Julian Eisel
5ea85d0b04
DNA: Unnecessarily big padding size in Object struct
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Was added in 159806140f .
2018-04-30 11:18:54 +02:00
Jeroen Bakker
cb37080627
Topbar: Enable Vertex Paint tools
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Discussed with Campbell just to use the .dummy for now.
2018-04-30 10:40:54 +02:00
Brecht Van Lommel
422a325acf
Fix build of Alembic test.
2018-04-30 10:04:29 +02:00
Brecht Van Lommel
7297b1881e
Fix accidentally removed code in recent commit.
2018-04-29 22:11:15 +02:00
Brecht Van Lommel
7a9f64e665
UI: better support for dynamically sized regions in topbar.
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Dynamically sized regions in the topbar were flickering due to only updating
their size after redraws. Now there is an optional layout() callback for
all regions in an area to do UI layout first, then refresh the region layout,
and then do the actual drawing for each region.
Task T54753
2018-04-29 22:11:12 +02:00
Campbell Barton
0c512a6f95
Fix missing NULL check when setting the tool
2018-04-29 19:14:51 +02:00
Campbell Barton
4218a94b1e
UI: disable top-bar tool name drawing
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Makes text jump about.
2018-04-29 18:03:01 +02:00
Campbell Barton
b5985831e2
UI: show add/subtract as icons
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Saves space in the topbar
2018-04-29 17:38:17 +02:00
Campbell Barton
5cdeae2105
UI: show basic sculpt options in topbar
2018-04-29 17:33:08 +02:00
Campbell Barton
e84735de45
Cleanup: rename snake_hook
2018-04-29 17:08:24 +02:00
Campbell Barton
60ce3275c1
UI: use sculpt icons in the toolbar
2018-04-29 17:01:10 +02:00
Campbell Barton
7c3a028e85
UI: new sculpt icons from @billraynish
2018-04-29 17:00:46 +02:00
Campbell Barton
79638c5c30
UI: backface cull generated icons
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Allows for keeping icons 3D without adding extra geometry at export.
2018-04-29 16:51:15 +02:00
Campbell Barton
695326eb8f
UI: remove toolbar separator between categories
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Made cursor split from selection tools, giving ugly 2 column layout.
2018-04-29 16:49:24 +02:00
Campbell Barton
65d78f4695
UI: group sculpt brushes in the toolbar
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All sculpt brushes are accessible from the toolbar, grouped by type
to keep the toolbar a fixed size.
2018-04-29 16:36:31 +02:00
Campbell Barton
6f544f635b
UI: fix toolbar groups w/ data_blocks
2018-04-29 16:24:40 +02:00
Campbell Barton
8c4ff84ed6
UI: hide sculpt panels from toolbar
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These are already available from the topbar.
2018-04-29 16:22:40 +02:00
Campbell Barton
3b785be8f4
Cleanup: warning, use STRNCPY macro
2018-04-29 14:48:30 +02:00
Campbell Barton
76282a986d
UI: initial dynamically generated sculpt tools
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Lots more work needed, this just lists sculpt tools in the toolbar.
2018-04-29 14:31:00 +02:00
Campbell Barton
6e76a35f07
Tool System: support data-blocks in tools
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Needed so tools can set the active brush.
2018-04-29 14:30:09 +02:00
Campbell Barton
f4ba7667dc
UI: support tool generators (no visible change)
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This allows toolbar definitions to dynamically generate tools,
needed for generating a tool list from brushes for eg.
2018-04-29 12:28:21 +02:00
Brecht Van Lommel
e017876f78
3D View: add initial view.shading and view.overlay in RNA.
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These are mostly empty still, many properties need to be renamed and moved there.
2018-04-29 09:55:47 +02:00
Brecht Van Lommel
03957b9487
3D View: move shading and overlay settings into popovers.
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* This is just moving buttons to get a bit closer to the intended design,
better naming and layout is needed.
* Popovers currently work best when the 3D view header is at the top, with
the most important settings nearest to the mouse. Open design question is
if we should flip (part of) the buttons if header is at the bottom.
* Another question is if selecintg a shading mode enum should immediately
close the popover since those are changed often, unlike the other settings
for which it seems more convenient to keep the popover open.
2018-04-29 09:22:00 +02:00
Brecht Van Lommel
97c7db168d
UI: auto open adjacent pulldown and popover buttons.
2018-04-29 09:18:54 +02:00
Brecht Van Lommel
fc32bd729c
UI: don't flip contents of popovers, avoid closing when size changes.
2018-04-29 09:18:54 +02:00
Brecht Van Lommel
cb53c9bc7b
Fix use of removed Blender Internal properties.
