Commit Graph

34971 Commits

Author SHA1 Message Date
Sergey Sharybin
5bff557744 Camera tracking: corrected default values for some reconstruction-related properties. 2012-02-14 17:03:06 +00:00
Sergey Sharybin
9df1fb5076 Buildbot: another attempt to make Windows builds support CUDA
Set BF_CYCLES_CUDA_NVCC to nvcc.exe, hopefully it's on search path at builder machine.
2012-02-14 15:59:10 +00:00
Sergey Sharybin
1df04f1dcd SCons: command line options should be coma-separated when adding to options list 2012-02-14 15:44:17 +00:00
Sergey Sharybin
b89beaf990 Buildbot: enable building CUDA binaries on Windows slaves.
Should make CUDA available for rendering in buildbot builds.
2012-02-14 15:26:20 +00:00
Antony Riakiotakis
40e2942f25 Fix related to #30152, rainbow colours produced when loading hdr image to 3D viewport/ the Nyan cat bug.
Issue is caused by scaling for power of 2 dimensions and mipmapping that happens through GLU. It looks like the library cannot handle float colour values above 1.0 correctly. Since we are close to release I will just clamp the srgb result for now even though it will result in a small performance loss for 16 bit textures only. 

I tried a few things before that, glGenerateMipmaps + no scaling (supported for 2.0 GL hardware and up), or using our own scaling instead of glu among them which worked very nicely and gave a speedup too. However, since we are close to release and there may be issues with GPU mipmap generation, see:

http://www.gamedev.net/topic/495747-another-glgeneratemipmap-question/
(old discussion but better be sure than sorry)

I went for the most compatible solution. Maybe after release this can be tested if other devs agree.
2012-02-14 13:25:23 +00:00
Sergey Sharybin
6825577cad Carve fixes and optimizations:
- Fixed memory lead in Carve_getIntersectedOperandMeshes
- Union manifolds only if they intersects second operand, leave manifolds
  which doesn't intersect second operand as-is.
2012-02-14 13:24:04 +00:00
Jens Verwiebe
2cf28ab2bc ffmpeg: don't use flags:loop for .h264, this allows to see the video in OSX quickview and Quicktimeplayer( windows ? ) 2012-02-14 12:24:17 +00:00
Sergey Sharybin
b5f08e60be Carve: improved handling of meshes with interesting manifolds
Unioning of intersecting manifold tried to perform as little union operations
as possible, but there were some not totally correct assumption which lead to
cases when unioning of manifolds of some mesh might be happened when one of
mesh sets already had got intersecting manifolds.

This commit corrects this incorrect behavior.

Discovered this when was looking into #30175: Boolean Difference causes 2.62 RC1 crash.
2012-02-14 09:43:35 +00:00
Mitchell Stokes
6905d0d92b Fixing up some buggy cleanup code in BL_ShapeDeformer. This code was causing crashes and corrupting shape keys. This commit fixes the following bugs:
[#30059] Shape Keys is gone in Blender if you use Add Object Actuator in BGE
[#30024] Segmentation fault after addObject when using shape keys
[#28683] segfault in shapekey conversion code when running a game (YF, level home) twice
2012-02-14 07:54:12 +00:00
Jens Verwiebe
441dc0fc7e OSX: to make transition for mediaimports to ffmpeg reliable, ffmpeg_0.10 is mandatory 2012-02-14 07:47:29 +00:00
Joerg Mueller
c0c1a9700e Fix for [#30171] "Audio Muted" Does Not Mute Audio 2012-02-13 21:27:11 +00:00
Brecht Van Lommel
873386b22d Fix #30170: with file saved in texture painting mode, when going to object mode
the image texture is missing. The flag to indicate that the mipmap levels were
already loaded into GPU memory was incorrectly set then.
2012-02-13 21:12:14 +00:00
Brecht Van Lommel
19ff61bfb3 Fix #30155: crash with popup menu open while new .blend file is loaded,
CTX_wm_window is then set to NULL and checked in the event queue, but it
should be checked for removing handlers too.
2012-02-13 21:05:04 +00:00
Campbell Barton
a53237f193 use tabs for indentation 2012-02-13 20:54:36 +00:00
Brecht Van Lommel
0fbff1be3e Fix quicktime export being broken in various ways: callback was missing
parameter, codec RNA wrapping was wrong, and there was a python script error.
2012-02-13 20:47:29 +00:00
Jens Verwiebe
62fa555b8e OSX: let almost all animation imports handle by ffmpeg now, this is faster in many cases 2012-02-13 19:00:02 +00:00
Joerg Mueller
2f516f46da Fix for [#27349] Sequencer: Meta Strips plays unavailable audio
Hopefully at least... Sequencer code is like <insert name of random ancient language that nobody knows anymore here>.
2012-02-13 17:31:33 +00:00
Sergey Sharybin
840ffba82c Fixed copy-paste of sound strips in sequencer.
Copy operator used to remove scene_sound from strips, but Paste operator didn't
restore which lead to total silence of newly added strips.
2012-02-13 17:29:10 +00:00
Sergey Sharybin
32c4ade29c Fix #30159: Boolean modifier creating non-concave faces
Issue was caused by merging triangles into quads policy which used to think
triangulation of non-planar/non-concave quads happens by 1-3 diagonal which
isn't actually correct in some OpenGL implementations.

