Matt Ebb
63c71425b7
Fixed [ #21558 ] ctrl+c a material color and ctr+v it into new texture color results in darker color
2010-03-12 02:43:36 +00:00
Tom Musgrove
478e90ffdc
Changed NTSC and PAL to be consistent with the ITU BT 601 spec, other variations can be done as custom if the user wants it.
2010-03-12 00:22:33 +00:00
Brecht Van Lommel
d896c1f21f
fix crash in compositing nodes passing on NULL compbuf.
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(revision 27415 from render25 branch)
2010-03-11 17:19:08 +00:00
Brecht Van Lommel
d82e88d265
rna/py api function for removing ID blocks, id.unused_clear()
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(revision 27409 from render25 branch)
2010-03-11 17:18:06 +00:00
Brecht Van Lommel
bb3168afbe
re-project paint failed on no-camera when a camera wasnt needed.
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(revision 27388 from render25 branch)
2010-03-11 17:16:03 +00:00
Arystanbek Dyussenov
8da10f59eb
Merge -c 27223 from COLLADA branch into trunk. Vertex color export was requested and reported to work by Blake Maltby.
2010-03-11 15:37:19 +00:00
Arystanbek Dyussenov
ce747a1c26
Fix #21550 , "FBX Exporter doesn't make faces". Exporter incorrectly accessed vertex indices.
2010-03-11 15:28:22 +00:00
Joshua Leung
6028470a9c
Motion Paths + Auto-Keying:
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Revised the conditions under which motion paths get recalculated after transforms (when auto-keying is enabled). Now, the type of path display does not matter, but rather that the object/bone in question has any paths at all. This makes animating with these a much smoother experience.
2010-03-11 11:15:25 +00:00
Matt Ebb
69a7060678
Restored Environment maps
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* Fixed up RNA and UI
* Brought back 'Save' and 'Clear' operators (in the little triangle menu in
environment map properties)
* While I was at it, noticed that environment maps were only using 8bit
colour, changed it to use full 32bit float instead for proper HDR colour etc,
so environment map reflections have the correct colour range
--> http://mke3.net/blender/devel/2.5/env_hdr.jpg
This fixes [#20904 ] Environment Map does not render; also missing panel
2010-03-11 07:43:49 +00:00
Tom Musgrove
5ec57e80b0
A number of common rendering presets, looked up and added by Simon Rainerson
2010-03-11 07:24:26 +00:00
Sergey Sharybin
ed30bb4881
Send data changed notifier after object conversion.
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Need this for refreshing "Object data" page.
2010-03-11 06:12:53 +00:00
Sergey Sharybin
271256ad33
Fixed typo in blenderplayer scons rules.
2010-03-10 21:21:14 +00:00
Brecht Van Lommel
969b4673c7
Python/RNA: added collection.move(from, to) for python defined
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collection properties.
2010-03-10 20:54:14 +00:00
Brecht Van Lommel
0ef0caaedf
RNA/Python: support for layer subtype with BoolVectorProperty.
2010-03-10 20:33:57 +00:00
Brecht Van Lommel
405d7554a0
Add COMPAT_ENGINES mechanism to lamp panels so other render engines can show
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different panels here.
2010-03-10 20:24:06 +00:00
Andrea Weikert
c0b3ab6ceb
filebrowser:
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* move own thread handling for thumbnails to WM_jobs
* cleanup of thumbnail creation code
* added function to kill the job, which actually allows thread to terminate gracefully
vc9 projectfiles:
* fixed some missing includes for release target!
2010-03-10 19:30:20 +00:00
Ton Roosendaal
222dc9cf13
OSX compile fix, for Scons, provided by Jens.
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Error caused by openmp weirdness in gcc for osx.
2010-03-10 18:05:58 +00:00
Campbell Barton
3d222c3de6
- scene sequencer camera override wasnt working for render strips (only opengl)
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- temp disable camera switching with override by clearning markers (hack)
- check for GAMEBLENDER define else eclipse gets confused by multiple definitions of functons in the stub.
2010-03-10 08:17:18 +00:00
Campbell Barton
b9211135ef
[ #21261 ] Bugfix for dynamically loaded scenes' lights not mixing in multitexture
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from Mitchell Stokes (moguri)
2010-03-10 07:41:16 +00:00
Matt Ebb
f137c4535a
Fix [ #21371 ] Hover Paste doesn't work [27157]
2010-03-10 05:57:03 +00:00
Matt Ebb
8b92e0664b
Fix [ #21514 ] Emission Col slider ignores checkbox
2010-03-10 04:30:17 +00:00
Matt Ebb
081eca084d
Fix [ #21515 ] New cubes don't follow grid size for height (Z)
2010-03-10 04:23:08 +00:00
Janne Karhu
54b4266bef
Fix for [ #21411 ] Particles jitter when resting on a collision object
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* Particle now take particle acceleration during collisions into account.
2010-03-10 03:41:41 +00:00
Matt Ebb
d440f0392a
Added Cmd-C/V for console copy and paste on mac os x.
2010-03-10 02:44:21 +00:00
Matt Ebb
15fae3c269
Fix [ #21476 ] Mousewheel speed disrepancy
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Tweaked mouse wheel sensitivity in scrolling 2d views
2010-03-10 02:06:28 +00:00
Matt Ebb
a550de158e
Fix [ #21520 ] Using sample tool from color ramp sets alpha to 0
2010-03-10 01:59:50 +00:00
Jens Ole Wund
2df08632cd
softbody.c / preparing 2.5 / animate all ..
