Commit Graph

142905 Commits

Author SHA1 Message Date
Hans Goudey
45f28ab599 Cleanup: Sculpt: Simplify arguments to node debug drawing
These are either always a certain value or retrievable from the node.
2024-11-01 15:01:15 +01:00
Hans Goudey
7853f07ca3 Cleanup: Sculpt: Remove redundant PBVH header
There is no need to have both `BKE_pbvh_api.hh` and `BKE_pbvh.hh`.
This commit removes the latter, moving the few remaining items to
the former, which will be renamed later.
2024-11-01 14:31:45 +01:00
Hans Goudey
0a05debe49 Cleanup: Sculpt: Improve some PBVH comments 2024-11-01 13:56:02 +01:00
Clément Foucault
47f7aaa2cc Merge branch 'blender-v4.3-release' 2024-11-01 12:16:38 +01:00
Hans Goudey
37e35147d8 Fix: PanelType unregister potential use-after-free
There are two issues here. First, the instanced panel freeing uses
the panel type after it's been freed a few lines up in this function.
Second, while panel types are registered for a single space type,
there are cases where they're used in multiple space/region types
anyway. Because of that, removing the dangling pointer of the freed
type from just the registered region & space type combination isn't
enough, we need to process all regions.

Pull Request: https://projects.blender.org/blender/blender/pulls/129676
2024-11-01 12:14:44 +01:00
Jason Fielder
7fbc9e9428 Fix: Metal: Memory leaks identified by Instruments and Xcode memory graph.
Running Xcode memory graphs and the Instruments tools revealed
memory leaks caused, in the main, by over-retained objects.
This removes the unnecessary 'retains' and adds some asserts
to guard against over-retaining in the future.

There are a few memory leaks remaining involving PyUnicode_DecodeUTF8
but I am unable to identify the cause of these at this time.

Authored by Apple: James McCarthy

Pull Request: https://projects.blender.org/blender/blender/pulls/129117
2024-11-01 11:56:51 +01:00
Hans Goudey
509090e7c3 Subdiv: Remove evaluator C-API wrapper
Similar to 5e46e3d28a.

This commit replaces the C-API version of `OpenSubdiv_Evaluator`
with direct calls to `EvalOutputAPI`. This removes a level of indirection,
theoretically reducing function call overhead, but also making the whole
system easier to understand and easier to modify. The downside is
further spread of `WITH_OPENSUBDIV` into the code, but I think that
can be improved in the future relatively easily once more of this sort
of change is finished.

Pull Request: https://projects.blender.org/blender/blender/pulls/128278
2024-11-01 09:42:33 +01:00
Richard Antalik
63dabd3e37 Merge branch 'blender-v4.3-release' 2024-11-01 02:08:55 +01:00
Richard Antalik
9ef6136865 Fix #126273: Retiming movies with mismatched FPS is broken
There were lot of places, where timeline frame was incorrectly
mapped to frame index.

For deleting transitions, internal  function `seq_retiming_add_key`
was added. It can work in frame index domain directly. This is to avoid
adding more complexity, since key positions are stored and re-created
later. Going  through index to frame and back to index would introduce
float precision errors.

Pull Request: https://projects.blender.org/blender/blender/pulls/129305
2024-11-01 02:07:53 +01:00
Richard Antalik
ba59908dc8 Fix #129226: Retiming transition to faster speed does not work
Caused by comparing speed of segment before transition and transition
itself. It should compare speed of segment after transition instead.

Pull Request: https://projects.blender.org/blender/blender/pulls/129610
2024-11-01 02:06:44 +01:00
Richard Antalik
d50d1e757b Fix #129583: Retiming controls are drawn even if strip is too small
Hide retiming controls if strip height or width is smaller than
threshold.

Pull Request: https://projects.blender.org/blender/blender/pulls/129612
2024-11-01 02:04:59 +01:00
Sean Kim
dd7064b2e1 Cleanup: Various non-functional changes for paint_stroke.cc
This commit applies the following changes:
* Use c++ math types instead of float / int arrays where possible
* Use c++ math library where c++ math types are used
* Use const where possible
* Reduces scope of variables where possible
* Clarifies some variable naming (e.g. d prefix to _delta suffix)

The main areas left untouched are anything that is part of a public
function signature to avoid making changes in many different files at
once.

Pull Request: https://projects.blender.org/blender/blender/pulls/129576
2024-10-31 21:11:59 +01:00
Sean Kim
3ff2733279 Cleanup: Sculpt: Remove PBVH frustum plane and related calculation
The recent refactor of sculpt mode drawing (d601bf7e) removed usage of
the update frustum planes. This makes storage of this data inside the
PBVH also unnecessary. If this feature needs to be reimplemented in the
future, the storage of the planes should be outside of the PBVH `struct`

Pull Request: https://projects.blender.org/blender/blender/pulls/129649
2024-10-31 21:10:31 +01:00
Hans Goudey
77a7671f54 Cleanup: Avoid writing sculpt session runtime pointer to files
`SculptSession` is a runtime struct that should really be stored in
`ObjectRuntime` instead of `Object`. Writing pointers to it in files
is misleading because the struct itself isn't serialized.

