Commit Graph

120064 Commits

Author SHA1 Message Date
Xavier Hallade
6428c847fd Cycles oneAPI: clarify Linux Driver requirements in GUI
"Linux Driver" wasn't precise enough for users, the actual driver
requirement is on "Intel® Graphics Compute Runtime for oneAPI Level Zero
and OpenCL™ Driver", ie. https://github.com/intel/compute-runtime /
intel-level-zero-gpu package.

This follows-up the discussion on
https://developer.blender.org/rBff89c1793d8c75615ed43248def25812ec13e6e3
2022-12-06 13:21:19 +01:00
Sybren A. Stüvel
67dd652557 Tests: anim keylist test, avoid interaction between checks
Simplify checks so that one check doesn't influence the following one.

Checks no longer pass the last-visited frame number into the "start frame"
parameter of the next check. This way all test values are hard-coded and
easy to read, without having to understand how all the checks fit together.

No functional changes.
2022-12-06 12:27:16 +01:00
Sybren A. Stüvel
979930f8b6 Test: animation, avoid segfault in keylist unit tests
Replace `EXPECT_NE(column, nullptr)` with `ASSERT_NE(column, nullptr)` to
abort the test on failure. With `EXPECT_NE`, the test would continue onto
the next like, which accesses `column->cfra` and would segfault.

No functional changes to the tests. Just better reporting of failures.
2022-12-06 12:27:16 +01:00
Philipp Oeser
997ff54d30 Fix: UI: broken texpaintslot/color attributes/attributes name filtering
rB8b7cd1ed2a17 broke this for the paint slots
rB4669178fc378 broke this for regular attributes

Name filtering in UI Lists works when:
- [one] the items to be filtered have a name property
-- see how `uilist_filter_items_default` gets the `namebuf`
- [two] custom python filter functions (`filter_items`) implement it
themselves
-- if you use `filter_items` and dont do name filtering there, the default
name filtering wont be used

So, two problems with rB8b7cd1ed2a17:
- [1] items to be listed changed from `texture_paint_images` to
`texture_paint_slots`
-- the former has name_property defined, the later lacks this
- [2] the new `ColorAttributesListBase` defined a `filter_items` function,
but did not implement name filtering

And the problem with rB4669178fc378:
- it added `filter_items` functions, but did not implement name filtering.

These are all corrected now.

Fixes T102878

Maniphest Tasks: T102878

Differential Revision: https://developer.blender.org/D16676
2022-12-06 11:09:28 +01:00
Campbell Barton
31943d1313 Fix T102937: "view3d.view_roll" operator conflicts with RMB invocation
When RMB is used to start the operator, don't use it for canceling.
2022-12-06 20:50:51 +11:00
Dalai Felinto
ea14c48c09 Fix T102276: Hotkey conflict Alt D in Node Editor with Duplicate Linked and Detach
This unassign the Alt+D shortcut from the detach operator. Right now the
operator has to be accessed via the menu.

Alt+D is left for duplicate link, following the other editors.
2022-12-06 09:45:20 +01:00
Campbell Barton
979b295154 Fix incorrect cursor motion coordinates for WIN32
Cursor motion events on windows read the position from GetCursorPos()
which wasn't always the same location stored in `lParam`.

In situations where events were handled immediately this wasn't often a
problem, for heavier scenes or when updates between event handling was
slow - many in-between cursor events would be incorrect.

This behavior dates back to the initial commit, there doesn't seem to be
a good reason not to use the cursor coordinates from the event.

Noticed when investigating T102346.
2022-12-06 17:18:01 +11:00
Campbell Barton
d486f33d63 GHOST: OpenGL errors now use "file:line: " contention for errors
Make OpenGL errors match formatting used by GCC & clang
(as well as Blender's logging), so utilities that recognize this
convention can be used to quickly access this location.
2022-12-06 14:48:38 +11:00
Campbell Barton
f68e50a263 WM: operators that add their own undo pushes now clears the redo panel
Detect when the operator adds its own undo step and clear the panel.

