Resolved the 'inconsistent newlines' merge error by updating my svn client.
The error was caused by a bug in svn client (http://subversion.tigris.org/issues/show_bug.cgi?id=3262) that was
fixed in 1.5.5.
Fixed conflicts in image.c, object_edit.c, wm_operators.c, source/creator/CMakeLists.txt and CMakeLists.txt.
Merge didn't remove some files that were moved/renamed in trunk, svn reported 'Skipped [filename]' on these files.
I removed them with:
svn --force remove release/io
svn --force remove release/ui
svn --force remove source/blender/editors/preview
svn --force remove source/blender/editors/physics/ed_fluidsim.c
svn --force remove source/blender/editors/physics/editparticle.c
svn --force remove source/blender/editors/physics/ed_pointcache.c
svn --force remove source/blender/editors/mesh/mesh_layers.c
Now, before merging into trunk, need to update collada code so it builds ok and fix the possibility to build without
collada.
- access with the F key, Ctrl+Alt+F in editmode, View->Navigation menu
- camera, perspective & 4split (perspective view only)
- uses modal keymap, (same as 2.4x).
- bugfix since 2.4x, when flying upside down, turning left/right was inverted.
- bugfix for "Align Camera To View", was using deprecated v3d->ofs rather then rv3d->ofs, fixed for NDof fly too. checked v3d->ofs is only used in readfile.c
Todo
- Warping the cursor removed in 2.5, no way to place the cursor in the middle of the view.
- Adding keyframes while in flymode to record the path is missing.
- Not getting MMB mouse release events (used for pan). need to look into why.
* Vertex Groups list now has a more normal length (2 rows by default)
* Copy vertex groups button now has an icon
* Pose Sliding tools now allow events which it doesn't process to pass through (i.e. zooming the view now works, and also moving around using the numpad works too)
* copied I/O scripts
* copied, modified rna_*_api.c and rna_*.c
I/O scripts not working yet due to slight BPY differences and RNA changes. Will fix them later.
Not merged changes:
* C unit testing integration, because it is clumsy
* scons cross-compiling, can be merged easily later
- Commands from the history wont get modified in-place when you cycle back and re-use them.
- Ctrl Left/Right skip words.
- Autocompletion on a variable that has no alternatives adds a '.'
'bpy' -> 'bpy.', generally more useful since autocomp again will give the members of bpy
also moved text_check_* functions into BKE_text.h for the console to access.
% sign for percentage assuming it is between 0-100, while factor is
for values 0-1.
Move collision setting absorption from modifier to collision settings,
was inconsistent to have it there as the only one, and made it have
range 0.0-1.0 instead of 0-100.
* Wrapped Color Key and Blur Node.
* Nodes using RNA properties can be animated. You can now choose if the Nodes Window should be updated while animation playback too. (Timeline>Playback Menu)
* #19419: PoseLib rename/remove tools could crash when an invalid
(However, now care is needed when touching that index field, since the warnings can keep piling up)
* Added Browse Poses for PoseLib to the toolbar
* Removing constraints from bones now properly updates. A DAG rebuild is now forced, and the constraint flags are cleared.
* Attempting to improve the situation with Copy Rotation constraint and rotation orders other than xyz. Unforunately, it looks like a different method is required...
Added the new pose tools in the toolbar.
Changed a few armature values to enums.
Brecht: The Heads/Tails enum seems to also enable armature.draw_axis, and the paths_type enum affects armature.draw_names
- remove falloff setting now the curve is used.
- bugfix for airbrush & tablet, with no movement it would assume 1.0 pressure.
- rna, use the use_* prefix for brush options.
New stuff
- Bending springs for hair dynamics.
Code cleanup & optimization
- Disabled reactor particles temporarily for cleanup, it's a clumsy system that will be replaced with something better.
- Removed child seams, something better will come here too :)
- Normal particle drawing data is now saved between redraws if the particles don't move between redraws.