Pull Request: https://projects.blender.org/blender/blender/pulls/129233
2024-10-31 17:48:57 +01:00
Christoph Lendenfeld
00319f70d0 Merge branch 'blender-v4.3-release' 2024-10-31 17:41:04 +01:00
Christoph Lendenfeld
d31ec42d24 Fix #129606: inserting keys not deselecting other keys in certain case
The issue was that when inserting a key, other keys weren't deselected
even though that feature was implemented with 6ef77a0d22
That only happened if no FCurve channel was selected in the channel list.

It turns out, that the intent of using the animfilter flags from
the editor was wrong. The animfilter code already checks the editor
flags based on the `bAnimContext` that is passed in.
In fact the drawing code itself has hardcoded flags.

So the fix is to use hardcoded flags as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/129636
2024-10-31 17:39:25 +01:00
Sergey Sharybin
175e46bb51 Merge branch 'blender-v4.3-release' 2024-10-31 17:22:08 +01:00
Patrick Mours
5804a1cc2c Fix #124200: OptiX error when updating 3D curves in viewport rendering
Changing 3D curve properties while viewport rendering was active
resulted in an error, because Cycles would attempt to update the
acceleration structure containing the curves, but that acceleration
structure was built without the
`OPTIX_BUILD_FLAG_ALLOW_UPDATE` flag allowing updates. This
fixes that by adding the flag to all curve build inputs.

Ideally could just use the same flags as for other build inputs and
differentiate between viewport and final rendering (based on
`bvh_type`), but that's not currently an option since the same flags
have to be specified to query the curve intersection module in
`load_kernels()`, where that differentiation is not known. See also
commit 5c6053ccb1.

Pull Request: https://projects.blender.org/blender/blender/pulls/129634
2024-10-31 17:21:30 +01:00
Falk David
859e4c8465 Merge branch 'blender-v4.3-release' 2024-10-31 17:11:44 +01:00
Falk David
50f01f4dce Fix #129252: GPv3: Primitive tool doesn't write to fill_opacity attribute
The primitive tool didn't write to the `fill_opacity` attribute meaning that primitives wouldn't
show up correctly when using fill materials with a strength < 1.

The fix does multiple things:
* Make sure to create and write to the `fill_opacity` attribute if necessary.
* Remove the `skipped_attribute_ids` function and build the set of attributes to skip
   where the attributes are written to. This is more flexible.

Pull Request: https://projects.blender.org/blender/blender/pulls/129644
2024-10-31 17:10:48 +01:00
Falk David
7e87da72ab Fix #129637: GPv3: Python: add_points raises exception
Introduced by 68c665ffa1.
This fix forgot to change parameters of `GreasePencilStrokePointSlice`
in `add_points`.
The fix also adds a test for `add_points` and `remove_points`.

Pull Request: https://projects.blender.org/blender/blender/pulls/129640
2024-10-31 16:22:44 +01:00
Falk David
ed50dd0efe Fix #129295: GPv3: Snap Cursor to Selected includes locked layers
Snapping the 3D cursor to a grease pencil selection would include
locked layers in the computation of the centroid. This is inconsistent
with 4.2.
The fix makes sure that we skip over layers that are locked.

Pull Request: https://projects.blender.org/blender/blender/pulls/129639
2024-10-31 16:19:13 +01:00
Sergey Sharybin
981ab904ba Merge branch 'blender-v4.3-release' 2024-10-31 16:05:22 +01:00
Alaska
c2f93e0f68 Cycles: Remove support for Vega in Cycles AMD HIP backend
This commit removes support for Vega GPUs from the AMD HIP backend of
Cycles. This is being done as:
- AMD no longer provides official support for Vega GPUs in their
ROCm software.
- Vega GPUs have rendering artifacts on all supported platforms,
and as a result of the reduction of support from AMD, are unlikely
to be fixed. Rendering artifacts include.
  - The incorrect shading of volumes (Windows and Linux)
  - Missing intersections on many meshes with HIPRT
  - Crashing rendering subsurface scattering materials (Linux)
  - And more.

Pull Request: https://projects.blender.org/blender/blender/pulls/129523
2024-10-31 16:04:54 +01:00
Falk David
e6ade18707 Fix #129266: GPv3: Layer Groups hide masks by default
Previously, we initialized the layers and groups to hide masks.
For layers this makes sense, because they don't have any masks
by default, but for groups it makes more sense to show masks
by default for all the layers inside.

Pull Request: https://projects.blender.org/blender/blender/pulls/129528
2024-10-31 15:38:54 +01:00
Falk David
ab3186120c Fix #129239: GPv3: Python: Vertex color is initialized as white
The default value for `FLOAT_COLOR` attributes is white. We can't
change this default easily.
This fix will initialize the attributes accessed through the high-level
python API with their expected default value. In the case of
vertex colors, this is fully transparent black.