An alternative fix for [0] which caused T101743.

Needed to prevent changing values in the last operator panel from
destructively undoing brush steps.

[0]: 11bdc321a2.

Reviewed By: mont29, joeedh

Ref D16523
2022-12-06 14:01:36 +11:00
Campbell Barton
7465aa8965 Merge branch 'blender-v3.4-release' 2022-12-06 13:47:40 +11:00
Campbell Barton
26f66e1423 Revert "Sculpt: Register sculpt brush op so it clears last operator panel"
This reverts commit 11bdc321a2.

This change caused T101743, in general OPTYPE_UNDO should not be used
to control the UI.

This also caused 2x undo pushes to be performed when sculpting,
although sculpt mode doesn't add a step for the second undo push
so it wasn't visible to the user.

An alternative fix will be applied separately as it's too risky this
close to a release.
2022-12-06 13:45:20 +11:00
Campbell Barton
db54b99ee1 BLI_path_util: support both forward and back slashes for WIN32
The following functions only supported back slashes on WIN32,
which can use both forward and back slashes.

- BLI_path_append
- BLI_path_append_dir
- BLI_path_slash_ensure
- BLI_path_slash_rstrip

Follow up to [0] which is a more limited bug-fix.

[0]: a16ef95ff6
2022-12-06 13:28:39 +11:00
Campbell Barton
ed0125afe5 Merge branch 'blender-v3.4-release' 2022-12-06 13:19:04 +11:00
Campbell Barton
a16ef95ff6 Fix T102914: bpy.ops.wm.append no longer supports / in paths for WIN32
Support both forward and back slashes on WIN32.

Forward slashes for paths in WIN32 was removed in [0] (for BLI_path_join)
& [1] (for BLI_path_name_at_index), this is correct on UNIX as back
slashes can be used in paths but not on WIN32 which can use both.

Note that other path functions such as BLI_path_append &
BLI_path_slash_ensure should be updated too, but this is out of scope
for a bug-fix.

Documenting and ensuring Windows path handling functions all handle
forward slashes can be done separately.

[0]: 8f7ab1bf46
[1]: 511ae22264

Reviewed By: harley

Ref D16700
2022-12-06 13:09:47 +11:00
Chris Blackbourn
f450d39ada Fix T84078: improve UV unwrapping for quads with an internal reflex angle
When triangulating meshes, the UV unwrapper was previously using a
heuristic to split quads into triangles. If one of the internal angles
is greater than 180degrees, a so-called "reflex angle", the heuristic
was giving a poor choice of split.

Instead of using a special case for quads, this change routes everything
through the generic n-gon `BLI_polyfill_beautify` method instead.

Reviewed By: Brecht Van Lommel

Differential Revision: https://developer.blender.org/D16505
2022-12-06 13:56:02 +13:00
Chris Blackbourn
644afda7eb Fix T102543: improve uv unwrapping with n-gons and shared vertices
When n-gons share vertices, their triangulation can be non-manifold,
even if the original mesh is manifold.

The UV Unwrapper does not currently work with non-manifold meshes.

This workaround attempts to modify the triangulation of n-gons in
the UV unwrapper to preserve the manifold property.

This change replaces the previous fix for quads, and extends it
to all n-gons.

See T84078 as motivation for this change.

Differential Revision: https://developer.blender.org/D16521
2022-12-06 13:42:24 +13:00
Campbell Barton
7a12934f1e Merge branch 'blender-v3.4-release' 2022-12-06 11:12:53 +11:00
Campbell Barton
e29068aaed Cleanup: remove unused argument 2022-12-06 10:37:15 +11:00
Ramil Roosileht
587a1b16ae Attributes: Autofill for attribute conversion operators
Make "Convert Attribute" and "Convert Color Attribute" operators
auto-fill their initial settings with active attribute's domain
and data type if it wasn't already set explicitly.

