When whole text strip bounding box is narrower than the hardcoded
cursor width (10.0), there was an assert from inside of std::clamp
since min was larger than max.
Pull Request: https://projects.blender.org/blender/blender/pulls/140739
Text strip along with other effect strips draws into buffer, which is
defined by common render size. However this makes selection, snapping
and other features not work correctly from user perspective.
There are 2 ways to remedy this:
- Draw text into buffer which size is defined by text boundbox
- Just draw the correct size boundbox and make UI use it correctly
This PR implements second option, as there are multiple difficulties
asociated with first option. Main problem is, that one would need to
calculate boundboxes for all individual text effects(blur, shadow, ...),
but many of these effects need to know the size of buffer we are trying
to calculate.
Big question here was: What the boundox should look like?
For selection it is best, if it encapsulates the text itself along with its
effects like shadow, blur or box. However for snapping and pivot range
it seems, that encapsulating only the text without any effects applied is
the best solution. This was discussed with UI module and we agreed,
that encapsulating only the text would provide better usability.
The implementation:
Most of the features are on "preview side", where all dimensions are
related to scene render size. Temporary `TextVarsRuntime` is created to
calculate apparent text strip image size. This allows boundbox of
correct size to be drawn.
However to draw boundbox and do transformations correctly, it is
necessary to remap origin point to the subset of image defined by the
boundbox. Since recalculated origin is relative, this function is used
for image transformation during rendering as well.
Main drawback of this method is, that boundbox and origin point
calculation may be needed from multiple places, and `TextVarsRuntime`
may be recalculated about 10x on redraw. `text_effect_calc_runtime`
function can be executed from ~5us for single character to 0.5ms with
512 characters with default font(not sure if that matters).
Drawing origin only during transformation would help with general UI
responsiveness. During playback, these overlays are not drawn, so
there should be no change in performance.
Pull Request: https://projects.blender.org/blender/blender/pulls/140420
Avoid 4 function calls and computing the min and max index for every
triangle. Instead just fill the index buffer data directly. For me this
gives a 6% FPS playback improvement in the 4.3 splash screen file.
Pull Request: https://projects.blender.org/blender/blender/pulls/140684
This removes the include `UI_interface_layout.hh` from
`UI_interface_c.hh`, and in many places this swaps the include
from `UI_interface.hh` to `UI_interface_layout.hh`.
Also, cleanups some `UI_interface.hh` includes with
`UI_interface_icons.hh` or `UI_interface_types.hh`
When creating depsgraph relationships for drivers, avoid creating the
'unshare' depsgraph node for drivers on custom properties and on
shapekey `value` properties.
This should fix a significant part of the performance regression
mentioned in #140706.
Pull Request: https://projects.blender.org/blender/blender/pulls/140724
GPU_DATA_UINT_24_8 isn't used anymore. We cannot phase out the data type
as it can still be used by add-ons. This PR will deprecate
`GPU_DATA_UINT_24_8`. When used in an add-on a deprecation message will
be shown.
Pull Request: https://projects.blender.org/blender/blender/pulls/140715
Resolve reference counting error in the RNA API which mixed up ownership
between ExtensionRNA::data & StructRNA::py_data.
In practice this generally worked as RNA_struct_free_extension behaved
as if ExtensionRNA owned the reference instead of StructRNA, so as long
as only one reference was removed, there wasn't any difference.
When re-registering Python classes with RNA, ownership wasn't handled
properly which could result in negative reference counts,
crashing in some cases.
After using the Purge Unused Data operator, hovering mouse over outliner
makes outliner tree dirty as the tree is not being rebuilt. The operator is
defined in python which calls `ANIM_armature_bonecoll_remove`. Add
notifier in that function code so that `outliner_main_region_listener`will tag
the outliner region for full redraw.
Pull Request: https://projects.blender.org/blender/blender/pulls/140256
Python 3.14 has moved some functionality into the public API,
use the updated names even with older Python versions.
Also resolve an error caused by variable reuse with delayed annotation
evaluation for TextureProperties_MixIn on startup.
Resolve#140695.
Python 3.14 has moved some functionality into the public API,
use the updated names even with older Python versions.
Also resolve an error caused by variable reuse with delayed annotation
evaluation for TextureProperties_MixIn on startup.
Resolve#140695.
While performance area maintenance operations (split, join, docking)
some areas get highlighted and some are shown darkened to indicate they
will be removed. This PR just adds transitions AFTER completion that
eases out this highlighting. Make it less jarring and a little easier
to follow what happens.
Pull Request: https://projects.blender.org/blender/blender/pulls/140628
Move the styling of sidebar/toolbar regions away from common editor
settings into its own section, so styling can be enabled only in the
editors that actually have these regions.
Part of the simplifying theme making, #135192
See PR for details and screenshots.
Pull Request: https://projects.blender.org/blender/blender/pulls/140680
When dragging an area from one window to another it is possible for the
bScreen->active_area to be be invalid for a short period of time. This
is constantly updated so normally not noticeable but will cause ASAN
errors when trying to show keymaps in the status bar as this is use
after free. This PR just sets these to nullptr.
Pull Request: https://projects.blender.org/blender/blender/pulls/140683
Multi-bounce was mainly disabled for disk sampling where the probability of
hitting something is relatively low even with high albedo, but this is not so
much an issue with random walk.
This reduces darkening artifacts at the cost of some extra render time. The
difference is mainly visible when using a high radius.
Pull Request: https://projects.blender.org/blender/blender/pulls/140665
This was broken by !138632, the refactor of the microfacet code to no longer
check the "geometric normal", which in reality was the smoothed normal.
Since the logic is now the same for all closure types, it seemed weird that
the light leak only affects Microfacet closures, not Diffuse.
Turns out that for diffuse closures, the relevant paths were rejected by
the initial hemisphere check in the smooth bump terminator code, which also
incorporates the smoothed but non-bump/normal-mapped normal sd->N.
So, we can detect and prevent the new light leaks by extending this check to
all closure types for the eval case. Sampling already has stricter checks,
so this doesn't apply there.
With this change, we can revert the two test cases back to their pre-refactor
version. In hindsight it was a mistake to just shrug off these changes as okay,
I should have looked closer into the difference.
Pull Request: https://projects.blender.org/blender/blender/pulls/140415
`UI_icon_from_idcode` is used e.g. from the Action Editor to indicate an
Action's Slot Type (and without the icon it is kinda hard to tell what
the slot is suited for...)
Before

After

Discovered while investigating #140618
Pull Request: https://projects.blender.org/blender/blender/pulls/140658
Remove the use_attribute_storage_write experimental option and always
write in the new format, which is supported by 4.5. The new format is
only used at runtime by point clouds currently but there is no reason
for it to be an option at this point.
This is a second commit repeating 84212bae4b
after that was reverted. Issues that came up with Grease Pencil writing
have been resolved in the meantime.
After a recent commit, multiple drawings were always written using the
same address because we used the same stack memory in a loop. This
causes the blend file reading to not be able to distinguish between the
structs, meaning the file is corrupt. However, we already had the same
problem in some cases because of the inline buffer in `BlendWriteData`.
To resolve this, make all "temporary" data for writing live as long as
the writing is going on for the ID. This is somewhat inefficient since
it makes memory reuse impossible for this temporary data. In the future
we should use a technique like #127706 to address this.
For testing, I saved and loaded multiple production files with Grease
Pencil objects, with and without the "write with attribute storage"
option enabled. The fix still goes to 4.5 though, because the first
mentioned issue is present there, and the `CustomDataLayer` vector
address reuse is potentially a problem too.
Pull Request: https://projects.blender.org/blender/blender/pulls/140667