Commit Graph

126645 Commits

Author SHA1 Message Date
Hans Goudey
66dd1657b8 Cleanup: Use const for Blender data in Hydra exporter
As a render engine, this code generally shouldn't modify Blender data.
const helps to use the type system to enforce that.
2023-08-04 13:42:51 -04:00
Hans Goudey
39c3a86d8e Cleanup: Make object material count function take a const pointer 2023-08-04 13:42:51 -04:00
Hans Goudey
f97a51350d Cleanup: Make mesh normal calculation function const
Since this outputs to a separate array and not a custom data layer,
it actually doesn't change the mesh (after 580833165c anyway).
2023-08-04 13:42:51 -04:00
Jacques Lucke
81096abe2a Fix: simulation outputs empty geometry when going to frame zero
Previously, simulation nodes would output default values when there is no
current simulation state and nothing should be computed. Now, the data is
just passed through which is usually less confusing.

Pull Request: https://projects.blender.org/blender/blender/pulls/110800
2023-08-04 19:34:35 +02:00
Germano Cavalcante
b6ed70cd92 Triage: Add 'weekly_report' and 'issues_needing_info' tools
This commit adds 2 tools for triaging:
- /tools/triage/weekly_report.py
- /tools/triage/issues_needing_info.py

These tools automatically detect the username to list activities related to the user.

Pull Request: https://projects.blender.org/blender/blender/pulls/110652
2023-08-04 19:32:25 +02:00
Jacques Lucke
9c72199258 Cleanup: simplify usage of NOD_static_types.h in rna
There were a bunch of duplicated usages of `NOD_static_types.h` in
`rna_nodetree.cc`. This patch reduces the duplication, making it easier
to reason about what is going on.

Pull Request: https://projects.blender.org/blender/blender/pulls/110805
2023-08-04 18:48:16 +02:00
Jacques Lucke
ab39386aec Cleanup: remove dead node tree rna code
This code seems to be dead since forever (wasn't used
in 4638e5f99a either.
2023-08-04 18:35:40 +02:00
Hans Goudey
fd9d22ba57 Geometry Nodes: Operators: Support more object types and modes
Add support in the UI for the edit mode of curves, mesh, and point
cloud objects. It's possible to control for which mode sand object
types the asset is available with a dropdown in the node header.
To make this per-mode filtering possible, the static asset tree
cache is now unique per context mode.

See #101778

Pull Request: https://projects.blender.org/blender/blender/pulls/109526
2023-08-04 18:22:45 +02:00
Jacques Lucke
d5eb51e911 Cleanup: make versioning_260.cc independent of NOD_static_types.h
The eventual goal is to get rid of `NOD_static_types.h` because that data should
be decentralized so that nodes can be more self-contained.

The switch cases are based on the state of `NOD_static_types.h` when the
versioning code was introduced in 4638e5f99a.

Pull Request: https://projects.blender.org/blender/blender/pulls/110804
2023-08-04 18:18:22 +02:00
Miguel Pozo
2f6af7a4b9 EEVEE Next: Fix: Normal RenderPass viewport display flicker
The active display should always be rendered,
even if the current sample doesn't write to it.
2023-08-04 18:15:38 +02:00
Hans Goudey
4395e0da93 Fix: Geometry nodes self object crash in node operator 2023-08-04 11:03:21 -04:00
Brecht Van Lommel
647f2053a9 Tests: add automated regressions tests for Hydra Storm
These are meant to test Hydra integration. Currently they are only enabled
for WITH_OPENGL_RENDER_TESTS=ON due to similar reasons as Eevee and
Workbench, which is that they require a GPU and results can be platform
dependent due to hardware and driver differences.

There are separate tests for USD and Hydra export paths. The goal is to
make these identical, but they aren't yet. So for that reason they have
separate reference renders, and there is a HTML page to compare them.

Ref #110765
2023-08-04 17:01:09 +02:00
Brecht Van Lommel
83fa353efc Hydra: add option to export through USD file instead of Hydra API
This is currently meant mainly for testing, when "Developer Extras" is
enabled. The goal is to make interactive Hydra export and USD file export
identical. We are not there yet, and having the ability to compare both
in the viewport and automated tests should help us get and stay there.

