Commit Graph

29291 Commits

Author SHA1 Message Date
Campbell Barton
67db64bf81 get texture coords from MLoopUV's rathers then MTFace's with get_texture_coords(). 2012-01-04 21:36:06 +00:00
Campbell Barton
3bf419503a convert screw modifier to create MPolys rather then MFaces 2012-01-04 20:11:08 +00:00
Campbell Barton
6cfc274110 update mask modifier to use MPoly data 2012-01-04 16:19:50 +00:00
Campbell Barton
570b13fbba update UV project modifier to use MLoopUV's rather then tessface UV's 2012-01-04 14:42:11 +00:00
Howard Trickey
46b1ad99d3 Add ability to constrain knife cut angle to 0, 45, or 90 degrees
Notes:
- uses 'c' as toggle key in and out of angle snapping
 (aka constrain) mode
- when in angle snapping mode, after first click, will
 constrain line to nears 0, 45, or 90 degree line
- constraint is in screen space, not model space,
 so will usually be used in axis aligned view
2012-01-04 13:43:40 +00:00
Campbell Barton
e2e5cb881c svn merge ^/trunk/blender -r43117:43124 2012-01-04 12:57:15 +00:00
Sergey Sharybin
49cf3c76a9 Camera tracking: fixed snap cursor to selection operator when witness camera is active 2012-01-04 11:20:50 +00:00
Sergey Sharybin
4ec69b1071 Fix #29671: Issues with .mts video files
Video frame decoding used to leave packet reading cycle before frame
is fully decoded in cases frame is encoded by several packets.
2012-01-04 09:27:34 +00:00
Sergey Sharybin
388da558ed Camera tracking: fixes in Link Empty to Track and Bundles to Mesh operators
- This operators always used to work with tracks for camera
- Properly set camera and object fields to Follow Track constraint
- TrackingObject.tracks is now pointing to actual list of tracks for
  camera objects.
2012-01-04 09:19:39 +00:00
Campbell Barton
d0cdefd9fa svn merge ^/trunk/blender -r43092:43092 2012-01-04 06:20:10 +00:00
Campbell Barton
0bdbdc35b0 de-duplicate wave modifier texture function.
cmon - copying large functions between files is obviously stupid, dont do it!
2012-01-04 05:39:56 +00:00
Campbell Barton
520cb6f452 replace wave spesific enum with generic onces 2012-01-04 05:24:01 +00:00
Campbell Barton
b1719ecf20 edits to UV project modifier which make it easier to sync with bmesh. 2012-01-04 05:13:29 +00:00
Campbell Barton
a02f89c2ad bugfix - get_texture_coords() used by wave/warp/weight modifiers could initialize a verts coords from the 4th UV of a triangle face. 2012-01-04 04:56:06 +00:00
Morten Mikkelsen
3b8404ac53 derivative maps must take into account that texture scales can be negative 2012-01-03 22:27:30 +00:00
Morten Mikkelsen
aa1325ef55 calculate factor before using MAX2 macro 2012-01-03 22:18:52 +00:00
Morten Mikkelsen
5fbd6223c5 derivative maps were not working correctly with UV scale (the texture setting size) 2012-01-03 22:09:22 +00:00
Diego Borghetti
b197a7ea69 Fix:
[#25834] no color of textobjects in game engine when combined with
	   textured objects
  [#26893] Curruption of displayed text (debug properties/fps info or bgui)
	    when using animated/tile uv mode

The first bug was beacuse a bad mode on the texture environment, now
we save the current glTexEnvi, set the one that we need, draw and
restore the original at the end.

The second was because a missing call to glLoadIdentity for the
texture matrix and as we do before, now we do a gl-Push/Identity/Pop
for this matrix to.

The first problem was solved by Kanttori and the second by Dalai.
2012-01-03 19:41:36 +00:00
Campbell Barton
8d8403c15e for modifiers that are stull creating MFaces - call CDDM_tessfaces_to_faces rather then making an entire copy with CDDM_copy(result, 1) 2012-01-03 15:28:53 +00:00
Campbell Barton
f0e3c3c68f fixes to mathutils from Andew Hale
- docstring edits
- normalize ignores W axis as its supposed to.
2012-01-03 14:34:41 +00:00
Campbell Barton
0a1e48fa78 only run remove doubles if a double is found. 2012-01-03 14:02:51 +00:00
Campbell Barton
cadb813102 change to bmesh mirror modifier.
Rather then making a copy of the input when its not a CDDM type, use functions which read from any derived mesh type.
2012-01-03 13:57:31 +00:00
Joshua Leung
268ca6b2f7 Code cleanup - removing some ugly/obsolete stuff I came across while hacking
some other stuff earlier
2012-01-03 10:55:46 +00:00
Campbell Barton
20b425e5d1 minor changes for mirror modifier, bigger changes coming. 2012-01-03 09:37:57 +00:00
Campbell Barton
46f2233a93 svn merge ^/trunk/blender -r43085:43092 2012-01-03 07:33:11 +00:00
Thomas Dinges
434c1e6df8 Remesh Modifier:
* Fix for Campbell's "option to build without remesh modifier for cmake and scons" commit, this broke scons!
2012-01-03 04:03:41 +00:00
Campbell Barton
4e98dbe528 error in recent commit - disallow selecting hidden verts. 2012-01-03 02:45:03 +00:00
Campbell Barton
dcdcaf25ba fix [#29761] Texture painting with interpolation ignores use alpha
reporter - Shawn Zilbert (enigmatic) included patch.
2012-01-03 02:26:32 +00:00
Campbell Barton
c0eec8f379 svn merge ^/trunk/blender -r43062:43085 2012-01-03 02:16:52 +00:00
Joshua Leung
8983d68fd8 Bugfix [#29629] UV animation stops working forever if Edit mode entered
Thanks Sergey for the patch!