Added check for non-concave faces when merging triangles. It will work fine if
original faces are flat. In case if original faces aren't flat this check might
fail and triangulate face when it's not actually needed or merge triangles in
a way which leads to OpenGL artifacts.
2012-02-13 13:23:23 +00:00
Campbell Barton
b765dd16e4 fix for typo 2012-02-13 12:57:46 +00:00
Campbell Barton
e6dc5cc156 themes to be distributed with release 2012-02-13 11:29:34 +00:00
Campbell Barton
aee007c664 more tweaks, outline is lighter then the color given so compensate a bit. 2012-02-13 11:14:12 +00:00
Campbell Barton
764c8c76ea remove unused var 2012-02-13 04:12:40 +00:00
Campbell Barton
399ad54204 fix for bug introduced with weight paint vertex selection.
heat weighting ignored selected faces.
2012-02-13 03:32:47 +00:00
Thomas Dinges
9c2d3a8ed1 2.6 UI Modifier Icons:
* New Ocean Icon, created by Leon Cheung. Thanks! Approved by Lukas and myself.
* New Warp Icon, created by "Zafio"

Blender artists Thread where the Icons come from: http://blenderartists.org/forum/showthread.php?243354-Call-for-Modifier-Icons!
2012-02-12 19:57:47 +00:00
Campbell Barton
f7c032b765 py api docs - remove sphinx .doctree before zipping, saves some space 18mb --> 3.1 mb 2012-02-12 19:55:25 +00:00
Sergey Sharybin
875f616ab8 Fix for outliner notifiers for inserting keyframes on visibility/selectivity/renderability
flags and toggling renderability from shortcut.
2012-02-12 18:57:05 +00:00
Janne Karhu
39daef28a1 Bug fix: Explode modifier created invalid faces if "unborn", "alive" or "dead" setting was unchecked
* Exploded faces that were meant to be hidden were still created with invalid vertices (0,0,0,0).
* In normal cases this went unnoticed, but for example edge split modifier crashed when it encountered these faces.
2012-02-12 16:47:03 +00:00
Juha Mäki-Kanto
c61e03c229 collada export: Don't write parentinverse if ob->parent is NULL 2012-02-12 15:30:07 +00:00
Sergey Sharybin
58475ba981 Fix #30110: Outliner view: restriction icons not updating when toggling from Groups view
Fixed by using proper button type.
2012-02-12 12:07:02 +00:00
Sergey Sharybin
3e134b65af Fix #30151: Allow Negative Frames does not affect arrow keys
Patch by Tobias Johansson, thanks!
2012-02-12 11:42:17 +00:00
Antony Riakiotakis
6e38297b82 Fix: Avoid freeing frect, it always points to a buffer that will be freed later, like srgb_frect or ftilerect on or must not be freed, like Imbuf array itself. 2012-02-12 11:27:51 +00:00
Sergey Sharybin
6afa4da928 Fix #30152: Several drag and drop of image on mesh crashes
Issue was caused by making and loading editMesh in drop_named_image_invoke,
which lead to freeing/changing pointers used by CustomData layers. Some of
this pointers might be used by DerivedMesh, so we need to update DerivedMesh
after loading EditMesh.
2012-02-12 11:21:35 +00:00
Sergey Sharybin
bbff6787bc Fix #30132: "Add Game Property" works incorrect after "Add Text Game Property"
Issues was caused by operator props "presets" which was reusing name of property
on every run of OBJECT_OT_game_property_new. This run into conflict with how text
property is determining -- it's stupid name comparsion which worked unexpectable
after adding and removing text property.