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still not happy with it
loads of issues .. anyone like to join Ulysses?
2010-03-09 23:30:32 +00:00
Benoit Bolsee
a999e24a14
iTaSC: joint limit are now given directly in radiant, no need to convert.
2010-03-09 22:44:03 +00:00
Campbell Barton
4c8dab48c5
cant test but this should fix mac build
2010-03-09 19:04:05 +00:00
Campbell Barton
1708ac0723
rename some functions to use easier to understand names.
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'BLI_makestringcode' --> 'BLI_path_rel'
'BLI_convertstringcwd' --> 'BLI_path_cwd'
'BLI_convertstringframe' --> 'BLI_path_frame'
'BLI_convertstringframe_range' --> 'BLI_path_frame_range'
'BLI_make_cwdpath' --> 'BLI_path_cwd'
2010-03-09 17:36:23 +00:00
Campbell Barton
26272d4c58
added relative path option for image load and save, relative path option from the userprefs wasnt being used.
2010-03-09 16:57:24 +00:00
Brecht Van Lommel
1b28081102
Mac + OpenMP + pthreads workaround: recent commit broke compile, just
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moved it into threads.c now instead of having it duplicated in various
places.
2010-03-09 16:54:25 +00:00
Brecht Van Lommel
69a486e038
Fix render baking crashing on windows/mac. Problem was increased
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max number of threads caused Blender to run out of stack space,
now just does dynamic allocation.
2010-03-09 16:34:28 +00:00
Campbell Barton
ad0e57a2a8
reproject - clamp image by the maximum texture size, remove debug printf.
2010-03-09 14:35:56 +00:00
Campbell Barton
5f7bcee541
camera override option for scene strips.
2010-03-09 13:52:52 +00:00
Ton Roosendaal
869b16d894
Updating/removing really really ancient stuff.
2010-03-09 11:42:04 +00:00
Campbell Barton
b7a73f9e5b
mtex buffer copy & paste back for materials.
2010-03-09 09:17:45 +00:00
Joshua Leung
6a4b39ed2c
Bugfix #21508 : Hidden bones remain "selected" and are affected by transforms
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Made hidden bones get ignored by transform code. This should be quite an old bug...
2010-03-09 08:31:41 +00:00
Matt Ebb
ec303cf980
Fix [ #21188 ] HueCorrection Node, when reseting Curve, it goes to a incline instead of flat/straight
2010-03-09 07:41:27 +00:00
Campbell Barton
d4756d395b
remove for bad-level-call & some minor changes to make camera switching neater.
2010-03-09 07:41:04 +00:00
Joshua Leung
9c513346a5
Bugfix #21117 : Trying to select overlapping keys in the graph editor only cycles through top two keys
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(A masterclass in killing a bug using a sledgehammer...)
Recoded the way that Graph Editor keyframe selection works, replacing the old penalties + closest vert system with a selection queue.
Perhaps the sensitivity tolerance for picking up when a vert is clicked on is too sensitive now, but this can be fixed easily.
2010-03-09 07:09:38 +00:00
Matt Ebb
74d58017e6
Fix tiny drawing offset in file selector
2010-03-09 07:03:58 +00:00
Matt Ebb
e8f32d0c05
Fix [ #21519 ] UV Editor header doesn't update when changing proportional editing mode
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Would be nice to separate these properties, so proportional edit/snap are
not linked between 3D View and UV Editor (different areas of workflow).
2010-03-09 06:49:58 +00:00
Matt Ebb
2ad3d8f158
Fix [ #21145 ] Preferences: Solid OpenGL lights viewport update
2010-03-09 06:20:08 +00:00
Janne Karhu
05332ed0ed
Fix for earlier cache commit.
2010-03-09 04:38:51 +00:00
Janne Karhu
63d96b8ca0
Fix for: [ #20937 ] Add brush doesnt work when disconnected hair option is enabled.
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Really not much to fix, since it's just not supposed to work. Removed the non-working
brushes (add and puff) from the brush list while hair is disconnected.
2010-03-09 03:42:20 +00:00
Janne Karhu
c1166642d0
Fix for: [ #21105 ] comb mode - bug with "free edit"
2010-03-09 03:27:05 +00:00
Janne Karhu
979aa4e990
Point cache optimization: only cache particles that are alive.
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This reduces point cache sizes dramatically especially if particle
life time is small compared to total simulation length. For example
with the settings: particle amount = 10000, start = 1, end = 200,
life = 10, cache step = 1, the unoptimized blend file size (compressed)
was a little over 22 Mb and with this optimization the file is a little
under 2 Mb (again compressed). In addition to saving memory/disk space
this also probably speeds up reading from cache, since there's less
data to read.
As an additional fix the memory cache size (displayed in cache panel)
is now calculated correctly.
2010-03-09 03:01:18 +00:00
Matt Ebb
417c328874
Fix [ #21047 ] Sample color too dark when not using color managment
2010-03-09 02:29:59 +00:00
Matt Ebb
ca43a2a87f
Fix [ #21022 ] Compositors File Output node doesn't use Colour Managment
2010-03-09 01:25:15 +00:00