup isn't as linear as multithreading other operations, indicating
added overhead. I think this is worth it though, because the user is
usually actively interacting with a mesh in edit mode.
See the differential revision for more timing information.
Differential Revision: https://developer.blender.org/D16249
Whenever a transform operation is activated by gizmo, the gizmo
modal is maintained, but its drawing remains the same even if the
transform mode or constrain is changed.
So update the gizmo according to the mode or constrain set.
NOTE: Currently only 3D view gizmo is affected
Implements T103858: in OBJ importer and exporter, and in Collada
exporter, present axis choices as a dropdown instead of inline button
row.
Reviewed By: Bastien Montagne
Differential Revision: https://developer.blender.org/D17186
The recursion depth was checked for equality with a maximum depth,
allowing leaves with more primitives if a certain depth was reached.
However, a single leaf must always use the same material (including
set_smooth), so if a leaf contained multiple materials it was split
anyway. This meant that in the next recursion step the depth was
larger than the cutoff value and it would go back to recursing until
the number of primitives was small enough, ignoring the recursion
depth for the rest of the process.
In certain edge cases this could lead to a stack overflow.
Even with the check changed from 'equality' to 'larger or equal'
this could still fail in the pathological case where every primitive
has another material. But that can't be helped, and it wouldn't
realistically happen either.
Differential Revsision: https://developer.blender.org/D17188
Straightforward port. I took the oportunity to remove some C vector
functions (ex: `copy_v2_v2`).
This makes some changes to DRWView to accomodate the alignement
requirements of the float4x4 type.
This declaration change tells the evaluation system that the radius
field is evaluated on the input geometry. Which in turn means that
attributes referenced by the radius field should be propagated to
the geometry.
After Win32 API call GetFileAttributesW, check for
INVALID_FILE_ATTRIBUTES, which is returned on error,
usually if file not found.
See D17176 for more details.
Differential Revision: https://developer.blender.org/D17176
Reviewed by Ray Molenkamp
The declaration of group nodes using unavailable linked groups contains
a `skip_updating_sockets` tag, which indicates that the node shouldn't
change. This information was not used properly further down the line.
Versioning code in `do_versions_after_linking_260` inserted new group input
and output nodes. And (reasonably?) expected sockets to exist on those nodes.
However, `nodeAddStaticNode` did not initialize sockets on nodes with that use
`declare_dynamic` yet. This patch changes it so that `declare_dynamic` is used
in more places, which caused issues during file loading when node groups are
updated in somewhat arbitrary order (not in an order that is based on which
groups use which).
Differential Revision: https://developer.blender.org/D17183
Adds two operators to select linked vertices in weight paint mode.
Similar to how it works in edit mode.
Press "L" to select vertices under the cursor,
or CTRL + "L" to select anything linked to the current selection.
Reviewed by: Sybren A. Stüvel, Hans Goudey, Marion Stalke
Differential Revision: https://developer.blender.org/D16848
Ref: D16848
`ED_GIZMO_CAGE2D_STYLE_CIRCLE` now draw circles. The previous `ED_GIZMO_CAGE2D_STYLE_CIRCLE`, which drew rectangles, is renamed to `ED_GIZMO_CAGE2D_STYLE_RECTANGLE`. The meaning of `ED_GIZMO_CAGE2D_STYLE_BOX` is now unclear and probably needs to be renamed too.
Ref T104280
Maniphest Tasks: T104280
Differential Revision: https://developer.blender.org/D17174
Remove some assumptions that an FCurve with a single keyframe always is
extrapolated in constant fashion. There's no reason for the Beziér handles
to be ignored in such a case.
FCurve evaluation already worked properly, it was just the drawing in the
graph editor and the selectability of the handles that needed adjustments.
Test case is a smaller step towards supporting Vulkan. Other
test cases rely on SSBOs as well so it is better to first satisfy
this step before handling the others.
Even though the dope sheet respects the pinned channels, it did not show the icon to interact with the pinned state.
This adds the icon to the dope sheet as well.
{F14178715}
Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D17061
Ref: D17061
n versioning, when converting CD_SCULPT_FACE_SETS to CD_PROP_INT32
the layers were not kept properly ordered by type.
This was discovered while investigating T104053
Differential Revision: D17165
Previously, having the "Encoding speed" set to "slowest" would choose
libaom-av1 first and librav1e second. This change makes Blender choose
librav1e first (and has a fallback to whatever other AV1 codec is
available if librav1e is not installed).
Addresses /T103849 on systems where librav1e codec available.
Reviewed By: sergey, ISS
Maniphest Tasks: T103849
Differential Revision: https://developer.blender.org/D17002
In File Browser, correct full path creation so that it works correctly
in recursive listings.
See D17175 for more details.
Differential Revision: https://developer.blender.org/D17175
Reviewed by Julian Eisel
Blender crashes when Simplify is enabled and set to 0.
This is because mesh_to_volume_grid returns nullptr at voxel size 0.
A simple null-check fixes this problem.
Differential Revision: https://developer.blender.org/D17122