Differential Revision: https://developer.blender.org/D16550
2022-12-05 16:30:50 -06:00
Germano Cavalcante
294e41477b Fix T102961: mirrored vertices sometimes get locked in transform
Two vertices within the threshold can mirror each other causing neither
to be transformed.
2022-12-05 19:11:11 -03:00
Brecht Van Lommel
0808eaf44e Cycles: temporarily disable light tree again due to platform differences
Regression tests are failing with some platform/compiler combinations, and
fixing this is taking some time.

Ref T77889
2022-12-05 21:57:43 +01:00
Brecht Van Lommel
5270610b29 Fix Cycles uninitialized variables in mesh light sampling
Causing wrong renders and differences between platforms.
2022-12-05 20:20:51 +01:00
Hans Goudey
1af8ddf69f Merge branch 'blender-v3.4-release' 2022-12-05 12:47:25 -06:00
Jacques Lucke
c82749c0c0 Fix: memory leak in curve circle primitive node 2022-12-05 12:33:43 -06:00
Hans Goudey
2ce6ac462b Cleanup: Const correctness for node find functions
You shouldn't be able to retrieve a mutable node from a const node tree
or a mutable socket from a const node. Use const_cast in one place in
order to correct this without duplicating the function, which is still
awkward in the C-API.
2022-12-05 11:37:55 -06:00
Jacques Lucke
ca2ca0ce5d Geometry Nodes: add instance test category 2022-12-05 17:56:47 +01:00
Weizhen Huang
f646a4f22c Cleanup: renaming tan_spread to cot_half_spread to avoid ambiguity
Differential Revision: https://developer.blender.org/D16695
2022-12-05 17:04:04 +01:00
Weizhen Huang
ee89f213de Cycles: improve many lights sampling using light tree
Uses a light tree to more effectively sample scenes with many lights. This can
significantly reduce noise, at the cost of a somewhat longer render time per
sample.

Light tree sampling is enabled by default. It can be disabled in the Sampling >
Lights panel. Scenes using light clamping or ray visibility tricks may render
different as these are biased techniques that depend on the sampling strategy.

The implementation is currently disabled on AMD HIP. This is planned to be fixed
before the release.

Implementation by Jeffrey Liu, Weizhen Huang, Alaska and Brecht Van Lommel.

Ref T77889
2022-12-05 16:09:03 +01:00
Brecht Van Lommel
0731d78d00 Cycles: remove shadow pass
This was not working well in non-trivial scenes before the light tree, and now
it is even harder to make it work well with the light tree. It would average the
with equal weight for every light object regardless of intensity or distance, and
be quite noisy due to not working with multiple importance sampling.

We may restore this if were enough good use cases for the previous implementation,
but let's wait and see what the feedback is.

Some uses cases for this have been replaced by the shadow catcher passes, which
did not exist when this was added.

Ref T77889
2022-12-05 15:52:10 +01:00
Jacques Lucke
ccae00c9e2 Fix: memory leak in curve circle primitive node 2022-12-05 15:34:54 +01:00
Jacques Lucke
83077d3683 Fix: wrong pivot point output in String to Curves node
The issue was that using `curves.bounds_min_max` included the radius
which does not make sense in this context.
2022-12-05 13:20:30 +01:00
Jacques Lucke
44ab02fc5c Geometry Nodes: add texture regression test category 2022-12-05 12:06:18 +01:00
Richard Antalik
42b51bf6a9 Fix T102571: Can't stop audio playback when using multiple windows
Traverse all scene dependency graphs and stop audio playback for each
scene.