* For example rotating the 3d view is now realtime even with 1M particles.
- Many random values for particles now come from a lookup table making things much faster.
- Most accessed small point cache functions are now much faster as macros.
- Lot's of general code cleanup.
- Nothing big should have changed so if something doesn't work like it used to it's probably just a typo somewhere :)
* The image panels in the image editor and texture buttons
should be more complete now, with working new/open,
refreshes, and using the layout engine.
* Paint panels in image editor are now consistent with the
ones in the 3d view toolbar.
* Curves panel also uses layout engine, and doesn't look
squashed anymore.
* Fix problem with curve mapping / color ramps not updating
things like previews propertly. Now it uses the RNA update
of the pointer from the material/texture/.. so each of those
can define their own update, but still share the RNA struct.
* Code for these templates is now in interface_templates.c
* Fix exception for "axis" property, now it always shows normal
widget with the PROP_DIRECTION subtype.
* Remove context from uiBlockLayoutResolve, no longer needed.
writes all operators (including PyOperators) and their default values into a textblock.
Useful for an overview and checking consistancy.
eg. http://www.pasteall.org/7918/python
added rna functions text.clear() and text.write(str)
*Cleaned up Transform panel in n-key area. It's now single column so that this view can be nice and slim, while you can still access everything.
This is especially important in edit mode where you cannot change the transform values numerically from the Properties.
Transform properties don't seem to work for Metaball edit yet, so wasn't able to test this
*Removed some lingering tools in curve transform and put them in the toolbar instead.
*Improved alignment in toolbar
*Made Image Properties use regular checkmark toggle buttons
*Added Delete as an alternative to X key, as it was in 2.4x
* Added separate menu items for Link and Append.
* Change some OPERATOR_FINISHED to OPERATOR_CANCELLED.
* Remove some IPO specific hacks, these are no longer ID blocks,
so not necessary to take into account.
* Some comment and code formatting tweaks.
*Changed Sculpt Modes Flip Direction to an enum so that you can explicitly choose Add or Subtract.
*Expanded the sculpt tool list. I realize Nicolas has a longer term plan for the brush tools, but at least now it's useable again.
Appending and Linking
* Linking Operator, invokes filebrowser for Append/Link
* Separated the append/link function into three parts:
** BLO_library_append_begin finds main for appending
** BLO_library_append_named_part appends one Object,Group, Material, ...
** BLO_library_append_end actually reads and expands the libraries
NOTE 1:
I also changed the returned properties for the filebrowser operators to the following convention:
"path" - the full path to a file or directory, means what is in directory + filename buttons in filebrowser
"directory" - the content of the directory button in filebrowser
"filename" - the content of the filename button in filebrowser
Usually only path should be required, but in some cases it might be more convenient to retrieve the parts separately.
Ton, Brecht: If you have time to take a look, let me know if anything needs to be fixed.
- use_radius option, off by default for 2.4x files, on by default on new curves.
- curve deform modifiers (think tentacles)
- follow path (parent mode and constraint)
- curve guides
- added back Alt+S to scale point radius
- Mat3Scale and Mat4Scale arithb.c functions to make a new uniform scale matrix.
- TODO, effectors, looks like they have no way to scale from the radius yet.
* Added Transform Locks panel. The layout for rotation I'm not satisfied with yet, though it is the best alternative so far.
* Rotations can now be locked per-component for quats/axis-angle instead of going through eulers. This is currently enabled by the checkbox for the 'label' of the Lock Rotation column.
- The naming of the property in RNA + the way this is presented in the UI can get some work done.
- The setting for the 'w' component for quats/axis-angle is currently a separate flag in RNA, since I can't figure out how to lump this in under the 'lock_rotation' property instead (i.e. getting that to be either 3 or 4 components, depending on whether per-component locking is enabled).
- Editing values directly should not be possible when these locks are set...
* Fixed some tools which made use of this