This bug, and many like it would arise because at some point a F-Curve would get
detected as being unable to be resolved (when trying to display its name in an
Animation Editor), so gets tagged as being "disabled". It was assumed that such
channels usually belonged to deleted data or stuff that wouldn't be able to be
resolved again for a long time. However, in cases like UV settings, they may
only be unavailable temporarily.

As a compromise, this patch clears this disabled flag if a channel is found to
be now working when (in the process of finding out its name when redrawing an
Animation Editor) it can be resolved, in the same place where the disabling was
taking place. This doesn't work fullproof in tests I've done, but should be
nicer than before.
2012-01-03 02:11:11 +00:00
Nicholas Bishop
0eb8a384c9 Remove some silly variable copies that stuck around from a previous refactor. 2012-01-02 19:01:16 +00:00
Campbell Barton
1e18da32fb replace:
CTX_data_pointer_get_type(C, "object", &RNA_Object).data
with api call:
  ED_object_context(C)

... since getting the context object is such a common operation.
2012-01-02 17:15:24 +00:00
Campbell Barton
aa43cab820 weight paint buttons now work in weight paint vertex select mode 2012-01-02 16:59:46 +00:00
Brecht Van Lommel
1fc26516ea Fix #29746: cycles crash with border render. 2012-01-02 16:20:18 +00:00
Campbell Barton
5c27b34fbf nicer string delimiter handling for Ctrl+Left/Right arrows, py console could use this functon too. 2012-01-02 15:27:01 +00:00
Brecht Van Lommel
9dc085e0cb Fix #29738: missing includes in RNA, patch by Dan Eicher. 2012-01-02 13:45:42 +00:00
Campbell Barton
68c4368001 dont save MFace's from BMesh, this means they stay used but only for tessface cache.
also saves on undo memory and disk space.
2012-01-02 12:37:58 +00:00
Alex Fraser
15dc3d4609 Fixes two crashers for games, with GHOST under SDL:
- Fixes SDL fullscreen mode for game engine (blenderplayer). Mode switching (resolution changes) not supported yet though.
- Fixes embedded game engine exit.
See patch tracker [#29748].
2012-01-02 12:35:06 +00:00
Alex Fraser
7d19ff1497 Added OpenMP multithreading for SPH particle systems. 2012-01-02 12:10:50 +00:00
Alex Fraser
b6fb3d97f1 SPH particle simulation fixes:
- Using correct frame to update particle system tree for SPH simulation (i.e. psys_update_particle_bvhtree(psys, cfra)).
 - Increased SPH neighbour count to 512 - this greatly reduces BVH tree search bias, and makes simulations more symmetrical.
Adaptive time step improvements:
 - Fix for relative velocities based on previous state (fixes fast-moving particle clusters).
 - Only reporting on element size once per time step. Prevents incorrect Courant number from being calculated when using multiple-step integration.
2012-01-02 11:46:02 +00:00
Campbell Barton
9a37e2682d slice and iterator access for matrix.col/row so you can do...
a, b = mat.col[0:2]

  and...

  for a in mat.col: ...
2012-01-02 09:04:37 +00:00
Campbell Barton
a0e42dc8ab fix for crash in the modifier stack when applying a deform modifier after a constructive modifier, also sync minor edits with trunk. 2012-01-02 06:53:09 +00:00
Campbell Barton
7a15b93e53 Edit BMesh --> Mesh conversion code was using its own face filling functions, replace this with a call to mesh_recalcTesselation() once everything else is converted.
gives an overall 3x speedup running bmesh_to_mesh_exec() on suzzane subsurf level 5 (applied).

also removes duplicate code.
2012-01-02 03:52:10 +00:00
Campbell Barton
c9b7eb06b2 picky formatting edits 2012-01-02 03:27:08 +00:00
Campbell Barton
b64f352270 svn merge ^/trunk/blender -r43033:43062 2012-01-02 02:57:36 +00:00
Campbell Barton
ec710a2929 remove Id's that crept in 2012-01-02 02:13:31 +00:00
Bastien Montagne
ab097223d4 Fix [#29556] shrinkwrap generates spikes if vertices fall exactly on the edge
bvhtree_ray_tri_intersection now using isect_ray_tri_epsilon_v3 with FLT_EPSILON. All devs I asked (incuding ones in physics/painting areas) were rather OK with this change, and better to do it now, with more than one month to detect regressions, if any!
2012-01-01 16:37:01 +00:00
Bastien Montagne
defa99b65c Fixed names of VertexWeight modifiers RNA structs, in RNA_access.h (probably forgotten when they were renamed, before the merge in trunk, and was never noticed as they are not used...).
Also removed the $ID$ from remesh modifier header, and quited a gcc warning.
2012-01-01 16:09:32 +00:00
Campbell Barton
9b45d8acad __func__ define for msvc since its not c99 compat 2012-01-01 10:27:53 +00:00
Campbell Barton
2c072d8f85 rna api - set hard min/max for colors which are float properties but internally use chars to 0/1. 2012-01-01 09:39:43 +00:00