2018-04-29 09:18:54 +02:00
Campbell Barton
a56d6e467b
UI: show popover arrow directly under the button
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A visual hint but looks broken when its not pointing to the button.
2018-04-29 09:16:32 +02:00
Brecht Van Lommel
ca7964c24b
UI: fix toolbar not snapping properly with system DPI and display scale.
2018-04-28 20:50:47 +02:00
Brecht Van Lommel
b5d3fcc9f5
Python/UI: add more convenient API for drawing based on DPI.
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system.ui_scale: size multiplier to use when drawing custom UI elements.
system.ui_line_width: suggested line thickness and point size in pixels.
2018-04-28 20:49:46 +02:00
Campbell Barton
e87dd9aa00
Edit Mesh: loop-cut multi-object support
2018-04-28 18:26:44 +02:00
Dalai Felinto
922ea41395
UI: Number Slider - treat percentage as a special case
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This is to address things like a percentage slider with a fixed soft mininum.
For example, the render resolution ranges from 1% to 100% and it is really
strange to have the slider showing nothing filled when the ui shows 1%.
2018-04-28 16:55:17 +02:00
Dalai Felinto
9b0ea92be7
UI: Number slider uniform filling
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Now we always fill the slider with a vertical boundary. A bit hard to explain,
but very easy to see the difference.
I split the widget in three parts and used fragment shader discard to remove the
undesired bits. That means all the widget program is doing a bit extra
calculation.
Reviewers: fclem
Subscribers: billreynish
Differential Revision: https://developer.blender.org/D3186
2018-04-28 16:54:57 +02:00
Dalai Felinto
c06bfe9d09
UI: Remove hardcoded 11 uniform parameters
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Using a define makes it easy to increase this later.
2018-04-28 16:33:15 +02:00
Dalai Felinto
c6fccbf842
UI: Remove deprecated drawing code
2018-04-28 16:33:15 +02:00
Brecht Van Lommel
54aa834b7d
Cleanup: fix compiler warnings on macOS / clang.
2018-04-28 16:28:19 +02:00
Brecht Van Lommel
bf75b24818
UI: fix incorrect scaling of manipulator widgets with DPI.
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U.ui_scale is the setting from the user preferences and should never be used
for drawing. UI_DPI_FAC is the final scale after DPI from the operating system
is taken into account.
2018-04-28 16:16:04 +02:00
Brecht Van Lommel
61759f3b55
Cleanup: remove code for removed Blender Internal properties.
2018-04-28 16:15:42 +02:00
Campbell Barton
b6e66a66c2
Fix number button sides exiting continuous grab
2018-04-28 15:38:33 +02:00
Campbell Barton
d5a766a9ed
Merge branch 'master' into blender2.8
2018-04-28 14:49:08 +02:00
Campbell Barton
60f4cb24da
Fix vertex paint alpha brush setting color black
2018-04-28 14:47:53 +02:00
Campbell Barton
ffda096413
Cleanup: meaningful names for color blending
2018-04-28 14:45:10 +02:00
Campbell Barton
a74097dc19
UI: Add icon color saturation preference
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Toolbar icon saturation can now be set from the preferences,
(use 0.4 by default).
2018-04-28 13:34:52 +02:00
Campbell Barton
69ca12c45c
Revert "UI: don't highlight number button while dragging"
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This reverts commit bb513b173e .
Broke click events.
2018-04-28 12:20:38 +02:00
Campbell Barton
e1417c665d
UI: split toolbar layout from button creation
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Having single & multi-column checks inline were becoming unmanageable.
Use a generator to define the layout,
allows for easily adding different layouts in the future.
2018-04-28 11:42:53 +02:00
Brecht Van Lommel
a14005c070
UI: fix popover menus not refreshing when changing settings.
2018-04-28 10:42:58 +02:00
Brecht Van Lommel
a593cc046c
UI: put active tool buttons in center topbar region.
2018-04-28 10:42:58 +02:00
Campbell Barton
128b7ddd83
Fix multi-editmode memory leak
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Previous commit only removed return's.
2018-04-28 09:34:48 +02:00
Campbell Barton
159a7e8b38
UI: replace transform hand icon w/ 4 arrows
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The hand doesn't have a hotspot which you might want using manipulators
2018-04-28 09:14:02 +02:00
Campbell Barton
617534327a
Cleanup: style, duplicate includes
2018-04-28 09:02:22 +02:00
Campbell Barton
cfa1700792
UI: add loopcut & edge offset tools
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Also fix minor layout bug.
2018-04-27 23:08:25 +02:00