Pull Request: https://projects.blender.org/blender/blender/pulls/129638
2024-10-31 15:37:02 +01:00
Hans Goudey
9d7bb542a8 Merge branch 'blender-v4.3-release' 2024-10-31 15:25:58 +01:00
Clément Foucault
324517fd78 Cleanup: GPU: Fix clang tidy warnings
Removes some other things like:
- `TRUST_NO_ONE` which was the same as `#ifndef NDEBUG`.
- Replace `reinterpret_cast` by `unwrap`

Pull Request: https://projects.blender.org/blender/blender/pulls/129631
2024-10-31 15:18:29 +01:00
Hans Goudey
e65f48e8e2 Fix #128938: Crash duplicating paricle system in particle edit mode
In lieu of fixing the root cause, this commit requires the object to be
in object mode to duplicate particle systems, which works around the
issue because the problem is with particle edit data. This is a pragmatic
choice to focus development efforts on replacing the particle system.
2024-10-31 15:16:09 +01:00
Julien Duroure
61505200e9 Merge branch 'blender-v4.3-release' 2024-10-31 15:13:20 +01:00
Julien Duroure
1f5d24fe0d glTF exporter: Fix some UDIM export
- Do not export tiles if no vertices in it
- fix check jpg & webp detection for udim textures
2024-10-31 15:11:51 +01:00
Julien Duroure
fa73c18f07 Merge branch 'blender-v4.3-release' 2024-10-31 14:54:38 +01:00
Julien Duroure
912c85bb9d glTF exporter: Fix #129407 - fix crash when step is != 1 and actions are not aligned
Example:
Step is 3
Action starts at 1, so the action will try to export frames 1 / 4 / 7 / 10, etc...
But full object backing is enable, and scene starts at 0.
So cached data are on frame 0 / 3 / 6 / 9 / 12, etc...

When we are trying to export the action on armature after the full bake on empty, we are trying to retrieve frame 1, but cache was on 0 / 3 / 6 / 9
2024-10-31 14:52:55 +01:00
Sergey Sharybin
d36c2e0fdc Merge branch 'blender-v4.3-release' 2024-10-31 14:48:40 +01:00
Sergey Sharybin
e5a4beb518 Fix #129476: Dual GPU - Bake to Color Attribute Crashes Blender
Various changes to avoid division by zero.

Also avoid invokaiton of kernels with zero work size: CUDA reports an error
in such cases.

Pull Request: https://projects.blender.org/blender/blender/pulls/129633
2024-10-31 14:47:59 +01:00
Julien Duroure
b6346312c4 glTF exporter: Add some poll sanity checks 2024-10-31 14:46:36 +01:00
Hans Goudey
443cb9ff9e Fix #128945: Crash switching modes after duplicating particle system
The particle system's mirror cache wasn't cleared on the new system,
so it was freed twice when cleaning up all the particle edit mode data.
2024-10-31 14:31:24 +01:00
Julien Duroure
47be254a4e Merge branch 'blender-v4.3-release' 2024-10-31 14:30:41 +01:00
Julien Duroure
1d108b0d77 glTF exporter: Fix Regression #128807 - avoid spaming stdout
error log will go to stderr, and others to stdout
A new parameter in operator to set the loglevel from command line bpy.ops.export_scene.gltf(loglevel=logging.INFO)
If not set from the ops, value is -1, and is set, as before, from the bpy.app.debug_value
2024-10-31 14:28:40 +01:00
Julien Duroure
72348b2c94 Merge branch 'blender-v4.3-release' 2024-10-31 14:16:41 +01:00
Julien Duroure
c872ae4959 glTF exporter: Fix regression exporting animated camera
Was introduced bu KHR_animation_pointer
2024-10-31 14:15:24 +01:00
Julien Duroure
f08fab9825 Merge branch 'blender-v4.3-release' 2024-10-31 14:09:25 +01:00
Julien Duroure
d723afe49f glTF exporter: Fix regression exporting emission with texture
Regression was introduced by KHR_animation_pointer
2024-10-31 14:08:22 +01:00
Julien Duroure
ab45c6b27c Merge branch 'blender-v4.3-release' 2024-10-31 14:01:49 +01:00
Julien Duroure
2c67b22bbb glTF exporter: Remove some typing
This crashes bpy as a module (not sure why)
Cf #126807
2024-10-31 14:00:15 +01:00
Julien Duroure
32f7400f87 Merge branch 'blender-v4.3-release' 2024-10-31 13:55:58 +01:00
Julien Duroure
0b3010d84c glTF exporter: Fix #128647: Make KHR_materials_variants a not required extension
This extension is enabled, but not required for reading the file
2024-10-31 13:53:51 +01:00
Julien Duroure
98cf9fa85b Merge branch 'blender-v4.3-release' 2024-10-31 13:46:06 +01:00
Julien Duroure
fb2edb17d9 glTF exporter: fix typo in hook name
Preventing having 2 hooks with same name at different places
2024-10-31 13:44:37 +01:00
Julien Duroure
8cbf156f0d Merge branch 'blender-v4.3-release' 2024-10-31 13:40:49 +01:00