Also fixes T71233

Reviewed By: sergey, mont29

Differential Revision: https://developer.blender.org/D16646
2022-12-05 04:45:38 +01:00
Campbell Barton
9cb061f4f0 Cleanup: spelling in comments 2022-12-05 12:58:18 +11:00
Campbell Barton
0dee238c8c Cleanup: remove duplicate doc-strings
Duplicating doc-strings in both header & implementation
should be avoided as they often diverge & maintaining them is more work.
2022-12-05 12:54:04 +11:00
Campbell Barton
2b914a2ecb Cleanup: correct misspelling of occurrence 2022-12-05 12:54:02 +11:00
Campbell Barton
cc6bdac921 Cleanup: format 2022-12-05 12:54:00 +11:00
Campbell Barton
997e143a50 Cleanup: quiet compiler warnings 2022-12-05 12:53:56 +11:00
Chris Blackbourn
9719fd6964 Cleanup: format 2022-12-03 10:53:44 +13:00
Iliya Katueshenock
18e386613c Attributes: Remove asserts for DefaultMixer negative weight
The attribute smoothing node asks for the ability to have a factor
outside the range of 0 and 1. The problem with this is that there is a
negative weight assertion for some of the mixers. If mixing between 0
and 1, then at a factor of 2, one of the elements will be negative.

Differential Revision: https://developer.blender.org/D16351
2022-12-02 14:44:54 -06:00
Hans Goudey
ce16fa0f4c Fix: Node Editor: Hide compoitor-specific menu items
Previews and the "Read Viewlayers" operator are specific to the
compositor and shouldn't show in other node editor types.
2022-12-02 14:31:44 -06:00
Hans Goudey
2155bdd500 Cleanup: Remove "done" variable from node runtime
The runtime storage is meant for more persistent things. These local
states for an algorithm are much better handled by an array now.
2022-12-02 14:14:14 -06:00
Hans Goudey
1c26341464 Cleanup: Gammar in BMesh mesh conversion comment 2022-12-02 13:28:30 -06:00
Hans Goudey
ab4926bcff Fix: Various mishandling of node identifiers and vector
In a few places, nodes were added without updating the Identifiers and
vector. In other places nodes we removed without removing from and
rebuilding the vector. This is solved in a few ways. First I exposed
a function to rebuild the vector from scratch, and added unique ID
finding to a few places.

The changes to node group building and separating are more involved,
mostly because it was hard to see the correct behavior without some
refactoring. Now `VectorSet` is used to store nodes involved in the
operation. Some things are handled more simply with the topology
cache and by passing a span of nodes.
2022-12-02 13:28:30 -06:00
Brecht Van Lommel
948f13a8e7 Cleanup: compiler warning 2022-12-02 19:13:38 +01:00
Julian Eisel
71071a25a0 Fix crash on File > Link or Append
Would attempt to destruct memory of a null pointer. Use `MEM_delete()`
instead of manual destruction, which allows this case (NOP then).
2022-12-02 19:09:52 +01:00
Brecht Van Lommel
2a33875065 Fix link error after recent changes to use span for iterating over nodes 2022-12-02 18:51:38 +01:00
Brecht Van Lommel
0302ab4e02 Fix link error on Linux + Clang due to missing atomic symbols
The new atomic disjoint set uses additional atomics which are not supported
as intrinsics on all architectures and require linking to libatomic.

Now always link to libatomic on Linux when it is available, instead of only
checking if atomic add for int64_t requires linking to this library.

Thanks to Sergey for the help fixing this.
2022-12-02 18:27:07 +01:00
Hans Goudey
6b7119f9ed Merge branch 'blender-v3.4-release' 2022-12-02 11:24:18 -06:00
Hans Goudey
99dc90accc Fix: Reversed attribute is_internal RNA property
`is_internal` is supposed to mean that the attribute shouldn't be
visible in lists or the spreadsheet by default, and that it can't be
accessed in geometry nodes. But the value was reversed, which
just happened to work because the list filtering was swapped.

Differential Revision: https://developer.blender.org/D16680
2022-12-02 11:21:54 -06:00