Ref #110765
2023-08-04 17:01:09 +02:00
Bogdan Nagirniak
04bb5f9995 Render: support USD Hydra render delegates
Hydra is a rendering architecture part of USD, designed to abstract the
host application from the renderer. A renderer implementing a Hydra
render delegate can run in any host application supporting Hydra, which
now includes Blender.

For external renderers this means less code to be written, and improved
performance due to a using a C++ API instead of a Python API.

Add-ons need to subclass bpy.types.HydraRenderEngine. See the example in
the Python API docs for details.

An add-on for Hydra Storm will be included as well. This is USD's
rasterizing renderer, used in other applications like usdview. For users
it can provide a preview of USD file export, and for developers it
serves a reference.

There are still limitations and missing features, especially around
materials. The remaining to do items are tracked in #110765.

This feature was contributed by AMD.

Ref #110765

Co-authored-by: Georgiy Markelov <georgiy.m.markelov@gmail.com>
Co-authored-by: Vasyl-Pidhirskyi <vpidhirskyi@gmail.com>
Co-authored-by: Brian Savery <brian.savery@gmail.com>
Co-authored-by: Brecht Van Lommel <brecht@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/104712
2023-08-04 17:01:09 +02:00
Bogdan Nagirniak
61f407d427 Build: install USD Storm and MaterialX libraries by default
* Bundle hdStorm and associated plugins
* Enable WITH_MATERIALX by default to bundle MaterialX libraries
* Set PXR_MTLX_STDLIB_SEARCH_PATHS so Storm can find MaterialX files

Co-authored-by: Georgiy Markelov <georgiy.m.markelov@gmail.com>
Co-authored-by: Brecht Van Lommel <brecht@blender.org>

Ref #110765, #104712
2023-08-04 17:01:09 +02:00
Brecht Van Lommel
efe10cee5c Cleanup: compiler warning with clang 2023-08-04 17:01:09 +02:00
Jacques Lucke
ba1e88bffc Fix: simulation with no-cache resets when changing property
The simulation used to reset when the previously computed frame is the
same as the current one. However, in this case the output should just be
the same as in the previous computation.

Pull Request: https://projects.blender.org/blender/blender/pulls/110799
2023-08-04 16:59:56 +02:00
Miguel Pozo
a5e62537a5 Fix: Compilation error after 41c83d6cfc 2023-08-04 16:50:53 +02:00
Miguel Pozo
ff470f3f2e EEVEE Next: Volumes
Port of EEVEE unified volume rendering to EEVEE Next, using compute
shaders.

Improvements:
- Skip empty volume outside object bounds. (Large performance
  increase)

Currently missing:
- Shadows and irradiance integration.
- Grid-space TAA.

Main Task: #105672

Pull Request: https://projects.blender.org/blender/blender/pulls/107176
2023-08-04 16:47:16 +02:00
Miguel Pozo
41c83d6cfc EEVEE Next: Sculpt support
Add sculpt support to EEVEE Next.

It creates a new resource handle for sculpt object, since
BKE_object_boundbox_get returns a wrong (zeroed) bounding box.

This also adds a new `resource_handle` function to the `draw::Manager`
that works like the default one, but lets the caller optionally override the
object matrix and/or bounds.

Pull Request: https://projects.blender.org/blender/blender/pulls/110703
2023-08-04 16:38:04 +02:00
Jacques Lucke
ada738ac7c Fix: temperature attribute in eevee is divided by three
This fixes the eevee part of #110716.
Cycles still outputs zero which is the same issue as in #87494.

Pull Request: https://projects.blender.org/blender/blender/pulls/110768
2023-08-04 16:37:21 +02:00
Weizhen Huang
c36eccfae9 Nodes: Copy socket values with the same identifier instead of name
`identifier` should be a better measure than `name` to check if a socket
has the same meaning among different nodes. Sometimes two sockets can
have the same name in the UI but have different (physical) meanings,
they can specify different identifiers to avoid the values being copied
when the nodes are replaced.