Solved by using empty (default) name for game_property_new when crating game property.
2012-02-12 10:23:06 +00:00
Sergey Sharybin
6bfd6c01fd Regression fix for "Show Seconds" in Sequencer.
It was missed RNA property in Sequencer space which lead to issues after recent
refactoring of related areas.
2012-02-12 09:04:12 +00:00
Janne Karhu
5a2454c3f8 Fix [#29737] Can't edit particle hair if particle count is 0.
* Hair wasn't flagged as "done" if particle count was 0 before setting particles as hair, so particle edit mode didn't work.
2012-02-12 00:43:57 +00:00
Janne Karhu
670bde28dd Fix [#29530] Changing to particle mode could crash in some cases
* If a baked particle didn't have any cached keys creating an edit path for it crashed.
2012-02-12 00:32:31 +00:00
Janne Karhu
a7458742b1 Fix [#29265] Particle Instance: Create Along Paths + Children inconsistent with actual children hair particles
* Hair particle rotations weren't calculated properly for particle locations along a path and the "particle on path" calculations were not correct in many other ways too.
* Now the particle's location along a path is interpolated directly from the cached paths if it exist. These paths are always correctly calculated.
* Paths are now cached if a particle instance modifier using the particle system with the path option exists.
2012-02-12 00:25:52 +00:00
Campbell Barton
0327b9a0cf minor include cleanup, add GPL header (copied from BKE_animsys.h 2012-02-11 19:43:06 +00:00
Bastien Montagne
24fc50907d Fix [#30136] Adding Sequence Plugin fails.
Problem was in how file selector is called by the effect_strip_add operator invoke. WM_operator_filesel() is not suited, as it directly calls exec if filepath is already set, and sequencer_generic_invoke_xy__internal() will set that path unless otherwise told. So using rather the same way to do as the one used by the other "strip_add" operators...
2012-02-11 16:08:45 +00:00
Campbell Barton
2956ea22f2 typo fix when a preset fails to run. (fail at failing) 2012-02-11 15:49:25 +00:00
Bastien Montagne
3af2f8a50d Fix [#30122] "Tweak" mouse event values were not loaded from keymap files.
The problem was, those values were not included in the event type agnostic event_value_items list, hence RNA keymap item creation just ignored them.
2012-02-11 14:50:26 +00:00
Campbell Barton
b81bfd86b4 use ValueError when vector/matrix multiplications sizes are not supported, was using TypeError for mat*vec and ValueError for vec*mat. 2012-02-11 14:27:36 +00:00
Campbell Barton
5e1f6f0174 fix for crash adding movie strips that were not a supported format. 2012-02-11 13:19:25 +00:00
Campbell Barton
2ff2d345f5 dont add the name field to theme presets for now. 2012-02-11 12:23:23 +00:00
Campbell Barton
dbea322b26 resetting the theme wasnt changign the panel header. 2012-02-11 12:16:34 +00:00
Campbell Barton
758c228263 update gpl header in cmake files 2012-02-11 04:05:00 +00:00
Brecht Van Lommel
18edbd103d Fix #30131: mac UI font corruption in release candidate, refined test for
ATI/Apple cards with broken non-power-of-two-textures missed some cards,
checked against list of GL_RENDERER values, hopefully complete now.
2012-02-10 17:12:44 +00:00
Campbell Barton
387ce06732 Disable PDF doc since its giving errors with latex indentation.
upload the zipped version of HTML docs instead.
2012-02-10 15:00:55 +00:00
Dalai Felinto
6a598148a7 bge font objects: fix for difference in size when object has a parent
for after 2.62 I would like to try if using doubles would help to increase the precision here.

Also now that the mipmap patch is reverted we may want to look at this problem from a different perspective.
RES could be calculated taking the object size in relation to the camera (i.e. size and distance, ignoring rotation).
That may solve both problems of wrong resolution and lack of smoothness.

For the time being users still need to use object.resolution to fine tune the rendered text.
2012-02-10 07:52:21 +00:00