Pull Request: https://projects.blender.org/blender/blender/pulls/110792
2023-08-04 16:32:33 +02:00
Hans Goudey
97769581f5 Cleanup: Split fsmenu.c before C++ conversion
The complication is that `Carbon.h` also defines its own`Collection`
type, which is visible in this file as a forward declaration in
`UI_interface_icons.h`. To fix that, move the code that needs to
include platform specific includes to a separate file that includes
fewer Blender headers.

See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110731
2023-08-04 16:09:56 +02:00
Julian Eisel
42dfa740c4 Fix crash when toggling asset shelf "Show Names" with sidebar open
There was an earlier version of this fix in the asset shelf branch, but
got reverted after the new version ended in main 4137f9a87f. But I
forgot to update the branch for the new fix.
2023-08-04 15:31:17 +02:00
Hans Goudey
d0d21f2934 Fix: Array modifier assert when not recalculating normals
Reported by Bastien in chat, thanks!
2023-08-04 08:15:47 -04:00
Campbell Barton
1f612605ab Fix #110732: blender_theme_as_c fails fails with error
Renaming members of a struct that it's self was renamed was not working,
support renamed structs as well as order member renaming - needed for
the lamp members that replace one member with another.
2023-08-04 18:00:08 +10:00
Campbell Barton
1e1f4db8b6 Tools: add 'diff' and 'email' attrs to git_log utility module
Expose email email & diff as they're generally useful when inspecting
commits.
2023-08-04 14:46:24 +10:00
Campbell Barton
ed6e24b176 Fix resource leak in git_log utility module
Resolve a resource leak I encountered in credits_git_gen.py during
development, where it could exit with an OSError: "Too many open files".
2023-08-04 14:37:32 +10:00
Campbell Barton
9ba38d5bb6 License checker: scan paths "*.inl;*.ch;*.osl;*.metal;*.tables" 2023-08-04 13:24:18 +10:00
Campbell Barton
0caf227530 License headers: use SPDX-FileCopyrightText for *.inl and *.osl files 2023-08-04 13:24:17 +10:00
Campbell Barton
e548294de2 License headers: remove GPL header from OSL template script
Original script from Sylvio Sell [0] has "Blender Foundation" listed
as copyright holder. In general template scripts are examples
that users can use as a reference without the copyright applying to
their work.

[0]: http://maitag.de/~semmi/blender/lyapunov/osl/lyapunov.osl
2023-08-04 13:24:15 +10:00
Campbell Barton
f88f1c4011 Cleanup: quiet mypy warning 2023-08-04 11:27:34 +10:00
Hans Goudey
81f51e5433 Cleanup: Remove mistakenly duplicated file in C++ conversion
Mistake in 731d296f35
2023-08-03 20:04:50 -04:00
Hans Goudey
444a42e71c Fix: Duplicate "Tool" geometry nodes menu with asset catalog
Still need to maintain the hack of listing the existing menu items
in the code from cf98518055 unfortunately.
2023-08-03 19:03:00 -04:00
Campbell Barton
adf58a77ff Cleanup: use LISTBASE_FOREACH & LISTBASE_FOREACH_BACKWARD macros 2023-08-04 08:51:13 +10:00
Campbell Barton
f7be60eff0 Cleanup: format 2023-08-04 08:46:18 +10:00
Campbell Barton
7afd938dde Cleanup: various non-functional C++ changes 2023-08-04 08:45:57 +10:00
Bastien Montagne
67bc7f9477 LibOverride: Fix RNA API to access liboverride operation's flag.
This should have been an bitflag enum since the beginning.
2023-08-03 20:07:13 +02:00
Germano Cavalcante
87d04de418 Transform: simplify proportional distance algorithm
The `TD_NOTCONNECTED` flag is not set in all cases.

In some cases, such as Meshes, the `FLT_MAX` value better determines
when the `TrasData` is not "connected".

Therefore, this commit removes the `TD_NOTCONNECTED` flag and adapts
the code to rely on the `FLT_MAX` value instead.

These TrasDatas shouldn't even be created in these cases.
2023-08-03 13:55:59 -03:00
Germano Cavalcante
2786680ad8 Cleanup: Remove unused struct
`TransCenterData` is no longer used since be60b3b239
2023-08-03 13:55:59 -03:00
Hans Goudey
bc393c4033 Geometry Nodes: Draw node operator inputs in redo panel
Show node group inputs in the redo panel, including the
"use attribute" toggle. There are a few limitations that will
be solved separately:
- The redo panel is _always_ drawn, there is no way to show it conditionally yet
- There is no way to add the operator name to the redo panel title yet
- Attribute search is still missing for attribute inputs

Pull Request: https://projects.blender.org/blender/blender/pulls/109975
2023-08-03 18:04:36 +02:00
Miguel Pozo
63f29fdcfe EEVEE Next: Fix: Ambient Oclussion Pass
Fix regression after #110219.
Avoid using layer views, instead of adding the MIP_SWIZZLE_VIEW usage
to renderbuffers.
2023-08-03 17:48:35 +02:00
Clément Foucault
4d75c0484a EEVEE-Next: Use reflection lightprobes for raytrace fallback 2023-08-03 17:29:31 +02:00
Ray Molenkamp
8daebd807c Cleanup: CMake: fix superfluous extern_curve_fit_nd in bf_editor_curve
Missed in 4718c084e6 it already has
bf::extern::curve_fit_nd so extern_curve_fit_nd isn't needed.
2023-08-03 09:25:32 -06:00
Julian Eisel
6764e69491 UI: Add asset shelf Python UI template
Adds a new "Ui Asset Shelf" template to the script editor, demonstrating
how scripts can register own asset shelves. The asset shelf is designed
as a new standard UI element that add-ons, application templates and the
like can use, so this is useful. It's also useful as a quick way to test
and customize the asset shelf.

The script is only available in the UI if the "Asset Shelf" experimental
feature is enabled in the Preferences.
2023-08-03 17:16:10 +02:00
Julian Eisel
94fdafe906 Sculpt/UI: Experimental asset shelf for brush assets in sculpt mode
With the "Extended Asset Browser" and "Asset Shelf" experimental
features enabled, an asset shelf will now be displayed in sculpt mode.
This is useful for testing and development for the brush assets project,
see #101895.

Approved as part of #104831, then split off as separate commit.
2023-08-03 17:13:38 +02:00
Hans Goudey
dc7979a056 Cleanup: Make geometry set naming more consistent
Remove the "_for_read" suffix from methods to get geometry and geometry
components. That should be considered the default, so the suffix just
adds unnecessary text. This is consistent with the attribute API and
various implicit sharing data access methods.

Use "from_mesh" instead of "create_with_mesh". This is consistent with
the recently used naming for the `IndexMask` API.

Pull Request: https://projects.blender.org/blender/blender/pulls/110738
2023-08-03 17:09:18 +02:00
Miguel Pozo
26d75293e8 EEVEE Next: Fix: Render region
` RenderData::border` and `View3d::render_border` are independent of each other.
Render region can be enabled even if the `V3D_RENDER_BORDER` flag is disabled.
And using the viewport render border shouldn't disable the camera view outer borders.

Pull Request: https://projects.blender.org/blender/blender/pulls/110761
2023-08-03 17:08:23 +02:00
Julian Eisel
268d322e7c BKE: Bump subversion for versioning in previous commit 2023-08-03 17:07:22 +02:00
Julian Eisel
8b19477e9c UI: Support asset shelves in 3D Views
The previous commit introduced all the basic bits and pieces necessary
to support asset shelves as experimental feature, but didn't actually
add support for any specific editor. With this commit asset shelves can
be registered in 3D Views, which should soon be used by the Pose Library
add-on to replace its previous UI in the sidebar (see
blender/blender-addons#104546). Note that until then, there will still be no
actual asset shelf to display.

Also adds:
- Toggle to hide/unhide the asset shelf under "View" -> "Asset Shelf"
- 3D View theme settings for the asset shelf regions.

None of the changes are visible if the experimental option for the asset
shelf is not enabled.

Approved as part of #104831, then split off as separate commit.

Pull Request: #110767
2023-08-03 16:59:50 +02:00